The `.' operator cannot be applied to operand of type `method group'Can't operator == be applied to generic types in C#?Interop type cannot be embeddedOperator '==' cannot be applied to operand of type 'method group'Quaternion rotation in XNAOperator `*' cannot be applied to operands of type `method group' and `float'My shooting script does not work after respawningCalculate target angle given current angle and target position?How to fix this Unity error?The '.' operator cannot be applied to operand of type 'method group'The '.' operator cannot be applied to operand of type 'method group' Error CS0023

Why does indent disappear in lists?

How can I get through very long and very dry, but also very useful technical documents when learning a new tool?

Why didn't Theresa May consult with Parliament before negotiating a deal with the EU?

Increase performance creating Mandelbrot set in python

Is expanding the research of a group into machine learning as a PhD student risky?

Crossing the line between justified force and brutality

Failed to fetch jessie backports repository

Is HostGator storing my password in plaintext?

Applicability of Single Responsibility Principle

Avoiding estate tax by giving multiple gifts

Is exact Kanji stroke length important?

Opposite of a diet

How can a function with a hole (removable discontinuity) equal a function with no hole?

How do I find the solutions of the following equation?

How to safely derail a train during transit?

Tiptoe or tiphoof? Adjusting words to better fit fantasy races

Is this apparent Class Action settlement a spam message?

Sort a list by elements of another list

Short story about space worker geeks who zone out by 'listening' to radiation from stars

India just shot down a satellite from the ground. At what altitude range is the resulting debris field?

Is there a korbon needed for conversion?

How to Reset Passwords on Multiple Websites Easily?

System.debug(JSON.Serialize(o)) Not longer shows full string

How to be diplomatic in refusing to write code that breaches the privacy of our users



The `.' operator cannot be applied to operand of type `method group'


Can't operator == be applied to generic types in C#?Interop type cannot be embeddedOperator '==' cannot be applied to operand of type 'method group'Quaternion rotation in XNAOperator `*' cannot be applied to operands of type `method group' and `float'My shooting script does not work after respawningCalculate target angle given current angle and target position?How to fix this Unity error?The '.' operator cannot be applied to operand of type 'method group'The '.' operator cannot be applied to operand of type 'method group' Error CS0023













-2















I want to call visualWheel.transform.position which is defined in first method into second function.



public class AxleInfo


public WheelCollider leftWheel;

public WheelCollider rightWheel;

public bool motor; // is this wheel attached to motor?

public bool steering; // does this wheel apply steer angle?


public class newscript1 : MonoBehaviour

public Transform target;

public List<AxleInfo> axleInfos;
public float maxMotorTorque;
public float maxSteeringAngle;
public float speed = 5;
// public Global visualWheel.transform.position;

// finds the corresponding visual wheel
// correctly applies the transform
public void ApplyLocalPositionToVisuals(WheelCollider collider)

if (collider.transform.childCount == 0)

return;


Transform visualWheel = collider.transform.GetChild(0);

Vector3 position;
Quaternion rotation;
collider.GetWorldPose(out position, out rotation);

visualWheel.transform.position = position;
visualWheel.transform.rotation = rotation;





public void FixedUpdate()

float motor = maxMotorTorque * Input.GetAxis("Vertical");
float steering = maxSteeringAngle * Input.GetAxis("Horizontal");

foreach (AxleInfo axleInfo in axleInfos)

if (axleInfo.steering)

axleInfo.leftWheel.steerAngle = steering;
axleInfo.rightWheel.steerAngle = steering;

if (axleInfo.motor)

axleInfo.leftWheel.motorTorque = motor;
axleInfo.rightWheel.motorTorque = motor;

ApplyLocalPositionToVisuals(axleInfo.leftWheel);
ApplyLocalPositionToVisuals(axleInfo.rightWheel);


//maxMotorTorque=10;

// I am getting error here

if (ApplyLocalPositionToVisuals.position != target.position)

Vector3.MoveTowards(ApplyLocalPositionToVisuals.position, target.position, speed * Time.deltaTime);






I am getting error at



if (ApplyLocalPositionToVisuals.position != target.position)

Vector3.MoveTowards(ApplyLocalPositionToVisuals.position, target.position, speed * Time.deltaTime);











share|improve this question



















  • 3





    ApplyLocalPositionToVisuals is a method that doesn't return anything, so what do you mean by ApplyLocalPositionToVisuals.position?

