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Package Name has not been set up correctly
Has google toughened the restrictions for manifest package name?Facebook FB.Init() Fail for Android UnityBuilding Player Baking Runtime Android Forever LoadingAbout Unity network-AmazonScene content is shown in game player but not shown in windows buildMoving Player UI Image in UnityUnity: Scene overlapping on real deviceUnity Package Name Have To Match com.Company.ProductName? IOS, AndroidI wrote “Bundle Identifier”, but I have problemsTest scene with information from main scene
I am making a game on Unity following this tutorial on YouTube:
I am brand new to Unity and Android Game Development, in the video I got to 35:16 and we are building the scenes and I clicked build and it is starting to load but when it gets to half-way done I get this error as seen in the image "Package Name has not been set up correctly
Please set the Package Name in the Player Settings.
The value must follow the convention
'com.YourCompanyName.YourProductName' and can
contain alphanumeric characters and underscore.
Each segment must not start with a numeric character or underscore."
Now, I am a 13 year old developer so I am quite young, I am not understanding what it is asking me to do and I don't know how to fix it, if a person could help me I would be so greatful... If needed we could go on Discord, Skype or Team Viewer to help me.
![](http://i.stack.imgur.com/bk9VA.png)
add a comment |
I am making a game on Unity following this tutorial on YouTube:
I am brand new to Unity and Android Game Development, in the video I got to 35:16 and we are building the scenes and I clicked build and it is starting to load but when it gets to half-way done I get this error as seen in the image "Package Name has not been set up correctly
Please set the Package Name in the Player Settings.
The value must follow the convention
'com.YourCompanyName.YourProductName' and can
contain alphanumeric characters and underscore.
Each segment must not start with a numeric character or underscore."
Now, I am a 13 year old developer so I am quite young, I am not understanding what it is asking me to do and I don't know how to fix it, if a person could help me I would be so greatful... If needed we could go on Discord, Skype or Team Viewer to help me.
![](http://i.stack.imgur.com/bk9VA.png)
add a comment |
I am making a game on Unity following this tutorial on YouTube:
I am brand new to Unity and Android Game Development, in the video I got to 35:16 and we are building the scenes and I clicked build and it is starting to load but when it gets to half-way done I get this error as seen in the image "Package Name has not been set up correctly
Please set the Package Name in the Player Settings.
The value must follow the convention
'com.YourCompanyName.YourProductName' and can
contain alphanumeric characters and underscore.
Each segment must not start with a numeric character or underscore."
Now, I am a 13 year old developer so I am quite young, I am not understanding what it is asking me to do and I don't know how to fix it, if a person could help me I would be so greatful... If needed we could go on Discord, Skype or Team Viewer to help me.
![](http://i.stack.imgur.com/bk9VA.png)
I am making a game on Unity following this tutorial on YouTube:
I am brand new to Unity and Android Game Development, in the video I got to 35:16 and we are building the scenes and I clicked build and it is starting to load but when it gets to half-way done I get this error as seen in the image "Package Name has not been set up correctly
Please set the Package Name in the Player Settings.
The value must follow the convention
'com.YourCompanyName.YourProductName' and can
contain alphanumeric characters and underscore.
Each segment must not start with a numeric character or underscore."
Now, I am a 13 year old developer so I am quite young, I am not understanding what it is asking me to do and I don't know how to fix it, if a person could help me I would be so greatful... If needed we could go on Discord, Skype or Team Viewer to help me.
![](http://i.stack.imgur.com/bk9VA.png)
![](http://i.stack.imgur.com/bk9VA.png)
asked Jan 3 '18 at 20:15
![](https://lh5.googleusercontent.com/-4nBpBjV0mbs/AAAAAAAAAAI/AAAAAAAAAWg/wqW_cbZrfwA/photo.jpg?sz=32)
![](https://lh5.googleusercontent.com/-4nBpBjV0mbs/AAAAAAAAAAI/AAAAAAAAAWg/wqW_cbZrfwA/photo.jpg?sz=32)
TFR FireboyTFR Fireboy
3819
3819
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2 Answers
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Edit > Project Settings > Player. There should be a textbox in there labeled "Bundle Identifier" set it to something like "com.Fireboy.MyFirstGame" and then build.
