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ios AVPlayer Button action not getting trigged


UITableViewCell, show delete button on swipeLooping a video with AVFoundation AVPlayer?Check play state of AVPlayerFast switching between videos using AVFoundationHow to reduce iOS AVPlayer start delayAVPlayer pauses for no obvious reasonGet the length of a StringControl Center, doesn't pause/play my audio streamThis action could not be completed. Try Again (-22421)Any reasons why AVQueuePlayer would sometimes work/sometimes not?













0















I'm trying to add button on top of a video player. Button is getting added but the click event is not getting triggered from iOS simulator.



However, the event gets triggered accurately when I do it programmatically.



override func viewDidLoad() 
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.


guard let url = URL(string: "https://devstreaming-cdn.apple.com/videos/streaming/examples/bipbop_adv_example_hevc/master.m3u8") else
return

// Create an AVPlayer, passing it the HTTP Live Streaming URL.
let player = AVPlayer(url: url)

// Create a new AVPlayerViewController and pass it a reference to the player.
let playerLayer = AVPlayerLayer(player: player)
playerLayer.frame = self.view.bounds



let btn = UIButton(type: .roundedRect)
btn.backgroundColor = UIColor.yellow
btn.setTitle("Do stuff 1", for: .normal)
btn.frame = CGRect(x: 0, y: 330, width: 300, height: 300)
btn.isUserInteractionEnabled = true
btn.addTarget( self, action: #selector(self.pressButton(button:)), for: .touchUpInside)

//btn.sendActions(for: .touchUpInside)
//controller.contentOverlayView?.addSubview(btn)
playerLayer.addSublayer(btn.layer)

self.view.layer.addSublayer(playerLayer)
player.play()



Please help. How can I fix this?










share|improve this question
























  • Could you please check my answer ?

    – Prashant Tukadiya
    Mar 12 at 6:13















0















I'm trying to add button on top of a video player. Button is getting added but the click event is not getting triggered from iOS simulator.



However, the event gets triggered accurately when I do it programmatically.



override func viewDidLoad() 
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.


guard let url = URL(string: "https://devstreaming-cdn.apple.com/videos/streaming/examples/bipbop_adv_example_hevc/master.m3u8") else
return

// Create an AVPlayer, passing it the HTTP Live Streaming URL.
let player = AVPlayer(url: url)

// Create a new AVPlayerViewController and pass it a reference to the player.
let playerLayer = AVPlayerLayer(player: player)
playerLayer.frame = self.view.bounds



let btn = UIButton(type: .roundedRect)
btn.backgroundColor = UIColor.yellow
btn.setTitle("Do stuff 1", for: .normal)
btn.frame = CGRect(x: 0, y: 330, width: 300, height: 300)
btn.isUserInteractionEnabled = true
btn.addTarget( self, action: #selector(self.pressButton(button:)), for: .touchUpInside)

//btn.sendActions(for: .touchUpInside)
//controller.contentOverlayView?.addSubview(btn)
playerLayer.addSublayer(btn.layer)

self.view.layer.addSublayer(playerLayer)
player.play()



Please help. How can I fix this?










share|improve this question
























  • Could you please check my answer ?

    – Prashant Tukadiya
    Mar 12 at 6:13













0












0








0








I'm trying to add button on top of a video player. Button is getting added but the click event is not getting triggered from iOS simulator.



However, the event gets triggered accurately when I do it programmatically.



override func viewDidLoad() 
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.


guard let url = URL(string: "https://devstreaming-cdn.apple.com/videos/streaming/examples/bipbop_adv_example_hevc/master.m3u8") else
return

// Create an AVPlayer, passing it the HTTP Live Streaming URL.
let player = AVPlayer(url: url)

// Create a new AVPlayerViewController and pass it a reference to the player.
let playerLayer = AVPlayerLayer(player: player)
playerLayer.frame = self.view.bounds



let btn = UIButton(type: .roundedRect)
btn.backgroundColor = UIColor.yellow
btn.setTitle("Do stuff 1", for: .normal)
btn.frame = CGRect(x: 0, y: 330, width: 300, height: 300)
btn.isUserInteractionEnabled = true
btn.addTarget( self, action: #selector(self.pressButton(button:)), for: .touchUpInside)

//btn.sendActions(for: .touchUpInside)
//controller.contentOverlayView?.addSubview(btn)
playerLayer.addSublayer(btn.layer)

self.view.layer.addSublayer(playerLayer)
player.play()



Please help. How can I fix this?










share|improve this question
















I'm trying to add button on top of a video player. Button is getting added but the click event is not getting triggered from iOS simulator.



