Package Name has not been set up correctlyHas google toughened the restrictions for manifest package name?Facebook FB.Init() Fail for Android UnityBuilding Player Baking Runtime Android Forever LoadingAbout Unity network-AmazonScene content is shown in game player but not shown in windows buildMoving Player UI Image in UnityUnity: Scene overlapping on real deviceUnity Package Name Have To Match com.Company.ProductName? IOS, AndroidI wrote “Bundle Identifier”, but I have problemsTest scene with information from main scene

Processor speed limited at 0.4 GHz

Mathematica command that allows it to read my intentions

Is there a hemisphere-neutral way of specifying a season?

What does “the session was packed” mean in this context?

How does having to sign to support someone for elections fit with having a secret ballot?

How can the positive/negative planes be described?

What about the virus in The Twelve Monkeys?

How to prevent "they're falling in love" trope

How would I stat a creature to be immune to everything but the Magic Missile spell? (just for fun)

Consistent Overhead Byte Stuffing (COBS)

Why do bosons tend to occupy the same state?

Is it true that four-wheel drive is less efficient and if so, why?

Probability that a draw from a normal distribution is some number greater than another draw from the same distribution

Why were 5.25" floppy drives cheaper than 8"?

Office and personal life politics

Could the museum Saturn V's be refitted for one more flight?

How to show a landlord what we have in savings?

Can compressed videos be decoded back to their uncompresed original format?

Where would I need my direct neural interface to be implanted?

What factors affect how many moons a planet can have?

Short story with a alien planet, government officials must wear exploding medallions

Personal Teleportation: From Rags to Riches

Expand and Contract

How do I gain back my faith in my PhD degree?



Package Name has not been set up correctly


Has google toughened the restrictions for manifest package name?Facebook FB.Init() Fail for Android UnityBuilding Player Baking Runtime Android Forever LoadingAbout Unity network-AmazonScene content is shown in game player but not shown in windows buildMoving Player UI Image in UnityUnity: Scene overlapping on real deviceUnity Package Name Have To Match com.Company.ProductName? IOS, AndroidI wrote “Bundle Identifier”, but I have problemsTest scene with information from main scene













2















I am making a game on Unity following this tutorial on YouTube:



I am brand new to Unity and Android Game Development, in the video I got to 35:16 and we are building the scenes and I clicked build and it is starting to load but when it gets to half-way done I get this error as seen in the image "Package Name has not been set up correctly



Please set the Package Name in the Player Settings.
The value must follow the convention
'com.YourCompanyName.YourProductName' and can
contain alphanumeric characters and underscore.
Each segment must not start with a numeric character or underscore."



Now, I am a 13 year old developer so I am quite young, I am not understanding what it is asking me to do and I don't know how to fix it, if a person could help me I would be so greatful... If needed we could go on Discord, Skype or Team Viewer to help me.



enter image description here










share|improve this question


























    2















    I am making a game on Unity following this tutorial on YouTube:



    I am brand new to Unity and Android Game Development, in the video I got to 35:16 and we are building the scenes and I clicked build and it is starting to load but when it gets to half-way done I get this error as seen in the image "Package Name has not been set up correctly



    Please set the Package Name in the Player Settings.
    The value must follow the convention
    'com.YourCompanyName.YourProductName' and can
    contain alphanumeric characters and underscore.
    Each segment must not start with a numeric character or underscore."



    Now, I am a 13 year old developer so I am quite young, I am not understanding what it is asking me to do and I don't know how to fix it, if a person could help me I would be so greatful... If needed we could go on Discord, Skype or Team Viewer to help me.



    enter image description here










    share|improve this question
























      2












      2








      2








      I am making a game on Unity following this tutorial on YouTube:



      I am brand new to Unity and Android Game Development, in the video I got to 35:16 and we are building the scenes and I clicked build and it is starting to load but when it gets to half-way done I get this error as seen in the image "Package Name has not been set up correctly



      Please set the Package Name in the Player Settings.
      The value must follow the convention
      'com.YourCompanyName.YourProductName' and can
      contain alphanumeric characters and underscore.
      Each segment must not start with a numeric character or underscore."



