Audio format that will occupy the least space? [closed]2019 Community Moderator ElectionCrop MP3 to first 30 secondsencoding mp3 from a audio stream of PyTTSIs there HTML embeddable audio player which prevents downloading of the audio it plays?Converting audio (mp3->ogg) on an Ubuntu servercan not add audio onto processingHow to merge two or more mp3 audio file in android?Arduino program simply stops when looping through file listingSimulating bitflips on arduino unoDetect Matching Sounds in Audio StreamNodeJS - Stream MP3 Audio Playlist from fixed HTTP endpoint

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Audio format that will occupy the least space? [closed]



2019 Community Moderator ElectionCrop MP3 to first 30 secondsencoding mp3 from a audio stream of PyTTSIs there HTML embeddable audio player which prevents downloading of the audio it plays?Converting audio (mp3->ogg) on an Ubuntu servercan not add audio onto processingHow to merge two or more mp3 audio file in android?Arduino program simply stops when looping through file listingSimulating bitflips on arduino unoDetect Matching Sounds in Audio StreamNodeJS - Stream MP3 Audio Playlist from fixed HTTP endpoint










0















I am working on a Arduino project which requires me to store the audio/sound of numbers from 1 to 10.Since Arduino UNO has only 32Kb memory out of which 12Kb is available rest is occupied by the sketch.I tried to generate the mp3 files for each number almost every mp3 file generated is 5Kb in size and I could only manage to store 2 files. Is there any more efficient way I could store all the sound of numbers from one to ten.










share|improve this question













closed as too broad by ryanyuyu, DanielBarbarian, Tiw, Pac0, Amit K. Saha Mar 7 at 17:52


Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.


















  • We don't know what your sounds are. Maybe you can fiddle with the parameters of the mp3 compression. Maybe you could use another Arduino model that has more memory.

    – Pac0
    Mar 7 at 17:21












  • Maybe you'll get more compression if you put all "sounds" into one mp3 (where mp3 algorithm can re-use similar frequencies. Eg: the "F..." sound in Four and Five)? Can Arduino decode some type of ADPCM compression? Maybe look into that.

    – VC.One
    2 days ago















0















I am working on a Arduino project which requires me to store the audio/sound of numbers from 1 to 10.Since Arduino UNO has only 32Kb memory out of which 12Kb is available rest is occupied by the sketch.I tried to generate the mp3 files for each number almost every mp3 file generated is 5Kb in size and I could only manage to store 2 files. Is there any more efficient way I could store all the sound of numbers from one to ten.










share|improve this question













closed as too broad by ryanyuyu, DanielBarbarian, Tiw, Pac0, Amit K. Saha Mar 7 at 17:52


Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.


















  • We don't know what your sounds are. Maybe you can fiddle with the parameters of the mp3 compression. Maybe you could use another Arduino model that has more memory.

    – Pac0
    Mar 7 at 17:21












  • Maybe you'll get more compression if you put all "sounds" into one mp3 (where mp3 algorithm can re-use similar frequencies. Eg: the "F..." sound in Four and Five)? Can Arduino decode some type of ADPCM compression? Maybe look into that.

    – VC.One
    2 days ago













0












0








0








I am working on a Arduino project which requires me to store the audio/sound of numbers from 1 to 10.Since Arduino UNO has only 32Kb memory out of which 12Kb is available rest is occupied by the sketch.I tried to generate the mp3 files for each number almost every mp3 file generated is 5Kb in size and I could only manage to store 2 files. Is there any more efficient way I could store all the sound of numbers from one to ten.










share|improve this question














I am working on a Arduino project which requires me to store the audio/sound of numbers from 1 to 10.Since Arduino UNO has only 32Kb memory out of which 12Kb is available rest is occupied by the sketch.I tried to generate the mp3 files for each number almost every mp3 file generated is 5Kb in size and I could only manage to store 2 files. Is there any more efficient way I could store all the sound of numbers from one to ten.







arduino processing mp3 arduino-uno audioformat






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 7 at 10:59









Jayant PahujaJayant Pahuja

1




1




closed as too broad by ryanyuyu, DanielBarbarian, Tiw, Pac0, Amit K. Saha Mar 7 at 17:52


Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.









closed as too broad by ryanyuyu, DanielBarbarian, Tiw, Pac0, Amit K. Saha Mar 7 at 17:52


Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.














  • We don't know what your sounds are. Maybe you can fiddle with the parameters of the mp3 compression. Maybe you could use another Arduino model that has more memory.

    – Pac0
    Mar 7 at 17:21












  • Maybe you'll get more compression if you put all "sounds" into one mp3 (where mp3 algorithm can re-use similar frequencies. Eg: the "F..." sound in Four and Five)? Can Arduino decode some type of ADPCM compression? Maybe look into that.

    – VC.One
    2 days ago

















  • We don't know what your sounds are. Maybe you can fiddle with the parameters of the mp3 compression. Maybe you could use another Arduino model that has more memory.

    – Pac0
    Mar 7 at 17:21












  • Maybe you'll get more compression if you put all "sounds" into one mp3 (where mp3 algorithm can re-use similar frequencies. Eg: the "F..." sound in Four and Five)? Can Arduino decode some type of ADPCM compression? Maybe look into that.

    – VC.One
    2 days ago
















We don't know what your sounds are. Maybe you can fiddle with the parameters of the mp3 compression. Maybe you could use another Arduino model that has more memory.

– Pac0
Mar 7 at 17:21






We don't know what your sounds are. Maybe you can fiddle with the parameters of the mp3 compression. Maybe you could use another Arduino model that has more memory.

– Pac0
Mar 7 at 17:21














Maybe you'll get more compression if you put all "sounds" into one mp3 (where mp3 algorithm can re-use similar frequencies. Eg: the "F..." sound in Four and Five)? Can Arduino decode some type of ADPCM compression? Maybe look into that.

– VC.One
2 days ago





Maybe you'll get more compression if you put all "sounds" into one mp3 (where mp3 algorithm can re-use similar frequencies. Eg: the "F..." sound in Four and Five)? Can Arduino decode some type of ADPCM compression? Maybe look into that.

– VC.One
2 days ago












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