However, the event gets triggered accurately when I do it programmatically.



override func viewDidLoad() 
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.


guard let url = URL(string: "https://devstreaming-cdn.apple.com/videos/streaming/examples/bipbop_adv_example_hevc/master.m3u8") else
return

// Create an AVPlayer, passing it the HTTP Live Streaming URL.
let player = AVPlayer(url: url)

// Create a new AVPlayerViewController and pass it a reference to the player.
let playerLayer = AVPlayerLayer(player: player)
playerLayer.frame = self.view.bounds



let btn = UIButton(type: .roundedRect)
btn.backgroundColor = UIColor.yellow
btn.setTitle("Do stuff 1", for: .normal)
btn.frame = CGRect(x: 0, y: 330, width: 300, height: 300)
btn.isUserInteractionEnabled = true
btn.addTarget( self, action: #selector(self.pressButton(button:)), for: .touchUpInside)

//btn.sendActions(for: .touchUpInside)
//controller.contentOverlayView?.addSubview(btn)
playerLayer.addSublayer(btn.layer)

self.view.layer.addSublayer(playerLayer)
player.play()



Please help. How can I fix this?







ios swift avplayer






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 9 at 5:21









Prashant Tukadiya

7,78622450




7,78622450










asked Mar 8 at 22:24









phoenix2010phoenix2010

2,080189




2,080189












  • Could you please check my answer ?

    – Prashant Tukadiya
    Mar 12 at 6:13

















  • Could you please check my answer ?

    – Prashant Tukadiya
    Mar 12 at 6:13
















Could you please check my answer ?

– Prashant Tukadiya
Mar 12 at 6:13





Could you please check my answer ?

– Prashant Tukadiya
Mar 12 at 6:13












2 Answers
2






active

oldest

votes


















0














You are not able to press the button using storyboard button because it is behind the layer.



You have two options.



1) In storyboard Create a separate view where you can add your video layer instead of adding directly to main view and button top of it



2) Change Z position of button



button.layer.zPosition = 1






share|improve this answer






























    0














    The problem is that you are adding the button's layer rather than adding the button as a subview. Here's the full code you can cut and paste.



    import UIKit
    import AVFoundation

    class ViewController: UIViewController

    override func viewDidLoad()
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.


    guard let url = URL(string: "https://devstreaming-cdn.apple.com/videos/streaming/examples/bipbop_adv_example_hevc/master.m3u8") else
    return

    // Create an AVPlayer, passing it the HTTP Live Streaming URL.
    let player = AVPlayer(url: url)

    // Create a new AVPlayerViewController and pass it a reference to the player.
    let playerLayer = AVPlayerLayer(player: player)
    playerLayer.frame = self.view.bounds
    self.view.layer.addSublayer(playerLayer)

    let btn = UIButton(type: .roundedRect)
    btn.backgroundColor = UIColor.yellow
    btn.setTitle("Do stuff 1", for: .normal)
    btn.frame = CGRect(x: 0, y: 330, width: 300, height: 300)
    btn.isUserInteractionEnabled = true
    btn.addTarget( self, action: #selector(self.pressButton(button:)), for: .touchUpInside)
    view.addSubview(btn)
    player.play()


    @objc func pressButton(button: Any)
    print("PRESSED")




    The main thing though was simply the view.addSubview(btn).






    share|improve this answer























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      2 Answers
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      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      0














      You are not able to press the button using storyboard button because it is behind the layer.



      You have two options.



      1) In storyboard Create a separate view where you can add your video layer instead of adding directly to main view and button top of it



      2) Change Z position of button



      button.layer.zPosition = 1






      share|improve this answer



























        0














        You are not able to press the button using storyboard button because it is behind the layer.



        You have two options.



        1) In storyboard Create a separate view where you can add your video layer instead of adding directly to main view and button top of it



        2) Change Z position of button



        button.layer.zPosition = 1






        share|improve this answer

























          0












          0








          0







          You are not able to press the button using storyboard button because it is behind the layer.



          You have two options.



          1) In storyboard Create a separate view where you can add your video layer instead of adding directly to main view and button top of it



          2) Change Z position of button



          button.layer.zPosition = 1






          share|improve this answer













          You are not able to press the button using storyboard button because it is behind the layer.



          You have two options.



          1) In storyboard Create a separate view where you can add your video layer instead of adding directly to main view and button top of it



          2) Change Z position of button



          button.layer.zPosition = 1







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 9 at 5:20









          Prashant TukadiyaPrashant Tukadiya

          7,78622450




          7,78622450























              0














              The problem is that you are adding the button's layer rather than adding the button as a subview. Here's the full code you can cut and paste.



              import UIKit
              import AVFoundation

              class ViewController: UIViewController

              override func viewDidLoad()
              super.viewDidLoad()
              // Do any additional setup after loading the view, typically from a nib.


              guard let url = URL(string: "https://devstreaming-cdn.apple.com/videos/streaming/examples/bipbop_adv_example_hevc/master.m3u8") else
              return

              // Create an AVPlayer, passing it the HTTP Live Streaming URL.
              let player = AVPlayer(url: url)