    – DavidG
    Mar 8 at 11:31







  • 3





    ApplyLocalPositionToVisuals is a method, what did you want this to do: ApplyLocalPositionToVisuals.position ? It is also a method "returning" void(ie. nothing), so it's not just a case of missing the call parenthesis either.

    – Lasse Vågsæther Karlsen
    Mar 8 at 11:31







  • 4





    Yay for comment symmetry :)

    – DavidG
    Mar 8 at 11:32






  • 1





    It is very hard to understand what the question is because the way I read it is as follows: "The compiler is giving me an error. Here is the code that is giving me an error.", and then nothing. Yes, the compiler is giving you an error because you've written invalid code. I still don't understand what you mean by "ApplyLocalPositionToVisuals.position", as this makes no sense. Please elaborate, or look at your code.

    – Lasse Vågsæther Karlsen
    Mar 8 at 11:47






  • 1





    This is a small enough piece of code that you should be able to apply Eric Lippert's advice. What does the duck say?

    – Damien_The_Unbeliever
    Mar 8 at 11:59















-2















I want to call visualWheel.transform.position which is defined in first method into second function.



public class AxleInfo


public WheelCollider leftWheel;

public WheelCollider rightWheel;

public bool motor; // is this wheel attached to motor?

public bool steering; // does this wheel apply steer angle?


public class newscript1 : MonoBehaviour

public Transform target;

public List<AxleInfo> axleInfos;
public float maxMotorTorque;
public float maxSteeringAngle;
public float speed = 5;
// public Global visualWheel.transform.position;

// finds the corresponding visual wheel
// correctly applies the transform
public void ApplyLocalPositionToVisuals(WheelCollider collider)

if (collider.transform.childCount == 0)

return;


Transform visualWheel = collider.transform.GetChild(0);

Vector3 position;
Quaternion rotation;
collider.GetWorldPose(out position, out rotation);

visualWheel.transform.position = position;
visualWheel.transform.rotation = rotation;





public void FixedUpdate()

float motor = maxMotorTorque * Input.GetAxis("Vertical");
float steering = maxSteeringAngle * Input.GetAxis("Horizontal");

foreach (AxleInfo axleInfo in axleInfos)

if (axleInfo.steering)

axleInfo.leftWheel.steerAngle = steering;
axleInfo.rightWheel.steerAngle = steering;

if (axleInfo.motor)

axleInfo.leftWheel.motorTorque = motor;
axleInfo.rightWheel.motorTorque = motor;

ApplyLocalPositionToVisuals(axleInfo.leftWheel);
ApplyLocalPositionToVisuals(axleInfo.rightWheel);


//maxMotorTorque=10;

// I am getting error here

if (ApplyLocalPositionToVisuals.position != target.position)

Vector3.MoveTowards(ApplyLocalPositionToVisuals.position, target.position, speed * Time.deltaTime);






I am getting error at



if (ApplyLocalPositionToVisuals.position != target.position)

Vector3.MoveTowards(ApplyLocalPositionToVisuals.position, target.position, speed * Time.deltaTime);











share|improve this question



















  • 3





    ApplyLocalPositionToVisuals is a method that doesn't return anything, so what do you mean by ApplyLocalPositionToVisuals.position?

    – DavidG
    Mar 8 at 11:31







  • 3





    ApplyLocalPositionToVisuals is a method, what did you want this to do: ApplyLocalPositionToVisuals.position ? It is also a method "returning" void(ie. nothing), so it's not just a case of missing the call parenthesis either.