Also, when you're ready to release to production you'll need to use the "Publish Settings" section to sign your apk in release mode. By default Unity signs it in Debug mode, which Google Play will not allow you to submit.
1
Note: if you do not own the websiteFireboy.com
then do not set your bundle identifier tocom.Fireboy.*
. You can put whatever you'd like here, it just needs to be specific to you.game.Fireboy.*
works just fine.
– Draco18s
Jan 3 '18 at 21:37
@Draco18s I am guessing it is the bit that says Company Name Product Name.
– TFR Fireboy
Jan 5 '18 at 20:42
@Draco18s NVM it is just called Identification
– TFR Fireboy
Jan 5 '18 at 20:44
add a comment |
In the latest Unity version, to fix that problem you need to go to Edit > Project Settings > Player .
Because you're building for Android, you select the Android icon.
We can find, under Identification, Package Name.
The Package Name has to follow some rules.
Domain like structure with at least 3 parts. Usually start with
"com.COMPANY.APPNAME"
You can use alphanumeric characters and underscores only.
Each domain level must not start with a number.
For instances, you can change to "com.android.game".
This fixes the problem.
add a comment |
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2 Answers
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2 Answers
2
active
oldest
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oldest
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active
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votes
Edit > Project Settings > Player. There should be a textbox in there labeled "Bundle Identifier" set it to something like "com.Fireboy.MyFirstGame" and then build.
Also, when you're ready to release to production you'll need to use the "Publish Settings" section to sign your apk in release mode. By default Unity signs it in Debug mode, which Google Play will not allow you to submit.
1
Note: if you do not own the websiteFireboy.com
then do not set your bundle identifier tocom.Fireboy.*
. You can put whatever you'd like here, it just needs to be specific to you.game.Fireboy.*
works just fine.
– Draco18s
Jan 3 '18 at 21:37
@Draco18s I am guessing it is the bit that says Company Name Product Name.
– TFR Fireboy
Jan 5 '18 at 20:42
@Draco18s NVM it is just called Identification
– TFR Fireboy
Jan 5 '18 at 20:44
add a comment |
Edit > Project Settings > Player. There should be a textbox in there labeled "Bundle Identifier" set it to something like "com.Fireboy.MyFirstGame" and then build.
Also, when you're ready to release to production you'll need to use the "Publish Settings" section to sign your apk in release mode. By default Unity signs it in Debug mode, which Google Play will not allow you to submit.
1
Note: if you do not own the websiteFireboy.com
then do not set your bundle identifier tocom.Fireboy.*
. You can put whatever you'd like here, it just needs to be specific to you.game.Fireboy.*
works just fine.
– Draco18s
Jan 3 '18 at 21:37
@Draco18s I am guessing it is the bit that says Company Name Product Name.
– TFR Fireboy
Jan 5 '18 at 20:42
@Draco18s NVM it is just called Identification
– TFR Fireboy
Jan 5 '18 at 20:44
add a comment |
Edit > Project Settings > Player. There should be a textbox in there labeled "Bundle Identifier" set it to something like "com.Fireboy.MyFirstGame" and then build.
Also, when you're ready to release to production you'll need to use the "Publish Settings" section to sign your apk in release mode. By default Unity signs it in Debug mode, which Google Play will not allow you to submit.
Edit > Project Settings > Player. There should be a textbox in there labeled "Bundle Identifier" set it to something like "com.Fireboy.MyFirstGame" and then build.
Also, when you're ready to release to production you'll need to use the "Publish Settings" section to sign your apk in release mode. By default Unity signs it in Debug mode, which Google Play will not allow you to submit.
answered Jan 3 '18 at 20:21
Brandon MillerBrandon Miller
1,078510
1,078510
1
Note: if you do not own the websiteFireboy.com
then do not set your bundle identifier tocom.Fireboy.*
. You can put whatever you'd like here, it just needs to be specific to you.game.Fireboy.*
works just fine.
