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How to set time out to this? [duplicate]


How to access the correct `this` inside a callback?How do JavaScript closures work?How do I check if an element is hidden in jQuery?How do I remove a property from a JavaScript object?How to get the current time in PythonSetting “checked” for a checkbox with jQuery?How do I redirect to another webpage?How do I include a JavaScript file in another JavaScript file?How to check whether a string contains a substring in JavaScript?How do I remove a particular element from an array in JavaScript?How do I return the response from an asynchronous call?






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1
















This question already has an answer here:



  • How to access the correct `this` inside a callback?

    10 answers



I want it to automatically press the ok button after the window is opened for 20 seconds.
I don't know how exactly to do this.
code is:



window_NameInput.prototype.processHandling = function() 
if (this.isOpen() && this.active)

if (Input.isRepeated('ok'))
this.processOk();


;


What I tried:



window_NameInput.prototype.processHandling = function() 
if (this.isOpen() && this.active)

setTimeout(function () if (Input.isRepeated('ok'))
this.processOk();
, 20000);


;


Edit:



I actually decided to use this code below. I want to call ok handler after window has been opened for 20 seconds.



Window_NameInput.prototype.processHandling = function() 
if (this.isOpen() && this.active)

setTimeout(function()

this.callOkHandler();

,2000);




;


But I got uncaught type error this.callokhandler is not a function



Any help is appreciated Thanks in advance










share|improve this question















marked as duplicate by Randy Casburn, Charlie H, Felix Kling javascript
Users with the  javascript badge can single-handedly close javascript questions as duplicates and reopen them as needed.

StackExchange.ready(function()
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$hover.hover(
function()
$hover.showInfoMessage('',
messageElement: $msg.clone().show(),
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position: my: 'bottom left', at: 'top center', offsetTop: -7 ,
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Mar 9 at 5:00


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.


















  • simple typo in your setTimeout() callback.

    – Randy Casburn
    Mar 9 at 4:00











  • I have edited the question, I decided to use a different code, I got uncaught type error this.callokhandler is not a function, do you know how to solve this?

    – Tosps
    Mar 9 at 4:56


















1
















This question already has an answer here:



  • How to access the correct `this` inside a callback?

    10 answers



I want it to automatically press the ok button after the window is opened for 20 seconds.
I don't know how exactly to do this.
code is:



window_NameInput.prototype.processHandling = function() 
if (this.isOpen() && this.active)

if (Input.isRepeated('ok'))
this.processOk();


;


What I tried:



window_NameInput.prototype.processHandling = function() 
if (this.isOpen() && this.active)

setTimeout(function () if (Input.isRepeated('ok'))
this.processOk();
, 20000);


;


Edit:



I actually decided to use this code below. I want to call ok handler after window has been opened for 20 seconds.



Window_NameInput.prototype.processHandling = function() 
if (this.isOpen() && this.active)

setTimeout(function()

this.callOkHandler();

,2000);




;


But I got uncaught type error this.callokhandler is not a function



Any help is appreciated Thanks in advance










share|improve this question















marked as duplicate by Randy Casburn, Charlie H, Felix Kling javascript
Users with the  javascript badge can single-handedly close javascript questions as duplicates and reopen them as needed.

StackExchange.ready(function()
if (StackExchange.options.isMobile) return;

$('.dupe-hammer-message-hover:not(.hover-bound)').each(function()
var $hover = $(this).addClass('hover-bound'),
$msg = $hover.siblings('.dupe-hammer-message');

$hover.hover(
function()
$hover.showInfoMessage('',
messageElement: $msg.clone().show(),
transient: false,
position: my: 'bottom left', at: 'top center', offsetTop: -7 ,
dismissable: false,
relativeToBody: true
);
,
function()
StackExchange.helpers.removeMessages();

);
);
);
Mar 9 at 5:00


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.


















  • simple typo in your setTimeout() callback.

    – Randy Casburn
    Mar 9 at 4:00











  • I have edited the question, I decided to use a different code, I got uncaught type error this.callokhandler is not a function, do you know how to solve this?

    – Tosps
    Mar 9 at 4:56














1












1








1









This question already has an answer here:



  • How to access the correct `this` inside a callback?

    10 answers



I want it to automatically press the ok button after the window is opened for 20 seconds.
I don't know how exactly to do this.
code is:



window_NameInput.prototype.processHandling = function() 
if (this.isOpen() && this.active)

if (Input.isRepeated('ok'))
this.processOk();


;


What I tried:



window_NameInput.prototype.processHandling = function() 
if (this.isOpen() && this.active)

setTimeout(function () if (Input.isRepeated('ok'))
this.processOk();
, 20000);


;


Edit:



I actually decided to use this code below. I want to call ok handler after window has been opened for 20 seconds.



