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JComponents Conflicting with Graphics g Object


Iterating through a Collection, avoiding ConcurrentModificationException when removing objects in a loopSort ArrayList of custom Objects by propertyHow is the clipping rectangle for a JComponent calculated?Java bufferstrategy graphics or integer arrayJava paintComponent wont be called upon repainting with invokelaterSwing rendering… does it always have to be repaint() and paintComponent()?How do I implement ActionListener inside a JPanel class that's inside another class?How to intersect two objects drawn by two different graphics objects?Java - the graphics is disappearing after moving a window or minimizingGraphics2D not drawing on Canvas













1















Problem:



I'm trying to create a GUI for my game, and one of my methods is render() that does not work properly. I have a JButton and I want to render it above a red rectangle that I made with my g object:



If I render a component with the paintComponents(g), the rectangle won't show up. If I use the method after rendering the rectangle, the components stays behind the rect, and that's something I don't want. I want to have the button above the rect without making it disappear.



Can someone help me?



Script:



 `public void render()
BufferStrategy bs = getBufferStrategy();
if (bs == null)
createBufferStrategy(3);
return;


Graphics g = bs.getDrawGraphics();
g.fillRect(0, 0, 200, 200);


paintComponents(g);
g.dispose();
bs.show();



`










share|improve this question



















  • 1





    For better, sooner help, please post Minimal, Complete, and Verifiable example.

    – Prasad Karunagoda
    Mar 9 at 2:30















1















Problem:



I'm trying to create a GUI for my game, and one of my methods is render() that does not work properly. I have a JButton and I want to render it above a red rectangle that I made with my g object:



If I render a component with the paintComponents(g), the rectangle won't show up. If I use the method after rendering the rectangle, the components stays behind the rect, and that's something I don't want. I want to have the button above the rect without making it disappear.



Can someone help me?



Script:



 `public void render()
BufferStrategy bs = getBufferStrategy();
if (bs == null)
createBufferStrategy(3);
return;


Graphics g = bs.getDrawGraphics();
g.fillRect(0, 0, 200, 200);


paintComponents(g);
g.dispose();
bs.show();



`










share|improve this question



















  • 1





    For better, sooner help, please post Minimal, Complete, and Verifiable example.

    – Prasad Karunagoda
    Mar 9 at 2:30













1












1








1








Problem:



I'm trying to create a GUI for my game, and one of my methods is render() that does not work properly. I have a JButton and I want to render it above a red rectangle that I made with my g object:



If I render a component with the paintComponents(g), the rectangle won't show up. If I use the method after rendering the rectangle, the components stays behind the rect, and that's something I don't want. I want to have the button above the rect without making it disappear.



Can someone help me?



Script:



 `public void render()
BufferStrategy bs = getBufferStrategy();
if (bs == null)
createBufferStrategy(3);
return;


Graphics g = bs.getDrawGraphics();
g.fillRect(0, 0, 200, 200);


paintComponents(g);
g.dispose();
bs.show();



`










share|improve this question
















Problem:



I'm trying to create a GUI for my game, and one of my methods is render() that does not work properly. I have a JButton and I want to render it above a red rectangle that I made with my g object:



If I render a component with the paintComponents(g), the rectangle won't show up. If I use the method after rendering the rectangle, the components stays behind the rect, and that's something I don't want. I want to have the button above the rect without making it disappear.



Can someone help me?



Script:



 `public void render()
BufferStrategy bs = getBufferStrategy();
if (bs == null)
createBufferStrategy(3);
return;


Graphics g = bs.getDrawGraphics();
g.fillRect(0, 0, 200, 200);


paintComponents(g);
g.dispose();
bs.show();



`







java swing






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 9 at 3:08







Lucas Pires

















asked Mar 8 at 21:03









Lucas PiresLucas Pires

94




94







  • 1





    For better, sooner help, please post Minimal, Complete, and Verifiable example.

    – Prasad Karunagoda
    Mar 9 at 2:30












  • 1





    For better, sooner help, please post Minimal, Complete, and Verifiable example.

    – Prasad Karunagoda
    Mar 9 at 2:30







1




1





For better, sooner help, please post Minimal, Complete, and Verifiable example.

– Prasad Karunagoda
Mar 9 at 2:30





For better, sooner help, please post Minimal, Complete, and Verifiable example.

– Prasad Karunagoda
Mar 9 at 2:30












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