    – Lasse Vågsæther Karlsen
    Mar 8 at 11:31







  • 4





    Yay for comment symmetry :)

    – DavidG
    Mar 8 at 11:32






  • 1





    It is very hard to understand what the question is because the way I read it is as follows: "The compiler is giving me an error. Here is the code that is giving me an error.", and then nothing. Yes, the compiler is giving you an error because you've written invalid code. I still don't understand what you mean by "ApplyLocalPositionToVisuals.position", as this makes no sense. Please elaborate, or look at your code.

    – Lasse Vågsæther Karlsen
    Mar 8 at 11:47






  • 1





    This is a small enough piece of code that you should be able to apply Eric Lippert's advice. What does the duck say?

    – Damien_The_Unbeliever
    Mar 8 at 11:59













-2












-2








-2








I want to call visualWheel.transform.position which is defined in first method into second function.



public class AxleInfo


public WheelCollider leftWheel;

public WheelCollider rightWheel;

public bool motor; // is this wheel attached to motor?

public bool steering; // does this wheel apply steer angle?


public class newscript1 : MonoBehaviour

public Transform target;

public List<AxleInfo> axleInfos;
public float maxMotorTorque;
public float maxSteeringAngle;
public float speed = 5;
// public Global visualWheel.transform.position;

// finds the corresponding visual wheel
// correctly applies the transform
public void ApplyLocalPositionToVisuals(WheelCollider collider)

if (collider.transform.childCount == 0)

return;


Transform visualWheel = collider.transform.GetChild(0);

Vector3 position;
Quaternion rotation;
collider.GetWorldPose(out position, out rotation);

visualWheel.transform.position = position;
visualWheel.transform.rotation = rotation;





public void FixedUpdate()

float motor = maxMotorTorque * Input.GetAxis("Vertical");
float steering = maxSteeringAngle * Input.GetAxis("Horizontal");

foreach (AxleInfo axleInfo in axleInfos)

if (axleInfo.steering)

axleInfo.leftWheel.steerAngle = steering;
axleInfo.rightWheel.steerAngle = steering;

if (axleInfo.motor)

axleInfo.leftWheel.motorTorque = motor;
axleInfo.rightWheel.motorTorque = motor;

ApplyLocalPositionToVisuals(axleInfo.leftWheel);
ApplyLocalPositionToVisuals(axleInfo.rightWheel);


//maxMotorTorque=10;

// I am getting error here

if (ApplyLocalPositionToVisuals.position != target.position)

Vector3.MoveTowards(ApplyLocalPositionToVisuals.position, target.position, speed * Time.deltaTime);






I am getting error at



if (ApplyLocalPositionToVisuals.position != target.position)

Vector3.MoveTowards(ApplyLocalPositionToVisuals.position, target.position, speed * Time.deltaTime);











share|improve this question
















I want to call visualWheel.transform.position which is defined in first method into second function.



public class AxleInfo


public WheelCollider leftWheel;

public WheelCollider rightWheel;

public bool motor; // is this wheel attached to motor?

public bool steering; // does this wheel apply steer angle?


public class newscript1 : MonoBehaviour

public Transform target;

public List<AxleInfo> axleInfos;
public float maxMotorTorque;
public float maxSteeringAngle;
public float speed = 5;
// public Global visualWheel.transform.position;

// finds the corresponding visual wheel
// correctly applies the transform
public void ApplyLocalPositionToVisuals(WheelCollider collider)

if (collider.transform.childCount == 0)

return;


Transform visualWheel = collider.transform.GetChild(0);

Vector3 position;
Quaternion rotation;
collider.GetWorldPose(out position, out rotation);

visualWheel.transform.position = position;
visualWheel.transform.rotation = rotation;





public void FixedUpdate()

float motor = maxMotorTorque * Input.GetAxis("Vertical");
float steering = maxSteeringAngle * Input.GetAxis("Horizontal");

foreach (AxleInfo axleInfo in axleInfos)

if (axleInfo.steering)

axleInfo.leftWheel.steerAngle = steering;
axleInfo.rightWheel.steerAngle = steering;

if (axleInfo.motor)

axleInfo.leftWheel.motorTorque = motor;
axleInfo.rightWheel.motorTorque = motor;

