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A-Frame mouse component doesn't release on mobile
2019 Community Moderator ElectionWhat is the best way to detect a mobile device in jQuery?Handling Camera-Style Mouse Movement in Javascript (enabling continuous mouse movement)Detecting a mobile browserHow to prevent duplicate event listeners upon appendChild?Ghost raycaster still sending events after removal?How to convert screen coordinates to scene coordinatesHow to detect long click on entity in a-frame scene?How to switch from mouse to gaze or gaze to mouse cursor when going respectively inside or outside VR mode?Chromakey component on a-frame works on desktop but fails on android mobile, how can i fix it?Not able to navigate Camera in VR mode | aframe
I'm using A-Frame Mouse Cursor Component in my A-Frame project.
I've create an handler using the registerComponent
method where when i click on a a-entity
a modal (outer of canvas) is showing.
el.addEventListener('click', (ev) =>
//open modal
);
when i click for the first time all going well but i've noticed that a-grab-cursor a-grab-cursor-hover
classes keep on cavas
tag.
So if i move the mobile device and i go across the a-entity
it's seems that the camera click on it.
Only if a click outside all going back to the normality.
Any ideas?
javascript aframe
add a comment |
I'm using A-Frame Mouse Cursor Component in my A-Frame project.
I've create an handler using the registerComponent
method where when i click on a a-entity
a modal (outer of canvas) is showing.
el.addEventListener('click', (ev) =>
//open modal
);
when i click for the first time all going well but i've noticed that a-grab-cursor a-grab-cursor-hover
classes keep on cavas
tag.
So if i move the mobile device and i go across the a-entity
it's seems that the camera click on it.
Only if a click outside all going back to the normality.
Any ideas?
javascript aframe
No need for A-Frame mous component. anymorr. Use the built-in cursor component with mouse as rayOriging: aframe.io/docs/0.9.0/components/cursor.html#properties_upevents
– Diego Marcos
Mar 7 at 20:06
add a comment |
I'm using A-Frame Mouse Cursor Component in my A-Frame project.
I've create an handler using the registerComponent
method where when i click on a a-entity
a modal (outer of canvas) is showing.
el.addEventListener('click', (ev) =>
//open modal
);
when i click for the first time all going well but i've noticed that a-grab-cursor a-grab-cursor-hover
classes keep on cavas
tag.
So if i move the mobile device and i go across the a-entity
it's seems that the camera click on it.
Only if a click outside all going back to the normality.
Any ideas?
javascript aframe
I'm using A-Frame Mouse Cursor Component in my A-Frame project.
I've create an handler using the registerComponent
method where when i click on a a-entity
a modal (outer of canvas) is showing.
el.addEventListener('click', (ev) =>
//open modal
);
when i click for the first time all going well but i've noticed that a-grab-cursor a-grab-cursor-hover
classes keep on cavas
tag.
So if i move the mobile device and i go across the a-entity
it's seems that the camera click on it.
Only if a click outside all going back to the normality.
Any ideas?
javascript aframe
javascript aframe
asked Mar 7 at 18:48
MartinoMartino
618
618
No need for A-Frame mous component. anymorr. Use the built-in cursor component with mouse as rayOriging: aframe.io/docs/0.9.0/components/cursor.html#properties_upevents
– Diego Marcos
Mar 7 at 20:06
add a comment |
No need for A-Frame mous component. anymorr. Use the built-in cursor component with mouse as rayOriging: aframe.io/docs/0.9.0/components/cursor.html#properties_upevents
– Diego Marcos
Mar 7 at 20:06
No need for A-Frame mous component. anymorr. Use the built-in cursor component with mouse as rayOriging: aframe.io/docs/0.9.0/components/cursor.html#properties_upevents
– Diego Marcos
Mar 7 at 20:06
No need for A-Frame mous component. anymorr. Use the built-in cursor component with mouse as rayOriging: aframe.io/docs/0.9.0/components/cursor.html#properties_upevents
– Diego Marcos
Mar 7 at 20:06
add a comment |
1 Answer
1
active
oldest
votes
To copy @DiegoMarcos comment to an actual SO answer:
No need for A-Frame mouse component anymore. Use the built-in cursor component with mouse as rayOrigin: mouse
.
It is noted at the top of the README: https://github.com/mayognaise/aframe-mouse-cursor-component
add a comment |
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1 Answer
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1 Answer
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active
oldest
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oldest
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active
oldest
votes
To copy @DiegoMarcos comment to an actual SO answer:
No need for A-Frame mouse component anymore. Use the built-in cursor component with mouse as rayOrigin: mouse
.
It is noted at the top of the README: https://github.com/mayognaise/aframe-mouse-cursor-component
add a comment |
To copy @DiegoMarcos comment to an actual SO answer:
No need for A-Frame mouse component anymore. Use the built-in cursor component with mouse as rayOrigin: mouse
.
It is noted at the top of the README: https://github.com/mayognaise/aframe-mouse-cursor-component
add a comment |
To copy @DiegoMarcos comment to an actual SO answer:
No need for A-Frame mouse component anymore. Use the built-in cursor component with mouse as rayOrigin: mouse
.
It is noted at the top of the README: https://github.com/mayognaise/aframe-mouse-cursor-component
To copy @DiegoMarcos comment to an actual SO answer:
No need for A-Frame mouse component anymore. Use the built-in cursor component with mouse as rayOrigin: mouse
.
It is noted at the top of the README: https://github.com/mayognaise/aframe-mouse-cursor-component
answered Mar 8 at 11:52
ngokevinngokevin
9,33611658
9,33611658
add a comment |
add a comment |
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No need for A-Frame mous component. anymorr. Use the built-in cursor component with mouse as rayOriging: aframe.io/docs/0.9.0/components/cursor.html#properties_upevents
– Diego Marcos
Mar 7 at 20:06