      Now, I am a 13 year old developer so I am quite young, I am not understanding what it is asking me to do and I don't know how to fix it, if a person could help me I would be so greatful... If needed we could go on Discord, Skype or Team Viewer to help me.



      enter image description here










      share|improve this question














      I am making a game on Unity following this tutorial on YouTube:



      I am brand new to Unity and Android Game Development, in the video I got to 35:16 and we are building the scenes and I clicked build and it is starting to load but when it gets to half-way done I get this error as seen in the image "Package Name has not been set up correctly



      Please set the Package Name in the Player Settings.
      The value must follow the convention
      'com.YourCompanyName.YourProductName' and can
      contain alphanumeric characters and underscore.
      Each segment must not start with a numeric character or underscore."



      Now, I am a 13 year old developer so I am quite young, I am not understanding what it is asking me to do and I don't know how to fix it, if a person could help me I would be so greatful... If needed we could go on Discord, Skype or Team Viewer to help me.



      enter image description here







      android unity3d






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Jan 3 '18 at 20:15









      TFR FireboyTFR Fireboy

      3819




      3819






















          2 Answers
          2






          active

          oldest

          votes


















          3














          Edit > Project Settings > Player. There should be a textbox in there labeled "Bundle Identifier" set it to something like "com.Fireboy.MyFirstGame" and then build.



          Also, when you're ready to release to production you'll need to use the "Publish Settings" section to sign your apk in release mode. By default Unity signs it in Debug mode, which Google Play will not allow you to submit.






          share|improve this answer


















          • 1





            Note: if you do not own the website Fireboy.com then do not set your bundle identifier to com.Fireboy.*. You can put whatever you'd like here, it just needs to be specific to you. game.Fireboy.* works just fine.

            – Draco18s
            Jan 3 '18 at 21:37











          • @Draco18s I am guessing it is the bit that says Company Name Product Name.

            – TFR Fireboy
            Jan 5 '18 at 20:42











          • @Draco18s NVM it is just called Identification

            – TFR Fireboy
            Jan 5 '18 at 20:44


















          1














          In the latest Unity version, to fix that problem you need to go to Edit > Project Settings > Player .



          Because you're building for Android, you select the Android icon.



          Unity Project Settings



          We can find, under Identification, Package Name.



          Unity Package Name



          The Package Name has to follow some rules.




          Domain like structure with at least 3 parts. Usually start with
          "com.COMPANY.APPNAME"



          You can use alphanumeric characters and underscores only.



          Each domain level must not start with a number.




          For instances, you can change to "com.android.game".



          This fixes the problem.






          share|improve this answer

























            Your Answer






            StackExchange.ifUsing("editor", function ()
            StackExchange.using("externalEditor", function ()
            StackExchange.using("snippets", function ()
            StackExchange.snippets.init();
            );
            );
            , "code-snippets");

            StackExchange.ready(function()
            var channelOptions =
            tags: "".split(" "),
            id: "1"
            ;
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function()
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled)
            StackExchange.using("snippets", function()
            createEditor();
            );

            else
            createEditor();

            );

            function createEditor()
            StackExchange.prepareEditor(
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: true,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: 10,
            bindNavPrevention: true,
            postfix: "",
            imageUploader:
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            ,
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            );



            );













            draft saved

            draft discarded


















            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f48084515%2fpackage-name-has-not-been-set-up-correctly%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown

























            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            3














            Edit > Project Settings > Player. There should be a textbox in there labeled "Bundle Identifier" set it to something like "com.Fireboy.MyFirstGame" and then build.



            Also, when you're ready to release to production you'll need to use the "Publish Settings" section to sign your apk in release mode. By default Unity signs it in Debug mode, which Google Play will not allow you to submit.






            share|improve this answer


















            • 1





              Note: if you do not own the website Fireboy.com then do not set your bundle identifier to com.Fireboy.*. You can put whatever you'd like here, it just needs to be specific to you. game.Fireboy.* works just fine.

              – Draco18s
              Jan 3 '18 at 21:37











            • @Draco18s I am guessing it is the bit that says Company Name Product Name.