ApplyLocalPositionToVisuals(axleInfo.leftWheel);
ApplyLocalPositionToVisuals(axleInfo.rightWheel);


//maxMotorTorque=10;

// I am getting error here

if (ApplyLocalPositionToVisuals.position != target.position)

Vector3.MoveTowards(ApplyLocalPositionToVisuals.position, target.position, speed * Time.deltaTime);






I am getting error at



if (ApplyLocalPositionToVisuals.position != target.position)

Vector3.MoveTowards(ApplyLocalPositionToVisuals.position, target.position, speed * Time.deltaTime);








c# unity3d






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 8 at 11:44









Kzrystof

2,17231527




2,17231527










asked Mar 8 at 11:30









Usman khanUsman khan

568




568







  • 3





    ApplyLocalPositionToVisuals is a method that doesn't return anything, so what do you mean by ApplyLocalPositionToVisuals.position?

    – DavidG
    Mar 8 at 11:31







  • 3





    ApplyLocalPositionToVisuals is a method, what did you want this to do: ApplyLocalPositionToVisuals.position ? It is also a method "returning" void(ie. nothing), so it's not just a case of missing the call parenthesis either.

    – Lasse Vågsæther Karlsen
    Mar 8 at 11:31







  • 4





    Yay for comment symmetry :)

    – DavidG
    Mar 8 at 11:32






  • 1





    It is very hard to understand what the question is because the way I read it is as follows: "The compiler is giving me an error. Here is the code that is giving me an error.", and then nothing. Yes, the compiler is giving you an error because you've written invalid code. I still don't understand what you mean by "ApplyLocalPositionToVisuals.position", as this makes no sense. Please elaborate, or look at your code.

    – Lasse Vågsæther Karlsen
    Mar 8 at 11:47






  • 1





    This is a small enough piece of code that you should be able to apply Eric Lippert's advice. What does the duck say?

    – Damien_The_Unbeliever
    Mar 8 at 11:59












  • 3





    ApplyLocalPositionToVisuals is a method that doesn't return anything, so what do you mean by ApplyLocalPositionToVisuals.position?

    – DavidG
    Mar 8 at 11:31







  • 3





    ApplyLocalPositionToVisuals is a method, what did you want this to do: ApplyLocalPositionToVisuals.position ? It is also a method "returning" void(ie. nothing), so it's not just a case of missing the call parenthesis either.

    – Lasse Vågsæther Karlsen
    Mar 8 at 11:31







  • 4





    Yay for comment symmetry :)

    – DavidG
    Mar 8 at 11:32






  • 1





    It is very hard to understand what the question is because the way I read it is as follows: "The compiler is giving me an error. Here is the code that is giving me an error.", and then nothing. Yes, the compiler is giving you an error because you've written invalid code. I still don't understand what you mean by "ApplyLocalPositionToVisuals.position", as this makes no sense. Please elaborate, or look at your code.

    – Lasse Vågsæther Karlsen
    Mar 8 at 11:47






  • 1





    This is a small enough piece of code that you should be able to apply Eric Lippert's advice. What does the duck say?

    – Damien_The_Unbeliever
    Mar 8 at 11:59







3




3





ApplyLocalPositionToVisuals is a method that doesn't return anything, so what do you mean by ApplyLocalPositionToVisuals.position?

– DavidG
Mar 8 at 11:31






ApplyLocalPositionToVisuals is a method that doesn't return anything, so what do you mean by ApplyLocalPositionToVisuals.position?

– DavidG
Mar 8 at 11:31





3




3





ApplyLocalPositionToVisuals is a method, what did you want this to do: ApplyLocalPositionToVisuals.position ? It is also a method "returning" void(ie. nothing), so it's not just a case of missing the call parenthesis either.

