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Any working implementation of getUserMedia, mediaStream API for mobile and desktop?



2019 Community Moderator ElectionRecord Audio Stream from getUserMediaHow to (automatically) test if WebRTC MediaStream is working?Web Audio API and mobile browsersSending a MediaStream to host Server with WebRTC after it is captured by getUserMediaHow to record audio using getUserMedia and Web Audio API on Chrome for Android?Unable to record from USB microphone on Chrome on Android (Lollipop)WebRTC / getUserMedia alternatives for mobile devicesAccessing native Camera, Audio and Files for hosted PWA webapp using CordovaPoor audio quality with getUserMedia. Any ideas why?API getUserMedia Mediaresource could not be Decoded in ReactJS










0















I tried quite few examples on, but none of them actually works. The aim is to record audio in the browser, then upload to a server. I found solution for desktop, but nothing for mobile, however it's supported by mobile browsers years ago.










share|improve this question


























    0















    I tried quite few examples on, but none of them actually works. The aim is to record audio in the browser, then upload to a server. I found solution for desktop, but nothing for mobile, however it's supported by mobile browsers years ago.










    share|improve this question
























      0












      0








      0








      I tried quite few examples on, but none of them actually works. The aim is to record audio in the browser, then upload to a server. I found solution for desktop, but nothing for mobile, however it's supported by mobile browsers years ago.










      share|improve this question














      I tried quite few examples on, but none of them actually works. The aim is to record audio in the browser, then upload to a server. I found solution for desktop, but nothing for mobile, however it's supported by mobile browsers years ago.







      api web audio getusermedia






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 7 at 18:48









      Ádám SzalócziÁdám Szalóczi

      1




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          1 Answer
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          0














          Most mobile browsers today fully support getUserMedia. You use it exactly as you use it for desktop browsers, except passing facingMode in the command's constraints, which sets which camera to use on the mobile device.



          But, as you state in your question that you only need to record audio, here's a simple code example:



          var constraints = 
          audio: true
          ;

          navigator.mediaDevices.getUserMedia(constraints).then(handleSuccess);

          var handleSuccess = function (stream)

          // now do whatever you need with the stream object.
          // for example - get the microphone's input:
          var context = new _AudioContext();
          var processor = context.createScriptProcessor(16384, 1, 1);
          var input = context.createMediaStreamSource(stream);
          ;





          share|improve this answer

























          • thanks, I realised, the question is not really accurate, after further research. The problem is not the getUserMedia, but the mediaRecorder API, I tried to use, which have very poor browser support. So what API can I use to record on mobile devices?

            – Ádám Szalóczi
            Mar 13 at 17:20










          Your Answer






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          0














          Most mobile browsers today fully support getUserMedia. You use it exactly as you use it for desktop browsers, except passing facingMode in the command's constraints, which sets which camera to use on the mobile device.



          But, as you state in your question that you only need to record audio, here's a simple code example:



          var constraints = 
          audio: true
          ;

          navigator.mediaDevices.getUserMedia(constraints).then(handleSuccess);

          var handleSuccess = function (stream)

          // now do whatever you need with the stream object.
          // for example - get the microphone's input:
          var context = new _AudioContext();
          var processor = context.createScriptProcessor(16384, 1, 1);
          var input = context.createMediaStreamSource(stream);
          ;





          share|improve this answer

























          • thanks, I realised, the question is not really accurate, after further research. The problem is not the getUserMedia, but the mediaRecorder API, I tried to use, which have very poor browser support. So what API can I use to record on mobile devices?

            – Ádám Szalóczi
            Mar 13 at 17:20















          0














          Most mobile browsers today fully support getUserMedia. You use it exactly as you use it for desktop browsers, except passing facingMode in the command's constraints, which sets which camera to use on the mobile device.



          But, as you state in your question that you only need to record audio, here's a simple code example:



          var constraints = 
          audio: true
          ;

          navigator.mediaDevices.getUserMedia(constraints).then(handleSuccess);

          var handleSuccess = function (stream)

          // now do whatever you need with the stream object.
          // for example - get the microphone's input:
          var context = new _AudioContext();
          var processor = context.createScriptProcessor(16384, 1, 1);
          var input = context.createMediaStreamSource(stream);
          ;





          share|improve this answer

























          • thanks, I realised, the question is not really accurate, after further research. The problem is not the getUserMedia, but the mediaRecorder API, I tried to use, which have very poor browser support. So what API can I use to record on mobile devices?

            – Ádám Szalóczi
            Mar 13 at 17:20













          0












          0








          0







          Most mobile browsers today fully support getUserMedia. You use it exactly as you use it for desktop browsers, except passing facingMode in the command's constraints, which sets which camera to use on the mobile device.



          But, as you state in your question that you only need to record audio, here's a simple code example:



          var constraints = 
          audio: true
          ;

          navigator.mediaDevices.getUserMedia(constraints).then(handleSuccess);

          var handleSuccess = function (stream)

          // now do whatever you need with the stream object.
          // for example - get the microphone's input:
          var context = new _AudioContext();
          var processor = context.createScriptProcessor(16384, 1, 1);
          var input = context.createMediaStreamSource(stream);
          ;





          share|improve this answer















          Most mobile browsers today fully support getUserMedia. You use it exactly as you use it for desktop browsers, except passing facingMode in the command's constraints, which sets which camera to use on the mobile device.



          But, as you state in your question that you only need to record audio, here's a simple code example:



          var constraints = 
          audio: true
          ;

          navigator.mediaDevices.getUserMedia(constraints).then(handleSuccess);

          var handleSuccess = function (stream)

          // now do whatever you need with the stream object.
          // for example - get the microphone's input:
          var context = new _AudioContext();
          var processor = context.createScriptProcessor(16384, 1, 1);
          var input = context.createMediaStreamSource(stream);
          ;






          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Mar 10 at 12:46

























          answered Mar 10 at 12:40









          Koby DouekKoby Douek

          11.8k143863




          11.8k143863












          • thanks, I realised, the question is not really accurate, after further research. The problem is not the getUserMedia, but the mediaRecorder API, I tried to use, which have very poor browser support. So what API can I use to record on mobile devices?

            – Ádám Szalóczi
            Mar 13 at 17:20

















          • thanks, I realised, the question is not really accurate, after further research. The problem is not the getUserMedia, but the mediaRecorder API, I tried to use, which have very poor browser support. So what API can I use to record on mobile devices?

            – Ádám Szalóczi
            Mar 13 at 17:20
















          thanks, I realised, the question is not really accurate, after further research. The problem is not the getUserMedia, but the mediaRecorder API, I tried to use, which have very poor browser support. So what API can I use to record on mobile devices?

          – Ádám Szalóczi
          Mar 13 at 17:20





          thanks, I realised, the question is not really accurate, after further research. The problem is not the getUserMedia, but the mediaRecorder API, I tried to use, which have very poor browser support. So what API can I use to record on mobile devices?

          – Ádám Szalóczi
          Mar 13 at 17:20



















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