Window_NameInput.prototype.processHandling = function() 
if (this.isOpen() && this.active)

setTimeout(function()

this.callOkHandler();

,2000);




;


But I got uncaught type error this.callokhandler is not a function



Any help is appreciated Thanks in advance










share|improve this question

















This question already has an answer here:



  • How to access the correct `this` inside a callback?

    10 answers



I want it to automatically press the ok button after the window is opened for 20 seconds.
I don't know how exactly to do this.
code is:



window_NameInput.prototype.processHandling = function() 
if (this.isOpen() && this.active)

if (Input.isRepeated('ok'))
this.processOk();


;


What I tried:



window_NameInput.prototype.processHandling = function() 
if (this.isOpen() && this.active)

setTimeout(function () if (Input.isRepeated('ok'))
this.processOk();
, 20000);


;


Edit:



I actually decided to use this code below. I want to call ok handler after window has been opened for 20 seconds.



Window_NameInput.prototype.processHandling = function() 
if (this.isOpen() && this.active)

setTimeout(function()

this.callOkHandler();

,2000);




;


But I got uncaught type error this.callokhandler is not a function



Any help is appreciated Thanks in advance





This question already has an answer here:



  • How to access the correct `this` inside a callback?

    10 answers







javascript time set out






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 9 at 4:54







Tosps

















asked Mar 9 at 3:42









TospsTosps

184




184




marked as duplicate by Randy Casburn, Charlie H, Felix Kling javascript
Users with the  javascript badge can single-handedly close javascript questions as duplicates and reopen them as needed.

StackExchange.ready(function()
if (StackExchange.options.isMobile) return;

$('.dupe-hammer-message-hover:not(.hover-bound)').each(function()
var $hover = $(this).addClass('hover-bound'),
$msg = $hover.siblings('.dupe-hammer-message');

$hover.hover(
function()
$hover.showInfoMessage('',
messageElement: $msg.clone().show(),
transient: false,
position: my: 'bottom left', at: 'top center', offsetTop: -7 ,
dismissable: false,
relativeToBody: true
);
,
function()
StackExchange.helpers.removeMessages();

);
);
);
Mar 9 at 5:00


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.









marked as duplicate by Randy Casburn, Charlie H, Felix Kling javascript
Users with the  javascript badge can single-handedly close javascript questions as duplicates and reopen them as needed.

StackExchange.ready(function()
if (StackExchange.options.isMobile) return;

$('.dupe-hammer-message-hover:not(.hover-bound)').each(function()
var $hover = $(this).addClass('hover-bound'),
$msg = $hover.siblings('.dupe-hammer-message');

$hover.hover(
function()
$hover.showInfoMessage('',
messageElement: $msg.clone().show(),
transient: false,
position: my: 'bottom left', at: 'top center', offsetTop: -7 ,
dismissable: false,
relativeToBody: true
);
,
function()
StackExchange.helpers.removeMessages();

);
);
);
Mar 9 at 5:00


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.














  • simple typo in your setTimeout() callback.

    – Randy Casburn
    Mar 9 at 4:00











  • I have edited the question, I decided to use a different code, I got uncaught type error this.callokhandler is not a function, do you know how to solve this?

    – Tosps
    Mar 9 at 4:56


















  • simple typo in your setTimeout() callback.

    – Randy Casburn
    Mar 9 at 4:00











  • I have edited the question, I decided to use a different code, I got uncaught type error this.callokhandler is not a function, do you know how to solve this?

    – Tosps
    Mar 9 at 4:56

















simple typo in your setTimeout() callback.

– Randy Casburn
Mar 9 at 4:00





simple typo in your setTimeout() callback.

– Randy Casburn
Mar 9 at 4:00













I have edited the question, I decided to use a different code, I got uncaught type error this.callokhandler is not a function, do you know how to solve this?

– Tosps
Mar 9 at 4:56






I have edited the question, I decided to use a different code, I got uncaught type error this.callokhandler is not a function, do you know how to solve this?

– Tosps
Mar 9 at 4:56













1 Answer
1






active

oldest

votes


















1














You've misplaced your if() condition before the function {.



Try:



window_NameInput.prototype.processHandling = function()
if (this.isOpen() && this.active)
setTimeout(function()
if (Input.isRepeated('ok'))
this.processOk();

, 20000);

;


Hope this helps,






share|improve this answer























  • I have edited the question, I decided to use a different code, but I got uncaught type error this.callokhandler is not a function, do you know how to solve this?

    – Tosps
    Mar 9 at 4:56











  • We have to see your callOkHandler function. PS, this should be added as a new question not appended to your previous question.

