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Unity3d top-down camera control
How to use Git for Unity3D source control?Moving perpendicular to an objectunity3d (2d!) - Camera to centre on player, but never exceed “map” boundsHow do I flip a camera and not UI for a networked game?Target changes during Vector3.Lerp Unity3DHow to get access to the target that has been instantiated in Unity?How to rotate the camera smoothly in Unity?Unity3d - Camera rotation smoothing 'bug'Unity3D - How to rotate a camera like Google Earth?Move and Rotate Camera towards Target Game Object
I have a top-down game in Unity3D where a player can control a car. For now a camera keeps the car in the middle of the screen and rotates to the direction the car is pointing to.
That is how I did it:
public class CameraFollowController : MonoBehaviour
private void FixedUpdate()
transform.rotation = Quaternion.Euler(90, car.rotation.eulerAngles.y + 90, 90);
transform.position = new Vector3(car.position.x, cameraHeight, car.position.z);
public Transform car;
public float cameraHeight = 10;
I want to shift the camera position, so the car is always on the bottom of the screen:
How to do that ?
c# unity3d rotation
add a comment |
I have a top-down game in Unity3D where a player can control a car. For now a camera keeps the car in the middle of the screen and rotates to the direction the car is pointing to.
That is how I did it:
public class CameraFollowController : MonoBehaviour
private void FixedUpdate()
transform.rotation = Quaternion.Euler(90, car.rotation.eulerAngles.y + 90, 90);
transform.position = new Vector3(car.position.x, cameraHeight, car.position.z);
public Transform car;
public float cameraHeight = 10;
I want to shift the camera position, so the car is always on the bottom of the screen:
How to do that ?
c# unity3d rotation
1
Please attempt to solve your problem before posting here
– Savaria
Mar 8 at 2:14
add a comment |
I have a top-down game in Unity3D where a player can control a car. For now a camera keeps the car in the middle of the screen and rotates to the direction the car is pointing to.
That is how I did it:
public class CameraFollowController : MonoBehaviour
private void FixedUpdate()
transform.rotation = Quaternion.Euler(90, car.rotation.eulerAngles.y + 90, 90);
transform.position = new Vector3(car.position.x, cameraHeight, car.position.z);
public Transform car;
public float cameraHeight = 10;
I want to shift the camera position, so the car is always on the bottom of the screen:
How to do that ?
c# unity3d rotation
I have a top-down game in Unity3D where a player can control a car. For now a camera keeps the car in the middle of the screen and rotates to the direction the car is pointing to.
That is how I did it:
public class CameraFollowController : MonoBehaviour
private void FixedUpdate()
transform.rotation = Quaternion.Euler(90, car.rotation.eulerAngles.y + 90, 90);
transform.position = new Vector3(car.position.x, cameraHeight, car.position.z);
public Transform car;
public float cameraHeight = 10;
I want to shift the camera position, so the car is always on the bottom of the screen:
How to do that ?
c# unity3d rotation
c# unity3d rotation
asked Mar 8 at 2:04
koryakinpkoryakinp
1,76121140
1,76121140
1
Please attempt to solve your problem before posting here
– Savaria
Mar 8 at 2:14
add a comment |
1
Please attempt to solve your problem before posting here
– Savaria
Mar 8 at 2:14
1
1
Please attempt to solve your problem before posting here
– Savaria
Mar 8 at 2:14
Please attempt to solve your problem before posting here
– Savaria
Mar 8 at 2:14
add a comment |
2 Answers
2
active
oldest
votes
If the car is moving on the x/y axis you can use transform.forward
to get the direction the car is facing, then adjust it.
public float distance; // How much you want to offset
// Get the direction of the car
Vector3 dir = car.transform.forward;
// Offset the position
transform.position += -dir * distance;
Thank you very much, @Savaria! That is exactly what I need!
– koryakinp
Mar 8 at 2:23
add a comment |
It looks like you're trying to offset the position of the camera on the Z-axis.
What you need to do is find out what the position offset is for the car to exist at the bottom of the screen and apply it as the Z-axis offset in your FixedUpdate()
loop.
transform.position = new Vector3(car.position.x, cameraHeight, car.position.z *-/+* zCamOffset);
A fairly simple and rough way to figure out that offset is to, in play mode, move the car GameObject so that it sits at the location along the bottom of the game window. Then use the value in the Z-axis of the transform component for the car GameObject as the rough offset.
Best of luck!
Thank you sir, I appreciate for the suggestion and I have tried that, but it does not do what I need. That solution does not keep the car at the bottom of the screen.
– koryakinp
Mar 8 at 2:19
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
If the car is moving on the x/y axis you can use transform.forward
to get the direction the car is facing, then adjust it.
public float distance; // How much you want to offset
// Get the direction of the car
Vector3 dir = car.transform.forward;
// Offset the position
transform.position += -dir * distance;
Thank you very much, @Savaria! That is exactly what I need!