              – TFR Fireboy
              Jan 5 '18 at 20:42











            • @Draco18s NVM it is just called Identification

              – TFR Fireboy
              Jan 5 '18 at 20:44















            3














            Edit > Project Settings > Player. There should be a textbox in there labeled "Bundle Identifier" set it to something like "com.Fireboy.MyFirstGame" and then build.



            Also, when you're ready to release to production you'll need to use the "Publish Settings" section to sign your apk in release mode. By default Unity signs it in Debug mode, which Google Play will not allow you to submit.






            share|improve this answer


















            • 1





              Note: if you do not own the website Fireboy.com then do not set your bundle identifier to com.Fireboy.*. You can put whatever you'd like here, it just needs to be specific to you. game.Fireboy.* works just fine.

              – Draco18s
              Jan 3 '18 at 21:37











            • @Draco18s I am guessing it is the bit that says Company Name Product Name.

              – TFR Fireboy
              Jan 5 '18 at 20:42











            • @Draco18s NVM it is just called Identification

              – TFR Fireboy
              Jan 5 '18 at 20:44













            3












            3








            3







            Edit > Project Settings > Player. There should be a textbox in there labeled "Bundle Identifier" set it to something like "com.Fireboy.MyFirstGame" and then build.



            Also, when you're ready to release to production you'll need to use the "Publish Settings" section to sign your apk in release mode. By default Unity signs it in Debug mode, which Google Play will not allow you to submit.






            share|improve this answer













            Edit > Project Settings > Player. There should be a textbox in there labeled "Bundle Identifier" set it to something like "com.Fireboy.MyFirstGame" and then build.



            Also, when you're ready to release to production you'll need to use the "Publish Settings" section to sign your apk in release mode. By default Unity signs it in Debug mode, which Google Play will not allow you to submit.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Jan 3 '18 at 20:21









            Brandon MillerBrandon Miller

            1,078510




            1,078510







            • 1





              Note: if you do not own the website Fireboy.com then do not set your bundle identifier to com.Fireboy.*. You can put whatever you'd like here, it just needs to be specific to you. game.Fireboy.* works just fine.

              – Draco18s
              Jan 3 '18 at 21:37











            • @Draco18s I am guessing it is the bit that says Company Name Product Name.

              – TFR Fireboy
              Jan 5 '18 at 20:42











            • @Draco18s NVM it is just called Identification

              – TFR Fireboy
              Jan 5 '18 at 20:44












            • 1





              Note: if you do not own the website Fireboy.com then do not set your bundle identifier to com.Fireboy.*. You can put whatever you'd like here, it just needs to be specific to you. game.Fireboy.* works just fine.

              – Draco18s
              Jan 3 '18 at 21:37











            • @Draco18s I am guessing it is the bit that says Company Name Product Name.

              – TFR Fireboy
              Jan 5 '18 at 20:42











            • @Draco18s NVM it is just called Identification

              – TFR Fireboy
              Jan 5 '18 at 20:44







            1




            1





            Note: if you do not own the website Fireboy.com then do not set your bundle identifier to com.Fireboy.*. You can put whatever you'd like here, it just needs to be specific to you. game.Fireboy.* works just fine.

            – Draco18s
            Jan 3 '18 at 21:37





            Note: if you do not own the website Fireboy.com then do not set your bundle identifier to com.Fireboy.*. You can put whatever you'd like here, it just needs to be specific to you. game.Fireboy.* works just fine.

            – Draco18s
            Jan 3 '18 at 21:37













            @Draco18s I am guessing it is the bit that says Company Name Product Name.

            – TFR Fireboy
            Jan 5 '18 at 20:42





            @Draco18s I am guessing it is the bit that says Company Name Product Name.

            – TFR Fireboy
            Jan 5 '18 at 20:42













            @Draco18s NVM it is just called Identification

            – TFR Fireboy
            Jan 5 '18 at 20:44





            @Draco18s NVM it is just called Identification

            – TFR Fireboy
            Jan 5 '18 at 20:44













            1














            In the latest Unity version, to fix that problem you need to go to Edit > Project Settings > Player .



            Because you're building for Android, you select the Android icon.



            Unity Project Settings



            We can find, under Identification, Package Name.



