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Enemy's despawn after being rendered (Java Game)



The Next CEO of Stack OverflowIs Java “pass-by-reference” or “pass-by-value”?How do I efficiently iterate over each entry in a Java Map?Does a finally block always get executed in Java?What is the difference between public, protected, package-private and private in Java?How do I read / convert an InputStream into a String in Java?When to use LinkedList over ArrayList in Java?How do I generate random integers within a specific range in Java?How do I determine whether an array contains a particular value in Java?How do I convert a String to an int in Java?Creating a memory leak with Java










1















I am spawning 60 enemy's over the course of 60 seconds, however when 1 enemy is rendered, the previous enemy is somehow removed and replaced with the next enemy. I can't work out why this is happening, the render method is being called every second in my game loop.



This is the Enemy class where i am trying to make it happen, Any help would be greatly appreciated



public class ZombieSwarm extends GameObject



Rectangle[] zombies = new Rectangle[60];

Timer timer = new Timer();

int spawnedZombies = 0;
int zombieX, zombieY;

public ZombieSwarm(float x, float y, ID id, SpriteSheet ss)
super(x, y, id, ss);

Delay();


public void Delay()
timer.schedule(task, 0, 1000);



TimerTask task = new TimerTask()

public void run()

Random rand = new Random();
int result = rand.nextInt(6);

if(result == 0)
zombieX = 1000;
zombieY = 200;


if(result == 1)
zombieX = 100;
zombieY = 200;


if(result == 2)
zombieX = 100;
zombieY = 600;


if(result == 3)
zombieX = 1000;
zombieY = 600;


if(result == 4)
zombieX = 100;
zombieY = 900;


if(result == 5)
zombieX = 1000;
zombieY = 900;


zombies[spawnedZombies] = new Rectangle((int)zombieX, (int)zombieY, 32, 48);
spawnedZombies++;

if(spawnedZombies == zombies.length)
task.cancel();



;

public void tick()



public void render(Graphics g)

g.setColor(Color.YELLOW);
g.fillRect((int)zombieX, (int)zombieY, 32, 48);



public Rectangle getBounds()
return new Rectangle((int)zombieX, (int)zombieY, 32, 48);












share|improve this question






















  • Perhaps you are rendering a single zombie in render function, you need to loop through your zombies and render them all?

    – unlut
    Mar 8 at 17:48











  • You've solved it all lol, thank you!

    – Luke
    Mar 8 at 17:51















1















I am spawning 60 enemy's over the course of 60 seconds, however when 1 enemy is rendered, the previous enemy is somehow removed and replaced with the next enemy. I can't work out why this is happening, the render method is being called every second in my game loop.



This is the Enemy class where i am trying to make it happen, Any help would be greatly appreciated



public class ZombieSwarm extends GameObject



Rectangle[] zombies = new Rectangle[60];

Timer timer = new Timer();

int spawnedZombies = 0;
int zombieX, zombieY;

public ZombieSwarm(float x, float y, ID id, SpriteSheet ss)
super(x, y, id, ss);

Delay();


public void Delay()
timer.schedule(task, 0, 1000);



TimerTask task = new TimerTask()

public void run()

Random rand = new Random();
int result = rand.nextInt(6);

if(result == 0)
zombieX = 1000;
zombieY = 200;


if(result == 1)
zombieX = 100;
zombieY = 200;


if(result == 2)
zombieX = 100;
zombieY = 600;


if(result == 3)
zombieX = 1000;
zombieY = 600;


if(result == 4)
zombieX = 100;
zombieY = 900;


if(result == 5)
zombieX = 1000;
zombieY = 900;


zombies[spawnedZombies] = new Rectangle((int)zombieX, (int)zombieY, 32, 48);
spawnedZombies++;

if(spawnedZombies == zombies.length)
task.cancel();



;

public void tick()



public void render(Graphics g)

g.setColor(Color.YELLOW);
g.fillRect((int)zombieX, (int)zombieY, 32, 48);



public Rectangle getBounds()
return new Rectangle((int)zombieX, (int)zombieY, 32, 48);












share|improve this question






















  • Perhaps you are rendering a single zombie in render function, you need to loop through your zombies and render them all?

    – unlut
    Mar 8 at 17:48











  • You've solved it all lol, thank you!