– Lasse Vågsæther Karlsen
Mar 8 at 11:31






ApplyLocalPositionToVisuals is a method, what did you want this to do: ApplyLocalPositionToVisuals.position ? It is also a method "returning" void(ie. nothing), so it's not just a case of missing the call parenthesis either.

– Lasse Vågsæther Karlsen
Mar 8 at 11:31





4




4





Yay for comment symmetry :)

– DavidG
Mar 8 at 11:32





Yay for comment symmetry :)

– DavidG
Mar 8 at 11:32




1




1





It is very hard to understand what the question is because the way I read it is as follows: "The compiler is giving me an error. Here is the code that is giving me an error.", and then nothing. Yes, the compiler is giving you an error because you've written invalid code. I still don't understand what you mean by "ApplyLocalPositionToVisuals.position", as this makes no sense. Please elaborate, or look at your code.

– Lasse Vågsæther Karlsen
Mar 8 at 11:47





It is very hard to understand what the question is because the way I read it is as follows: "The compiler is giving me an error. Here is the code that is giving me an error.", and then nothing. Yes, the compiler is giving you an error because you've written invalid code. I still don't understand what you mean by "ApplyLocalPositionToVisuals.position", as this makes no sense. Please elaborate, or look at your code.

– Lasse Vågsæther Karlsen
Mar 8 at 11:47




1




1





This is a small enough piece of code that you should be able to apply Eric Lippert's advice. What does the duck say?

– Damien_The_Unbeliever
Mar 8 at 11:59





This is a small enough piece of code that you should be able to apply Eric Lippert's advice. What does the duck say?

– Damien_The_Unbeliever
Mar 8 at 11:59












0






active

oldest

votes











Your Answer






StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");

StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "1"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);













draft saved

draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55062347%2fthe-operator-cannot-be-applied-to-operand-of-type-method-group%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown

























0






active

oldest

votes








0






active

oldest

votes









active

oldest

votes






active

oldest

votes















draft saved

draft discarded
















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55062347%2fthe-operator-cannot-be-applied-to-operand-of-type-method-group%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Can't initialize raids on a new ASUS Prime B360M-A motherboard2019 Community Moderator ElectionSimilar to RAID config yet more like mirroring solution?Can't get motherboard serial numberWhy does the BIOS entry point start with a WBINVD instruction?UEFI performance Asus Maximus V Extreme

Identity Server 4 is not redirecting to Angular app after login2019 Community Moderator ElectionIdentity Server 4 and dockerIdentityserver implicit flow unauthorized_clientIdentityServer Hybrid Flow - Access Token is null after user successful loginIdentity Server to MVC client : Page Redirect After loginLogin with Steam OpenId(oidc-client-js)Identity Server 4+.NET Core 2.0 + IdentityIdentityServer4 post-login redirect not working in Edge browserCall to IdentityServer4 generates System.NullReferenceException: Object reference not set to an instance of an objectIdentityServer4 without HTTPS not workingHow to get Authorization code from identity server without login form

2005 Ahvaz unrest Contents Background Causes Casualties Aftermath See also References Navigation menue"At Least 10 Are Killed by Bombs in Iran""Iran"Archived"Arab-Iranians in Iran to make April 15 'Day of Fury'"State of Mind, State of Order: Reactions to Ethnic Unrest in the Islamic Republic of Iran.10.1111/j.1754-9469.2008.00028.x"Iran hangs Arab separatists"Iran Overview from ArchivedConstitution of the Islamic Republic of Iran"Tehran puzzled by forged 'riots' letter""Iran and its minorities: Down in the second class""Iran: Handling Of Ahvaz Unrest Could End With Televised Confessions""Bombings Rock Iran Ahead of Election""Five die in Iran ethnic clashes""Iran: Need for restraint as anniversary of unrest in Khuzestan approaches"Archived"Iranian Sunni protesters killed in clashes with security forces"Archived