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A-Frame mouse component doesn't release on mobile



2019 Community Moderator ElectionWhat is the best way to detect a mobile device in jQuery?Handling Camera-Style Mouse Movement in Javascript (enabling continuous mouse movement)Detecting a mobile browserHow to prevent duplicate event listeners upon appendChild?Ghost raycaster still sending events after removal?How to convert screen coordinates to scene coordinatesHow to detect long click on entity in a-frame scene?How to switch from mouse to gaze or gaze to mouse cursor when going respectively inside or outside VR mode?Chromakey component on a-frame works on desktop but fails on android mobile, how can i fix it?Not able to navigate Camera in VR mode | aframe










0















I'm using A-Frame Mouse Cursor Component in my A-Frame project.



I've create an handler using the registerComponent method where when i click on a a-entity a modal (outer of canvas) is showing.



el.addEventListener('click', (ev) => 
//open modal
);


when i click for the first time all going well but i've noticed that a-grab-cursor a-grab-cursor-hoverclasses keep on cavas tag.
So if i move the mobile device and i go across the a-entity it's seems that the camera click on it.



Only if a click outside all going back to the normality.



Any ideas?










share|improve this question






















  • No need for A-Frame mous component. anymorr. Use the built-in cursor component with mouse as rayOriging: aframe.io/docs/0.9.0/components/cursor.html#properties_upevents

    – Diego Marcos
    Mar 7 at 20:06















0















I'm using A-Frame Mouse Cursor Component in my A-Frame project.



I've create an handler using the registerComponent method where when i click on a a-entity a modal (outer of canvas) is showing.



el.addEventListener('click', (ev) => 
//open modal
);


when i click for the first time all going well but i've noticed that a-grab-cursor a-grab-cursor-hoverclasses keep on cavas tag.
So if i move the mobile device and i go across the a-entity it's seems that the camera click on it.



Only if a click outside all going back to the normality.



Any ideas?










share|improve this question






















  • No need for A-Frame mous component. anymorr. Use the built-in cursor component with mouse as rayOriging: aframe.io/docs/0.9.0/components/cursor.html#properties_upevents

    – Diego Marcos
    Mar 7 at 20:06













0












0








0








I'm using A-Frame Mouse Cursor Component in my A-Frame project.



I've create an handler using the registerComponent method where when i click on a a-entity a modal (outer of canvas) is showing.



el.addEventListener('click', (ev) => 
//open modal
);


when i click for the first time all going well but i've noticed that a-grab-cursor a-grab-cursor-hoverclasses keep on cavas tag.
So if i move the mobile device and i go across the a-entity it's seems that the camera click on it.



Only if a click outside all going back to the normality.



Any ideas?










share|improve this question














I'm using A-Frame Mouse Cursor Component in my A-Frame project.



I've create an handler using the registerComponent method where when i click on a a-entity a modal (outer of canvas) is showing.



el.addEventListener('click', (ev) => 
//open modal
);


when i click for the first time all going well but i've noticed that a-grab-cursor a-grab-cursor-hoverclasses keep on cavas tag.
So if i move the mobile device and i go across the a-entity it's seems that the camera click on it.



Only if a click outside all going back to the normality.



Any ideas?







javascript aframe






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 7 at 18:48









MartinoMartino

618




618












  • No need for A-Frame mous component. anymorr. Use the built-in cursor component with mouse as rayOriging: aframe.io/docs/0.9.0/components/cursor.html#properties_upevents

    – Diego Marcos
    Mar 7 at 20:06

















  • No need for A-Frame mous component. anymorr. Use the built-in cursor component with mouse as rayOriging: aframe.io/docs/0.9.0/components/cursor.html#properties_upevents

    – Diego Marcos
    Mar 7 at 20:06
















No need for A-Frame mous component. anymorr. Use the built-in cursor component with mouse as rayOriging: aframe.io/docs/0.9.0/components/cursor.html#properties_upevents

– Diego Marcos
Mar 7 at 20:06





No need for A-Frame mous component. anymorr. Use the built-in cursor component with mouse as rayOriging: aframe.io/docs/0.9.0/components/cursor.html#properties_upevents

– Diego Marcos
Mar 7 at 20:06












1 Answer
1






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0














To copy @DiegoMarcos comment to an actual SO answer:



No need for A-Frame mouse component anymore. Use the built-in cursor component with mouse as rayOrigin: mouse.



It is noted at the top of the README: https://github.com/mayognaise/aframe-mouse-cursor-component






share|improve this answer






















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    1 Answer
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    1 Answer
    1






    active

    oldest

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    active

    oldest

    votes






    active

    oldest

    votes









    0














    To copy @DiegoMarcos comment to an actual SO answer:



    No need for A-Frame mouse component anymore. Use the built-in cursor component with mouse as rayOrigin: mouse.



    It is noted at the top of the README: https://github.com/mayognaise/aframe-mouse-cursor-component






    share|improve this answer



























      0














      To copy @DiegoMarcos comment to an actual SO answer:



      No need for A-Frame mouse component anymore. Use the built-in cursor component with mouse as rayOrigin: mouse.



      It is noted at the top of the README: https://github.com/mayognaise/aframe-mouse-cursor-component






      share|improve this answer

























        0












        0








        0







        To copy @DiegoMarcos comment to an actual SO answer:



        No need for A-Frame mouse component anymore. Use the built-in cursor component with mouse as rayOrigin: mouse.



        It is noted at the top of the README: https://github.com/mayognaise/aframe-mouse-cursor-component






        share|improve this answer













        To copy @DiegoMarcos comment to an actual SO answer:



        No need for A-Frame mouse component anymore. Use the built-in cursor component with mouse as rayOrigin: mouse.



        It is noted at the top of the README: https://github.com/mayognaise/aframe-mouse-cursor-component







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Mar 8 at 11:52









        ngokevinngokevin

        9,33611658




        9,33611658





























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