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How to implement radio buttons in Unity2D C# GUI?


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0















I'm trying to find a simple solution to implement radio buttons (and detect which has been clicked) in Unity2D GUI using C#. My research has turned up many many solutions, but all for WinForms, MatLab, Rails, JAVA or some other platform. The Unity documentation shows a thing called a "ToggleGroup" but I can't seem to find any examples that show how to code it.



I'm a rookie coder, but it seems to me this should be a standard thing with tons of examples floating around. Why can't I find a single example?










share|improve this question






















  • Why would you want to code it? It is already built-in with as you mentioned toggle groups. Not sure why there would be tons of examples showing how to use it when the documentation for it is pretty in-depth. docs.unity3d.com/Manual/script-ToggleGroup.html What else do you need?

    – Eddge
    Mar 9 at 4:37











  • I'm glad you feel that documentation is "in depth". However it is fairly meaningless to the beginner. There is not a single example of the correct syntax, how to extract the button selected, or anything else useful that I can find.

    – Martian
    Mar 9 at 15:46











  • I should also mention the toggle group has to be set up at runtime, so I don't really have access to the inspector. If I set up a prefab, how do I access it after I instantiate? (So I can use it and then later destroy it) Again, a subject mentioned in the docs but not elaborated enough to allow a beginner to do it.

    – Martian
    Mar 9 at 15:50











  • did you bother to look at the scripting API? docs.unity3d.com/ScriptReference/UI.ToggleGroup.html ActiveToggles Returns the toggles in this group that are active. RegisterToggle Register a toggle with the group. Tip, on the Unity documentation there is a Manual link and a Scripting API link, if you want to know how to do stuff in the editor, Manual is a good palce to look. If you need scripting help click the scripting API link. (Googling "toggle group unity" brings it up as the second link, first link being to the manual)

    – Eddge
    Mar 10 at 0:43












  • I freely admit that I don't know how to use the docs. But when I search thru the scripting API reference, it doesn't actually show any examples. It just sends me back to the manual page listing the methods, etc.

    – Martian
    Mar 10 at 2:31

















0















I'm trying to find a simple solution to implement radio buttons (and detect which has been clicked) in Unity2D GUI using C#. My research has turned up many many solutions, but all for WinForms, MatLab, Rails, JAVA or some other platform. The Unity documentation shows a thing called a "ToggleGroup" but I can't seem to find any examples that show how to code it.



I'm a rookie coder, but it seems to me this should be a standard thing with tons of examples floating around. Why can't I find a single example?










share|improve this question






















  • Why would you want to code it? It is already built-in with as you mentioned toggle groups. Not sure why there would be tons of examples showing how to use it when the documentation for it is pretty in-depth. docs.unity3d.com/Manual/script-ToggleGroup.html What else do you need?

    – Eddge
    Mar 9 at 4:37











  • I'm glad you feel that documentation is "in depth". However it is fairly meaningless to the beginner. There is not a single example of the correct syntax, how to extract the button selected, or anything else useful that I can find.

    – Martian
    Mar 9 at 15:46











  • I should also mention the toggle group has to be set up at runtime, so I don't really have access to the inspector. If I set up a prefab, how do I access it after I instantiate? (So I can use it and then later destroy it) Again, a subject mentioned in the docs but not elaborated enough to allow a beginner to do it.

    – Martian
    Mar 9 at 15:50











  • did you bother to look at the scripting API? docs.unity3d.com/ScriptReference/UI.ToggleGroup.html ActiveToggles Returns the toggles in this group that are active. RegisterToggle Register a toggle with the group. Tip, on the Unity documentation there is a Manual link and a Scripting API link, if you want to know how to do stuff in the editor, Manual is a good palce to look. If you need scripting help click the scripting API link. (Googling "toggle group unity" brings it up as the second link, first link being to the manual)

    – Eddge
    Mar 10 at 0:43












  • I freely admit that I don't know how to use the docs. But when I search thru the scripting API reference, it doesn't actually show any examples. It just sends me back to the manual page listing the methods, etc.

    – Martian
    Mar 10 at 2:31













0












0








0








I'm trying to find a simple solution to implement radio buttons (and detect which has been clicked) in Unity2D GUI using C#. My research has turned up many many solutions, but all for WinForms, MatLab, Rails, JAVA or some other platform. The Unity documentation shows a thing called a "ToggleGroup" but I can't seem to find any examples that show how to code it.



I'm a rookie coder, but it seems to me this should be a standard thing with tons of examples floating around. Why can't I find a single example?










share|improve this question














I'm trying to find a simple solution to implement radio buttons (and detect which has been clicked) in Unity2D GUI using C#. My research has turned up many many solutions, but all for WinForms, MatLab, Rails, JAVA or some other platform. The Unity documentation shows a thing called a "ToggleGroup" but I can't seem to find any examples that show how to code it.



I'm a rookie coder, but it seems to me this should be a standard thing with tons of examples floating around. Why can't I find a single example?







c#






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 8 at 23:46









MartianMartian

63




63












  • Why would you want to code it? It is already built-in with as you mentioned toggle groups. Not sure why there would be tons of examples showing how to use it when the documentation for it is pretty in-depth. docs.unity3d.com/Manual/script-ToggleGroup.html What else do you need?

    – Eddge
    Mar 9 at 4:37











  • I'm glad you feel that documentation is "in depth". However it is fairly meaningless to the beginner. There is not a single example of the correct syntax, how to extract the button selected, or anything else useful that I can find.