              // Create a new AVPlayerViewController and pass it a reference to the player.
              let playerLayer = AVPlayerLayer(player: player)
              playerLayer.frame = self.view.bounds
              self.view.layer.addSublayer(playerLayer)

              let btn = UIButton(type: .roundedRect)
              btn.backgroundColor = UIColor.yellow
              btn.setTitle("Do stuff 1", for: .normal)
              btn.frame = CGRect(x: 0, y: 330, width: 300, height: 300)
              btn.isUserInteractionEnabled = true
              btn.addTarget( self, action: #selector(self.pressButton(button:)), for: .touchUpInside)
              view.addSubview(btn)
              player.play()


              @objc func pressButton(button: Any)
              print("PRESSED")




              The main thing though was simply the view.addSubview(btn).






              share|improve this answer



























                0














                The problem is that you are adding the button's layer rather than adding the button as a subview. Here's the full code you can cut and paste.



                import UIKit
                import AVFoundation

                class ViewController: UIViewController

                override func viewDidLoad()
                super.viewDidLoad()
                // Do any additional setup after loading the view, typically from a nib.


                guard let url = URL(string: "https://devstreaming-cdn.apple.com/videos/streaming/examples/bipbop_adv_example_hevc/master.m3u8") else
                return

                // Create an AVPlayer, passing it the HTTP Live Streaming URL.
                let player = AVPlayer(url: url)

                // Create a new AVPlayerViewController and pass it a reference to the player.
                let playerLayer = AVPlayerLayer(player: player)
                playerLayer.frame = self.view.bounds
                self.view.layer.addSublayer(playerLayer)

                let btn = UIButton(type: .roundedRect)
                btn.backgroundColor = UIColor.yellow
                btn.setTitle("Do stuff 1", for: .normal)
                btn.frame = CGRect(x: 0, y: 330, width: 300, height: 300)
                btn.isUserInteractionEnabled = true
                btn.addTarget( self, action: #selector(self.pressButton(button:)), for: .touchUpInside)
                view.addSubview(btn)
                player.play()


                @objc func pressButton(button: Any)
                print("PRESSED")




                The main thing though was simply the view.addSubview(btn).






                share|improve this answer

























                  0












                  0








                  0







                  The problem is that you are adding the button's layer rather than adding the button as a subview. Here's the full code you can cut and paste.



                  import UIKit
                  import AVFoundation

                  class ViewController: UIViewController

                  override func viewDidLoad()
                  super.viewDidLoad()
                  // Do any additional setup after loading the view, typically from a nib.


                  guard let url = URL(string: "https://devstreaming-cdn.apple.com/videos/streaming/examples/bipbop_adv_example_hevc/master.m3u8") else
                  return

                  // Create an AVPlayer, passing it the HTTP Live Streaming URL.
                  let player = AVPlayer(url: url)

                  // Create a new AVPlayerViewController and pass it a reference to the player.
                  let playerLayer = AVPlayerLayer(player: player)
                  playerLayer.frame = self.view.bounds
                  self.view.layer.addSublayer(playerLayer)

                  let btn = UIButton(type: .roundedRect)
                  btn.backgroundColor = UIColor.yellow
                  btn.setTitle("Do stuff 1", for: .normal)
                  btn.frame = CGRect(x: 0, y: 330, width: 300, height: 300)
                  btn.isUserInteractionEnabled = true
                  btn.addTarget( self, action: #selector(self.pressButton(button:)), for: .touchUpInside)
                  view.addSubview(btn)
                  player.play()


                  @objc func pressButton(button: Any)
                  print("PRESSED")




                  The main thing though was simply the view.addSubview(btn).






                  share|improve this answer













                  The problem is that you are adding the button's layer rather than adding the button as a subview. Here's the full code you can cut and paste.



                  import UIKit
                  import AVFoundation

                  class ViewController: UIViewController

                  override func viewDidLoad()
                  super.viewDidLoad()
                  // Do any additional setup after loading the view, typically from a nib.


                  guard let url = URL(string: "https://devstreaming-cdn.apple.com/videos/streaming/examples/bipbop_adv_example_hevc/master.m3u8") else
                  return

                  // Create an AVPlayer, passing it the HTTP Live Streaming URL.
                  let player = AVPlayer(url: url)

                  // Create a new AVPlayerViewController and pass it a reference to the player.
                  let playerLayer = AVPlayerLayer(player: player)
                  playerLayer.frame = self.view.bounds
                  self.view.layer.addSublayer(playerLayer)

                  let btn = UIButton(type: .roundedRect)
                  btn.backgroundColor = UIColor.yellow
                  btn.setTitle("Do stuff 1", for: .normal)
                  btn.frame = CGRect(x: 0, y: 330, width: 300, height: 300)
                  btn.isUserInteractionEnabled = true
                  btn.addTarget( self, action: #selector(self.pressButton(button:)), for: .touchUpInside)
                  view.addSubview(btn)
                  player.play()


                  @objc func pressButton(button: Any)
                  print("PRESSED")




                  The main thing though was simply the view.addSubview(btn).







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Mar 10 at 14:23









                  drewsterdrewster

                  1,3521322




                  1,3521322



























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