    – Miroslav Glamuzina
    Mar 9 at 5:09












  • I am new to javascript, this is the full code dropbox.com/s/dpbzclydv5sf1fn/rpg_windows.js?dl=0

    – Tosps
    Mar 9 at 5:19


















1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









1














You've misplaced your if() condition before the function {.



Try:



window_NameInput.prototype.processHandling = function()
if (this.isOpen() && this.active)
setTimeout(function()
if (Input.isRepeated('ok'))
this.processOk();

, 20000);

;


Hope this helps,






share|improve this answer























  • I have edited the question, I decided to use a different code, but I got uncaught type error this.callokhandler is not a function, do you know how to solve this?

    – Tosps
    Mar 9 at 4:56











  • We have to see your callOkHandler function. PS, this should be added as a new question not appended to your previous question.

    – Miroslav Glamuzina
    Mar 9 at 5:09












  • I am new to javascript, this is the full code dropbox.com/s/dpbzclydv5sf1fn/rpg_windows.js?dl=0

    – Tosps
    Mar 9 at 5:19
















1














You've misplaced your if() condition before the function {.



Try:



window_NameInput.prototype.processHandling = function()
if (this.isOpen() && this.active)
setTimeout(function()
if (Input.isRepeated('ok'))
this.processOk();

, 20000);

;


Hope this helps,






share|improve this answer























  • I have edited the question, I decided to use a different code, but I got uncaught type error this.callokhandler is not a function, do you know how to solve this?

    – Tosps
    Mar 9 at 4:56











  • We have to see your callOkHandler function. PS, this should be added as a new question not appended to your previous question.

    – Miroslav Glamuzina
    Mar 9 at 5:09












  • I am new to javascript, this is the full code dropbox.com/s/dpbzclydv5sf1fn/rpg_windows.js?dl=0

    – Tosps
    Mar 9 at 5:19














1












1








1







You've misplaced your if() condition before the function {.



Try:



window_NameInput.prototype.processHandling = function()
if (this.isOpen() && this.active)
setTimeout(function()
if (Input.isRepeated('ok'))
this.processOk();

, 20000);

;


Hope this helps,






share|improve this answer













You've misplaced your if() condition before the function {.



Try:



window_NameInput.prototype.processHandling = function()
if (this.isOpen() && this.active)
setTimeout(function()
if (Input.isRepeated('ok'))
this.processOk();

, 20000);

;


Hope this helps,







share|improve this answer












share|improve this answer



share|improve this answer










answered Mar 9 at 4:13









Miroslav GlamuzinaMiroslav Glamuzina

2,14011023




2,14011023












  • I have edited the question, I decided to use a different code, but I got uncaught type error this.callokhandler is not a function, do you know how to solve this?

    – Tosps
    Mar 9 at 4:56











  • We have to see your callOkHandler function. PS, this should be added as a new question not appended to your previous question.

    – Miroslav Glamuzina
    Mar 9 at 5:09












  • I am new to javascript, this is the full code dropbox.com/s/dpbzclydv5sf1fn/rpg_windows.js?dl=0

    – Tosps
    Mar 9 at 5:19


















  • I have edited the question, I decided to use a different code, but I got uncaught type error this.callokhandler is not a function, do you know how to solve this?

    – Tosps
    Mar 9 at 4:56











  • We have to see your callOkHandler function. PS, this should be added as a new question not appended to your previous question.

    – Miroslav Glamuzina
    Mar 9 at 5:09












  • I am new to javascript, this is the full code dropbox.com/s/dpbzclydv5sf1fn/rpg_windows.js?dl=0

    – Tosps
    Mar 9 at 5:19

















I have edited the question, I decided to use a different code, but I got uncaught type error this.callokhandler is not a function, do you know how to solve this?

– Tosps
Mar 9 at 4:56





I have edited the question, I decided to use a different code, but I got uncaught type error this.callokhandler is not a function, do you know how to solve this?

– Tosps
Mar 9 at 4:56













We have to see your callOkHandler function. PS, this should be added as a new question not appended to your previous question.

– Miroslav Glamuzina
Mar 9 at 5:09






We have to see your callOkHandler function. PS, this should be added as a new question not appended to your previous question.

– Miroslav Glamuzina
Mar 9 at 5:09














I am new to javascript, this is the full code dropbox.com/s/dpbzclydv5sf1fn/rpg_windows.js?dl=0

– Tosps
Mar 9 at 5:19






I am new to javascript, this is the full code dropbox.com/s/dpbzclydv5sf1fn/rpg_windows.js?dl=0

– Tosps
Mar 9 at 5:19






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