– Draco18s
Jan 3 '18 at 21:37
@Draco18s I am guessing it is the bit that says Company Name Product Name.
– TFR Fireboy
Jan 5 '18 at 20:42
@Draco18s NVM it is just called Identification
– TFR Fireboy
Jan 5 '18 at 20:44
add a comment |
1
Note: if you do not own the websiteFireboy.com
then do not set your bundle identifier tocom.Fireboy.*
. You can put whatever you'd like here, it just needs to be specific to you.game.Fireboy.*
works just fine.
– Draco18s
Jan 3 '18 at 21:37
@Draco18s I am guessing it is the bit that says Company Name Product Name.
– TFR Fireboy
Jan 5 '18 at 20:42
@Draco18s NVM it is just called Identification
– TFR Fireboy
Jan 5 '18 at 20:44
1
1
Note: if you do not own the website
Fireboy.com
then do not set your bundle identifier to com.Fireboy.*
. You can put whatever you'd like here, it just needs to be specific to you. game.Fireboy.*
works just fine.– Draco18s
Jan 3 '18 at 21:37
Note: if you do not own the website
Fireboy.com
then do not set your bundle identifier to com.Fireboy.*
. You can put whatever you'd like here, it just needs to be specific to you. game.Fireboy.*
works just fine.– Draco18s
Jan 3 '18 at 21:37
@Draco18s I am guessing it is the bit that says Company Name Product Name.
– TFR Fireboy
Jan 5 '18 at 20:42
@Draco18s I am guessing it is the bit that says Company Name Product Name.
– TFR Fireboy
Jan 5 '18 at 20:42
@Draco18s NVM it is just called Identification
– TFR Fireboy
Jan 5 '18 at 20:44
@Draco18s NVM it is just called Identification
– TFR Fireboy
Jan 5 '18 at 20:44
add a comment |
In the latest Unity version, to fix that problem you need to go to Edit > Project Settings > Player .
Because you're building for Android, you select the Android icon.
We can find, under Identification, Package Name.
The Package Name has to follow some rules.
Domain like structure with at least 3 parts. Usually start with
"com.COMPANY.APPNAME"
You can use alphanumeric characters and underscores only.
Each domain level must not start with a number.
For instances, you can change to "com.android.game".
This fixes the problem.
add a comment |
In the latest Unity version, to fix that problem you need to go to Edit > Project Settings > Player .
Because you're building for Android, you select the Android icon.
We can find, under Identification, Package Name.
The Package Name has to follow some rules.
Domain like structure with at least 3 parts. Usually start with
"com.COMPANY.APPNAME"
You can use alphanumeric characters and underscores only.
Each domain level must not start with a number.
For instances, you can change to "com.android.game".
This fixes the problem.
add a comment |
In the latest Unity version, to fix that problem you need to go to Edit > Project Settings > Player .
Because you're building for Android, you select the Android icon.
We can find, under Identification, Package Name.
The Package Name has to follow some rules.
Domain like structure with at least 3 parts. Usually start with
"com.COMPANY.APPNAME"
You can use alphanumeric characters and underscores only.
Each domain level must not start with a number.
For instances, you can change to "com.android.game".
This fixes the problem.
In the latest Unity version, to fix that problem you need to go to Edit > Project Settings > Player .
Because you're building for Android, you select the Android icon.
We can find, under Identification, Package Name.
The Package Name has to follow some rules.
Domain like structure with at least 3 parts. Usually start with
"com.COMPANY.APPNAME"
You can use alphanumeric characters and underscores only.
Each domain level must not start with a number.
For instances, you can change to "com.android.game".
This fixes the problem.
edited Mar 8 at 21:43
answered Mar 8 at 13:56
![](https://i.stack.imgur.com/APqN5.jpg?s=32&g=1)
![](https://i.stack.imgur.com/APqN5.jpg?s=32&g=1)
Tiago Martins PeresTiago Martins Peres
2,24762036
2,24762036
add a comment |
add a comment |
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