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Implementing a determinate CircularProgressIndicator in Flutter?
how to implement push notification in flutterFlutter: CircularProgressIndicator()How to use CircularProgressIndicator in flutterHow to set size to CircularProgressIndicator?Flutter Stack with CircularProgressIndicator and GridView widgets, does nor work propertlyFlutter missing implementation for printhow to implement Alphabet scroll in flutterFlutter: change CircularProgressIndicator colorSplash screen implementation in flutterImplementing the audio_recorder.dart in flutter
I understand how to implement an indeterminate progress indicator, but how would you implement a determinate indicator tied to an animation over a specific duration?
Example code:
double _barValue = 1.0;
_animation = Tween(
begin: 1.0,
end: 0.0,
).animate(animationController)
..addListener(()
setState(()
_barValue = _animation.value;
);
);
CircularProgressIndicator(
value: _barValue,
// colorValue: <-- how do you implement this??
backgroundColor: tangerine.withAlpha(100),
),
dart flutter
add a comment |
I understand how to implement an indeterminate progress indicator, but how would you implement a determinate indicator tied to an animation over a specific duration?
Example code:
double _barValue = 1.0;
_animation = Tween(
begin: 1.0,
end: 0.0,
).animate(animationController)
..addListener(()
setState(()
_barValue = _animation.value;
);
);
CircularProgressIndicator(
value: _barValue,
// colorValue: <-- how do you implement this??
backgroundColor: tangerine.withAlpha(100),
),
dart flutter
add a comment |
I understand how to implement an indeterminate progress indicator, but how would you implement a determinate indicator tied to an animation over a specific duration?
Example code:
double _barValue = 1.0;
_animation = Tween(
begin: 1.0,
end: 0.0,
).animate(animationController)
..addListener(()
setState(()
_barValue = _animation.value;
);
);
CircularProgressIndicator(
value: _barValue,
// colorValue: <-- how do you implement this??
backgroundColor: tangerine.withAlpha(100),
),
dart flutter
I understand how to implement an indeterminate progress indicator, but how would you implement a determinate indicator tied to an animation over a specific duration?
Example code:
double _barValue = 1.0;
_animation = Tween(
begin: 1.0,
end: 0.0,
).animate(animationController)
..addListener(()
setState(()
_barValue = _animation.value;
);
);
CircularProgressIndicator(
value: _barValue,
// colorValue: <-- how do you implement this??
backgroundColor: tangerine.withAlpha(100),
),
dart flutter
dart flutter
asked Mar 8 at 4:36
Alec SibiliaAlec Sibilia
1411213
1411213
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
If you want it to change colour as the bar progresses, use something like the below. This example will fade from blue at 0% to red at 100% using the same value as the progress in your example:
AnimationController _colorAnimationController = AnimationController(vsync: this);
Animation<Color> _colorAnimation = ColorTween(
begin: Colors.blue,
end: Colors.red,
).animate(
_colorAnimationController
);
_colorAnimationController.value = _barValue;
...
CircularProgressIndicator(
value: _barValue,
valueColor: _colorAnimation,
),
If you want it to change colours in some kind of pattern separate to the progress, just set the AnimationController up and run it as you would with any other animation.
If you just want to override the value to a specific colour:
CircularProgressIndicator(
value: val,
valueColor: AlwaysStoppedAnimation<Color>(Colors.blue),
),
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
If you want it to change colour as the bar progresses, use something like the below. This example will fade from blue at 0% to red at 100% using the same value as the progress in your example:
AnimationController _colorAnimationController = AnimationController(vsync: this);
Animation<Color> _colorAnimation = ColorTween(
begin: Colors.blue,
end: Colors.red,
).animate(
_colorAnimationController
);
_colorAnimationController.value = _barValue;
...
CircularProgressIndicator(
value: _barValue,
valueColor: _colorAnimation,
),
If you want it to change colours in some kind of pattern separate to the progress, just set the AnimationController up and run it as you would with any other animation.
If you just want to override the value to a specific colour:
CircularProgressIndicator(
value: val,
valueColor: AlwaysStoppedAnimation<Color>(Colors.blue),
),
add a comment |
If you want it to change colour as the bar progresses, use something like the below. This example will fade from blue at 0% to red at 100% using the same value as the progress in your example:
AnimationController _colorAnimationController = AnimationController(vsync: this);
Animation<Color> _colorAnimation = ColorTween(
begin: Colors.blue,
end: Colors.red,
).animate(
_colorAnimationController
);
_colorAnimationController.value = _barValue;
...
CircularProgressIndicator(
value: _barValue,
valueColor: _colorAnimation,
),
If you want it to change colours in some kind of pattern separate to the progress, just set the AnimationController up and run it as you would with any other animation.
If you just want to override the value to a specific colour:
CircularProgressIndicator(
value: val,
valueColor: AlwaysStoppedAnimation<Color>(Colors.blue),
),
add a comment |
If you want it to change colour as the bar progresses, use something like the below. This example will fade from blue at 0% to red at 100% using the same value as the progress in your example:
AnimationController _colorAnimationController = AnimationController(vsync: this);
Animation<Color> _colorAnimation = ColorTween(
begin: Colors.blue,
end: Colors.red,
).animate(
_colorAnimationController
);
_colorAnimationController.value = _barValue;
...
CircularProgressIndicator(
value: _barValue,
valueColor: _colorAnimation,
),
If you want it to change colours in some kind of pattern separate to the progress, just set the AnimationController up and run it as you would with any other animation.
If you just want to override the value to a specific colour:
CircularProgressIndicator(
value: val,
valueColor: AlwaysStoppedAnimation<Color>(Colors.blue),
),
If you want it to change colour as the bar progresses, use something like the below. This example will fade from blue at 0% to red at 100% using the same value as the progress in your example:
AnimationController _colorAnimationController = AnimationController(vsync: this);
Animation<Color> _colorAnimation = ColorTween(
begin: Colors.blue,
end: Colors.red,
).animate(
_colorAnimationController
);
_colorAnimationController.value = _barValue;
...
CircularProgressIndicator(
value: _barValue,
valueColor: _colorAnimation,
),
If you want it to change colours in some kind of pattern separate to the progress, just set the AnimationController up and run it as you would with any other animation.
If you just want to override the value to a specific colour:
CircularProgressIndicator(
value: val,
valueColor: AlwaysStoppedAnimation<Color>(Colors.blue),
),
answered Mar 8 at 8:08
greyauroragreyaurora
1426
1426
add a comment |
add a comment |
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