– koryakinp
Mar 8 at 2:23
add a comment |
If the car is moving on the x/y axis you can use transform.forward
to get the direction the car is facing, then adjust it.
public float distance; // How much you want to offset
// Get the direction of the car
Vector3 dir = car.transform.forward;
// Offset the position
transform.position += -dir * distance;
Thank you very much, @Savaria! That is exactly what I need!
– koryakinp
Mar 8 at 2:23
add a comment |
If the car is moving on the x/y axis you can use transform.forward
to get the direction the car is facing, then adjust it.
public float distance; // How much you want to offset
// Get the direction of the car
Vector3 dir = car.transform.forward;
// Offset the position
transform.position += -dir * distance;
If the car is moving on the x/y axis you can use transform.forward
to get the direction the car is facing, then adjust it.
public float distance; // How much you want to offset
// Get the direction of the car
Vector3 dir = car.transform.forward;
// Offset the position
transform.position += -dir * distance;
answered Mar 8 at 2:18
SavariaSavaria
375210
375210
Thank you very much, @Savaria! That is exactly what I need!
– koryakinp
Mar 8 at 2:23
add a comment |
Thank you very much, @Savaria! That is exactly what I need!
– koryakinp
Mar 8 at 2:23
Thank you very much, @Savaria! That is exactly what I need!
– koryakinp
Mar 8 at 2:23
Thank you very much, @Savaria! That is exactly what I need!
– koryakinp
Mar 8 at 2:23
add a comment |
It looks like you're trying to offset the position of the camera on the Z-axis.
What you need to do is find out what the position offset is for the car to exist at the bottom of the screen and apply it as the Z-axis offset in your FixedUpdate()
loop.
transform.position = new Vector3(car.position.x, cameraHeight, car.position.z *-/+* zCamOffset);
A fairly simple and rough way to figure out that offset is to, in play mode, move the car GameObject so that it sits at the location along the bottom of the game window. Then use the value in the Z-axis of the transform component for the car GameObject as the rough offset.
Best of luck!
Thank you sir, I appreciate for the suggestion and I have tried that, but it does not do what I need. That solution does not keep the car at the bottom of the screen.
– koryakinp
Mar 8 at 2:19
add a comment |
It looks like you're trying to offset the position of the camera on the Z-axis.
What you need to do is find out what the position offset is for the car to exist at the bottom of the screen and apply it as the Z-axis offset in your FixedUpdate()
loop.
transform.position = new Vector3(car.position.x, cameraHeight, car.position.z *-/+* zCamOffset);
A fairly simple and rough way to figure out that offset is to, in play mode, move the car GameObject so that it sits at the location along the bottom of the game window. Then use the value in the Z-axis of the transform component for the car GameObject as the rough offset.
Best of luck!
Thank you sir, I appreciate for the suggestion and I have tried that, but it does not do what I need. That solution does not keep the car at the bottom of the screen.
– koryakinp
Mar 8 at 2:19
add a comment |
It looks like you're trying to offset the position of the camera on the Z-axis.
What you need to do is find out what the position offset is for the car to exist at the bottom of the screen and apply it as the Z-axis offset in your FixedUpdate()
loop.
transform.position = new Vector3(car.position.x, cameraHeight, car.position.z *-/+* zCamOffset);
A fairly simple and rough way to figure out that offset is to, in play mode, move the car GameObject so that it sits at the location along the bottom of the game window. Then use the value in the Z-axis of the transform component for the car GameObject as the rough offset.
Best of luck!
It looks like you're trying to offset the position of the camera on the Z-axis.
What you need to do is find out what the position offset is for the car to exist at the bottom of the screen and apply it as the Z-axis offset in your FixedUpdate()
loop.
transform.position = new Vector3(car.position.x, cameraHeight, car.position.z *-/+* zCamOffset);
A fairly simple and rough way to figure out that offset is to, in play mode, move the car GameObject so that it sits at the location along the bottom of the game window. Then use the value in the Z-axis of the transform component for the car GameObject as the rough offset.
Best of luck!
answered Mar 8 at 2:13
EissaEissa
672517
672517
Thank you sir, I appreciate for the suggestion and I have tried that, but it does not do what I need. That solution does not keep the car at the bottom of the screen.
– koryakinp
Mar 8 at 2:19
add a comment |
Thank you sir, I appreciate for the suggestion and I have tried that, but it does not do what I need. That solution does not keep the car at the bottom of the screen.
– koryakinp
Mar 8 at 2:19
Thank you sir, I appreciate for the suggestion and I have tried that, but it does not do what I need. That solution does not keep the car at the bottom of the screen.
– koryakinp
Mar 8 at 2:19
Thank you sir, I appreciate for the suggestion and I have tried that, but it does not do what I need. That solution does not keep the car at the bottom of the screen.
– koryakinp
Mar 8 at 2:19
add a comment |
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1
Please attempt to solve your problem before posting here
– Savaria
Mar 8 at 2:14