    – Martian
    Mar 9 at 15:46











  • I should also mention the toggle group has to be set up at runtime, so I don't really have access to the inspector. If I set up a prefab, how do I access it after I instantiate? (So I can use it and then later destroy it) Again, a subject mentioned in the docs but not elaborated enough to allow a beginner to do it.

    – Martian
    Mar 9 at 15:50











  • did you bother to look at the scripting API? docs.unity3d.com/ScriptReference/UI.ToggleGroup.html ActiveToggles Returns the toggles in this group that are active. RegisterToggle Register a toggle with the group. Tip, on the Unity documentation there is a Manual link and a Scripting API link, if you want to know how to do stuff in the editor, Manual is a good palce to look. If you need scripting help click the scripting API link. (Googling "toggle group unity" brings it up as the second link, first link being to the manual)

    – Eddge
    Mar 10 at 0:43












  • I freely admit that I don't know how to use the docs. But when I search thru the scripting API reference, it doesn't actually show any examples. It just sends me back to the manual page listing the methods, etc.

    – Martian
    Mar 10 at 2:31

















  • Why would you want to code it? It is already built-in with as you mentioned toggle groups. Not sure why there would be tons of examples showing how to use it when the documentation for it is pretty in-depth. docs.unity3d.com/Manual/script-ToggleGroup.html What else do you need?

    – Eddge
    Mar 9 at 4:37











  • I'm glad you feel that documentation is "in depth". However it is fairly meaningless to the beginner. There is not a single example of the correct syntax, how to extract the button selected, or anything else useful that I can find.

    – Martian
    Mar 9 at 15:46











  • I should also mention the toggle group has to be set up at runtime, so I don't really have access to the inspector. If I set up a prefab, how do I access it after I instantiate? (So I can use it and then later destroy it) Again, a subject mentioned in the docs but not elaborated enough to allow a beginner to do it.

    – Martian
    Mar 9 at 15:50











  • did you bother to look at the scripting API? docs.unity3d.com/ScriptReference/UI.ToggleGroup.html ActiveToggles Returns the toggles in this group that are active. RegisterToggle Register a toggle with the group. Tip, on the Unity documentation there is a Manual link and a Scripting API link, if you want to know how to do stuff in the editor, Manual is a good palce to look. If you need scripting help click the scripting API link. (Googling "toggle group unity" brings it up as the second link, first link being to the manual)

    – Eddge
    Mar 10 at 0:43












  • I freely admit that I don't know how to use the docs. But when I search thru the scripting API reference, it doesn't actually show any examples. It just sends me back to the manual page listing the methods, etc.

    – Martian
    Mar 10 at 2:31
















Why would you want to code it? It is already built-in with as you mentioned toggle groups. Not sure why there would be tons of examples showing how to use it when the documentation for it is pretty in-depth. docs.unity3d.com/Manual/script-ToggleGroup.html What else do you need?

– Eddge
Mar 9 at 4:37





Why would you want to code it? It is already built-in with as you mentioned toggle groups. Not sure why there would be tons of examples showing how to use it when the documentation for it is pretty in-depth. docs.unity3d.com/Manual/script-ToggleGroup.html What else do you need?

– Eddge
Mar 9 at 4:37













I'm glad you feel that documentation is "in depth". However it is fairly meaningless to the beginner. There is not a single example of the correct syntax, how to extract the button selected, or anything else useful that I can find.

– Martian
Mar 9 at 15:46





I'm glad you feel that documentation is "in depth". However it is fairly meaningless to the beginner. There is not a single example of the correct syntax, how to extract the button selected, or anything else useful that I can find.

– Martian
Mar 9 at 15:46













I should also mention the toggle group has to be set up at runtime, so I don't really have access to the inspector. If I set up a prefab, how do I access it after I instantiate? (So I can use it and then later destroy it) Again, a subject mentioned in the docs but not elaborated enough to allow a beginner to do it.

– Martian
Mar 9 at 15:50





I should also mention the toggle group has to be set up at runtime, so I don't really have access to the inspector. If I set up a prefab, how do I access it after I instantiate? (So I can use it and then later destroy it) Again, a subject mentioned in the docs but not elaborated enough to allow a beginner to do it.

– Martian
Mar 9 at 15:50













did you bother to look at the scripting API? docs.unity3d.com/ScriptReference/UI.ToggleGroup.html ActiveToggles Returns the toggles in this group that are active. RegisterToggle Register a toggle with the group. Tip, on the Unity documentation there is a Manual link and a Scripting API link, if you want to know how to do stuff in the editor, Manual is a good palce to look. If you need scripting help click the scripting API link. (Googling "toggle group unity" brings it up as the second link, first link being to the manual)

– Eddge
Mar 10 at 0:43






did you bother to look at the scripting API? docs.unity3d.com/ScriptReference/UI.ToggleGroup.html ActiveToggles Returns the toggles in this group that are active. RegisterToggle Register a toggle with the group. Tip, on the Unity documentation there is a Manual link and a Scripting API link, if you want to know how to do stuff in the editor, Manual is a good palce to look. If you need scripting help click the scripting API link. (Googling "toggle group unity" brings it up as the second link, first link being to the manual)

– Eddge
Mar 10 at 0:43














I freely admit that I don't know how to use the docs. But when I search thru the scripting API reference, it doesn't actually show any examples. It just sends me back to the manual page listing the methods, etc.

– Martian
Mar 10 at 2:31





I freely admit that I don't know how to use the docs. But when I search thru the scripting API reference, it doesn't actually show any examples. It just sends me back to the manual page listing the methods, etc.

– Martian
Mar 10 at 2:31












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