    – Luke
    Mar 8 at 17:51













1












1








1








I am spawning 60 enemy's over the course of 60 seconds, however when 1 enemy is rendered, the previous enemy is somehow removed and replaced with the next enemy. I can't work out why this is happening, the render method is being called every second in my game loop.



This is the Enemy class where i am trying to make it happen, Any help would be greatly appreciated



public class ZombieSwarm extends GameObject



Rectangle[] zombies = new Rectangle[60];

Timer timer = new Timer();

int spawnedZombies = 0;
int zombieX, zombieY;

public ZombieSwarm(float x, float y, ID id, SpriteSheet ss)
super(x, y, id, ss);

Delay();


public void Delay()
timer.schedule(task, 0, 1000);



TimerTask task = new TimerTask()

public void run()

Random rand = new Random();
int result = rand.nextInt(6);

if(result == 0)
zombieX = 1000;
zombieY = 200;


if(result == 1)
zombieX = 100;
zombieY = 200;


if(result == 2)
zombieX = 100;
zombieY = 600;


if(result == 3)
zombieX = 1000;
zombieY = 600;


if(result == 4)
zombieX = 100;
zombieY = 900;


if(result == 5)
zombieX = 1000;
zombieY = 900;


zombies[spawnedZombies] = new Rectangle((int)zombieX, (int)zombieY, 32, 48);
spawnedZombies++;

if(spawnedZombies == zombies.length)
task.cancel();



;

public void tick()



public void render(Graphics g)

g.setColor(Color.YELLOW);
g.fillRect((int)zombieX, (int)zombieY, 32, 48);



public Rectangle getBounds()
return new Rectangle((int)zombieX, (int)zombieY, 32, 48);












share|improve this question














I am spawning 60 enemy's over the course of 60 seconds, however when 1 enemy is rendered, the previous enemy is somehow removed and replaced with the next enemy. I can't work out why this is happening, the render method is being called every second in my game loop.



This is the Enemy class where i am trying to make it happen, Any help would be greatly appreciated



public class ZombieSwarm extends GameObject



Rectangle[] zombies = new Rectangle[60];

Timer timer = new Timer();

int spawnedZombies = 0;
int zombieX, zombieY;

public ZombieSwarm(float x, float y, ID id, SpriteSheet ss)
super(x, y, id, ss);

Delay();


public void Delay()
timer.schedule(task, 0, 1000);



TimerTask task = new TimerTask()

public void run()

Random rand = new Random();
int result = rand.nextInt(6);

if(result == 0)
zombieX = 1000;
zombieY = 200;


if(result == 1)
zombieX = 100;
zombieY = 200;


if(result == 2)
zombieX = 100;
zombieY = 600;


if(result == 3)
zombieX = 1000;
zombieY = 600;


if(result == 4)
zombieX = 100;
zombieY = 900;


if(result == 5)
zombieX = 1000;
zombieY = 900;


zombies[spawnedZombies] = new Rectangle((int)zombieX, (int)zombieY, 32, 48);
spawnedZombies++;

if(spawnedZombies == zombies.length)
task.cancel();



;

public void tick()



public void render(Graphics g)

g.setColor(Color.YELLOW);
g.fillRect((int)zombieX, (int)zombieY, 32, 48);



public Rectangle getBounds()
return new Rectangle((int)zombieX, (int)zombieY, 32, 48);









java






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 8 at 17:34









LukeLuke

23




23












  • Perhaps you are rendering a single zombie in render function, you need to loop through your zombies and render them all?

    – unlut
    Mar 8 at 17:48











  • You've solved it all lol, thank you!

    – Luke
    Mar 8 at 17:51

















  • Perhaps you are rendering a single zombie in render function, you need to loop through your zombies and render them all?

    – unlut
    Mar 8 at 17:48











  • You've solved it all lol, thank you!

    – Luke
    Mar 8 at 17:51
















Perhaps you are rendering a single zombie in render function, you need to loop through your zombies and render them all?

– unlut
Mar 8 at 17:48





Perhaps you are rendering a single zombie in render function, you need to loop through your zombies and render them all?

– unlut
Mar 8 at 17:48













You've solved it all lol, thank you!

– Luke
Mar 8 at 17:51





You've solved it all lol, thank you!

– Luke
Mar 8 at 17:51












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