Load asset bundle from relative path in webglUnity3D How to using AssetBundle.LoadAsync direct load prefab from Assets folderScene is not loading properly from asset BundleAssetbundles not working with iOSUnity scene empty after loading Asset BundlesHow can I load all dependencies from an AssetBundle automatically?Can I reference a script attached to a prefab that's loaded from an AssetBundle in Unity WebGL?Build and load Assetbundles in UnityHow to load a Sprite from an asset bundle into a canvas image?Can I save asset bundles as prefab during run-time?unity asset bundle 3

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Load asset bundle from relative path in webgl


Unity3D How to using AssetBundle.LoadAsync direct load prefab from Assets folderScene is not loading properly from asset BundleAssetbundles not working with iOSUnity scene empty after loading Asset BundlesHow can I load all dependencies from an AssetBundle automatically?Can I reference a script attached to a prefab that's loaded from an AssetBundle in Unity WebGL?Build and load Assetbundles in UnityHow to load a Sprite from an asset bundle into a canvas image?Can I save asset bundles as prefab during run-time?unity asset bundle 3













0















I am working on a webgl player and loading asset bundle using this:



void LoadAB(string bundleUrl)

assetbundle = AssetBundle.LoadFromFile(bundleUrl);

Debug.Log(assetbundle == null ? "failed to load asset" : " loaded successfully");




void InstantiateObjFromAB(string assetName)


var prefab = assetbundle.LoadAsset(assetName);
Instantiate(prefab);




Now the problem is that i don't want to hardcode the url, i want to load the asset bundle from relative path. As unity generate Build folder when i build player for webgl, i want to put my assetbundle in that folder and want loading from there but without hard coded path.



I just want to load my assetbundle like webgl use json file to load data from a url.



 var gameInstance = UnityLoader.instantiate("gameContainer", "Build/AbLoadingFromRelativePath.json", onProgress: UnityProgress);









share|improve this question
























  • WebGL with LoadFromFile, are you sure?

    – shingo
    Mar 8 at 5:25















0















I am working on a webgl player and loading asset bundle using this:



void LoadAB(string bundleUrl)

assetbundle = AssetBundle.LoadFromFile(bundleUrl);

Debug.Log(assetbundle == null ? "failed to load asset" : " loaded successfully");




void InstantiateObjFromAB(string assetName)


var prefab = assetbundle.LoadAsset(assetName);
Instantiate(prefab);




Now the problem is that i don't want to hardcode the url, i want to load the asset bundle from relative path. As unity generate Build folder when i build player for webgl, i want to put my assetbundle in that folder and want loading from there but without hard coded path.



I just want to load my assetbundle like webgl use json file to load data from a url.



 var gameInstance = UnityLoader.instantiate("gameContainer", "Build/AbLoadingFromRelativePath.json", onProgress: UnityProgress);









share|improve this question
























  • WebGL with LoadFromFile, are you sure?

    – shingo
    Mar 8 at 5:25













0












0








0








I am working on a webgl player and loading asset bundle using this:



void LoadAB(string bundleUrl)

assetbundle = AssetBundle.LoadFromFile(bundleUrl);

Debug.Log(assetbundle == null ? "failed to load asset" : " loaded successfully");




void InstantiateObjFromAB(string assetName)


var prefab = assetbundle.LoadAsset(assetName);
Instantiate(prefab);




Now the problem is that i don't want to hardcode the url, i want to load the asset bundle from relative path. As unity generate Build folder when i build player for webgl, i want to put my assetbundle in that folder and want loading from there but without hard coded path.



I just want to load my assetbundle like webgl use json file to load data from a url.



 var gameInstance = UnityLoader.instantiate("gameContainer", "Build/AbLoadingFromRelativePath.json", onProgress: UnityProgress);









share|improve this question
















I am working on a webgl player and loading asset bundle using this:



void LoadAB(string bundleUrl)

assetbundle = AssetBundle.LoadFromFile(bundleUrl);

Debug.Log(assetbundle == null ? "failed to load asset" : " loaded successfully");




void InstantiateObjFromAB(string assetName)


var prefab = assetbundle.LoadAsset(assetName);
Instantiate(prefab);




Now the problem is that i don't want to hardcode the url, i want to load the asset bundle from relative path. As unity generate Build folder when i build player for webgl, i want to put my assetbundle in that folder and want loading from there but without hard coded path.



I just want to load my assetbundle like webgl use json file to load data from a url.



 var gameInstance = UnityLoader.instantiate("gameContainer", "Build/AbLoadingFromRelativePath.json", onProgress: UnityProgress);






c# unity3d assetbundle






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 8 at 6:34







Muhammad Faizan Khan

















asked Mar 8 at 4:57









Muhammad Faizan KhanMuhammad Faizan Khan

3,89572888




3,89572888












  • WebGL with LoadFromFile, are you sure?

    – shingo
    Mar 8 at 5:25

















  • WebGL with LoadFromFile, are you sure?

    – shingo
    Mar 8 at 5:25
















WebGL with LoadFromFile, are you sure?

– shingo
Mar 8 at 5:25





WebGL with LoadFromFile, are you sure?

– shingo
Mar 8 at 5:25












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