            Unity Package Name



            The Package Name has to follow some rules.




            Domain like structure with at least 3 parts. Usually start with
            "com.COMPANY.APPNAME"



            You can use alphanumeric characters and underscores only.



            Each domain level must not start with a number.




            For instances, you can change to "com.android.game".



            This fixes the problem.






            share|improve this answer





























              1














              In the latest Unity version, to fix that problem you need to go to Edit > Project Settings > Player .



              Because you're building for Android, you select the Android icon.



              Unity Project Settings



              We can find, under Identification, Package Name.



              Unity Package Name



              The Package Name has to follow some rules.




              Domain like structure with at least 3 parts. Usually start with
              "com.COMPANY.APPNAME"



              You can use alphanumeric characters and underscores only.



              Each domain level must not start with a number.




              For instances, you can change to "com.android.game".



              This fixes the problem.






              share|improve this answer



























                1












                1








                1







                In the latest Unity version, to fix that problem you need to go to Edit > Project Settings > Player .



                Because you're building for Android, you select the Android icon.



                Unity Project Settings



                We can find, under Identification, Package Name.



                Unity Package Name



                The Package Name has to follow some rules.




                Domain like structure with at least 3 parts. Usually start with
                "com.COMPANY.APPNAME"



                You can use alphanumeric characters and underscores only.



                Each domain level must not start with a number.




                For instances, you can change to "com.android.game".



                This fixes the problem.






                share|improve this answer















                In the latest Unity version, to fix that problem you need to go to Edit > Project Settings > Player .



                Because you're building for Android, you select the Android icon.



                Unity Project Settings



                We can find, under Identification, Package Name.



                Unity Package Name



                The Package Name has to follow some rules.




                Domain like structure with at least 3 parts. Usually start with
                "com.COMPANY.APPNAME"



                You can use alphanumeric characters and underscores only.



                Each domain level must not start with a number.




                For instances, you can change to "com.android.game".



                This fixes the problem.







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Mar 8 at 21:43

























                answered Mar 8 at 13:56









                Tiago Martins PeresTiago Martins Peres

                2,24762036




                2,24762036



























                    draft saved

                    draft discarded
















































                    Thanks for contributing an answer to Stack Overflow!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid


                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.

                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function ()
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f48084515%2fpackage-name-has-not-been-set-up-correctly%23new-answer', 'question_page');

                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    Identity Server 4 is not redirecting to Angular app after login2019 Community Moderator ElectionIdentity Server 4 and dockerIdentityserver implicit flow unauthorized_clientIdentityServer Hybrid Flow - Access Token is null after user successful loginIdentity Server to MVC client : Page Redirect After loginLogin with Steam OpenId(oidc-client-js)Identity Server 4+.NET Core 2.0 + IdentityIdentityServer4 post-login redirect not working in Edge browserCall to IdentityServer4 generates System.NullReferenceException: Object reference not set to an instance of an objectIdentityServer4 without HTTPS not workingHow to get Authorization code from identity server without login form

                    2005 Ahvaz unrest Contents Background Causes Casualties Aftermath See also References Navigation menue"At Least 10 Are Killed by Bombs in Iran""Iran"Archived"Arab-Iranians in Iran to make April 15 'Day of Fury'"State of Mind, State of Order: Reactions to Ethnic Unrest in the Islamic Republic of Iran.10.1111/j.1754-9469.2008.00028.x"Iran hangs Arab separatists"Iran Overview from ArchivedConstitution of the Islamic Republic of Iran"Tehran puzzled by forged 'riots' letter""Iran and its minorities: Down in the second class""Iran: Handling Of Ahvaz Unrest Could End With Televised Confessions""Bombings Rock Iran Ahead of Election""Five die in Iran ethnic clashes""Iran: Need for restraint as anniversary of unrest in Khuzestan approaches"Archived"Iranian Sunni protesters killed in clashes with security forces"Archived

                    Can't initialize raids on a new ASUS Prime B360M-A motherboard2019 Community Moderator ElectionSimilar to RAID config yet more like mirroring solution?Can't get motherboard serial numberWhy does the BIOS entry point start with a WBINVD instruction?UEFI performance Asus Maximus V Extreme