Admob 2018 package for Unity (3.15.1) not showing ads in android mobile devices (banner, interstitial, rewarded video etc.)C# method failing to function for no known reasonUnity3d Admob Reward Based Video errorAdmob unity rewarded videos not workingHow to show admob interstitial and reward ads in Unity game?Reward video not showing, and not giving reward. Unity 3dIntegrate admob Rewarded video in unityAdmob shows banner ad, but doesn't show video (Rewarded ads)how to store into a session and display current users informationUnity Admob Interstitial Ads Not ShowingAdMob/Unity - Rewarded Video are not showing

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Admob 2018 package for Unity (3.15.1) not showing ads in android mobile devices (banner, interstitial, rewarded video etc.)


C# method failing to function for no known reasonUnity3d Admob Reward Based Video errorAdmob unity rewarded videos not workingHow to show admob interstitial and reward ads in Unity game?Reward video not showing, and not giving reward. Unity 3dIntegrate admob Rewarded video in unityAdmob shows banner ad, but doesn't show video (Rewarded ads)how to store into a session and display current users informationUnity Admob Interstitial Ads Not ShowingAdMob/Unity - Rewarded Video are not showing













1















I have a game completed in unity and I have implemented Admob to my game. But ads are not running. Only, if I open the game and wait without playing, sometimes banner comes top of the screen. I could not find the problem. I switched my Unity from 2018.3.6 to newest version and tried to lower the version to 2017.1.1 but nothing changed. When I export the game and load it into my mobile phone nothing changes. I updated my sdk, jdk etc. I updated admob package to 3.15.1 nothing changed. What could be possibly wrong?
My system has programs like;



  • Unity 2018.3.6f1


  • SDK updated


  • JDK updated


  • Admob package 3.15.1


I used google admobs sample code which used to work in the past but for 2 days my brain is about to explode.



When I could not implement admob, I tried to use Unity Ads but this time only video's played and again not working banner or rewarded videos.



Is there anyone who is trying to publish a game with admob and have a problem as mine? Can you help me please?



I am also opened for the ideas of better ways to moneterize money other than admob. Which platform do you offer me to use?



Everything was perfect before, what has changed? I can not figure out with new admob package and jdk.



Also I edited my admob cs code like this:



using System;
using UnityEngine;
using GoogleMobileAds.Api;
using System.Collections;

public class AdmobManager : MonoBehaviour

public static AdmobManager Instance;

private BannerView bannerView;
private InterstitialAd interstitial;
private RewardBasedVideoAd rewardBasedVideo;

void Awake()

if (Instance != null)

Destroy(gameObject);

else

Instance = this;
DontDestroyOnLoad(gameObject);



void Start()

MobileAds.Initialize("ca-app-pub-***********************"); // admob game id
RequestBanner();
RequestInterstitial();
RequestShowRewardBasedVideo();

ShowBanner();


private void RequestBanner()

#if UNITY_EDITOR
string adUnitId = "unused";
#elif UNITY_ANDROID
string adUnitId = "ca-app-pub-*************************";
#elif UNITY_IPHONE
string adUnitId = "INSERT_IOS_BANNER_AD_UNIT_ID_HERE";
#else
string adUnitId = "unexpected_platform";
#endif
if (this.bannerView != null)

this.bannerView.Destroy();


// Create a 320x50 banner at the top of the screen.
bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Top);

// Register for ad events.
RegisterDelegateForBanner();

// Load a banner ad.
bannerView.LoadAd(createAdRequest());


private void RequestInterstitial()

#if UNITY_EDITOR
string adUnitId = "unused";
#elif UNITY_ANDROID
string adUnitId = "ca-app-pub-*************************";
#elif UNITY_IPHONE
string adUnitId = "INSERT_IOS_INTERSTITIAL_AD_UNIT_ID_HERE";
#else
string adUnitId = "unexpected_platform";
#endif
// Clean up interstitial ad before creating a new one.
if (this.interstitial != null)

this.interstitial.Destroy();


// Create an interstitial.
interstitial = new InterstitialAd(adUnitId);

// Register for ad events.
RegisterDelegateForInterstitial();

// Load an interstitial ad.
interstitial.LoadAd(createAdRequest());


void RequestShowRewardBasedVideo()

#if UNITY_EDITOR
string adUnitId = "unused";
#elif UNITY_ANDROID
string adUnitId = "ca-app-pub-*************************";
#elif UNITY_IPHONE
string adUnitId = "INSERT_IOS_INTERSTITIAL_AD_UNIT_ID_HERE";
#else
string adUnitId = "unexpected_platform";
#endif
rewardBasedVideo = RewardBasedVideoAd.Instance;

RegisterDelegateForShowRewardedVideo();

rewardBasedVideo.LoadAd(createAdRequest(), adUnitId);


// Returns an ad request with custom ad targeting.
private AdRequest createAdRequest()

return new AdRequest.Builder()
//.AddTestDevice(AdRequest.TestDeviceSimulator)
//.AddTestDevice("")
//.AddKeyword("")
//.SetGender(Gender.Male)
//.SetBirthday(new DateTime(1985, 1, 1))
//.TagForChildDirectedTreatment(false)
//.AddExtra("color_bg", "9B30FF")
.Build();


IEnumerator ShowBannerWhenReady()

while (bannerView == null)

yield return null;

bannerView.Show();


public void ShowBanner()

if (bannerView == null)

RequestBanner();
StartCoroutine(ShowBannerWhenReady());


if (bannerView != null)

StartCoroutine(ShowBannerWhenReady());



IEnumerator ShowInterstitialWhenReady()

while (!interstitial.IsLoaded())

yield return null;


interstitial.Show();


public void ShowInterstitial()

if (!interstitial.IsLoaded())

RequestInterstitial();
StartCoroutine(ShowInterstitialWhenReady());


if (interstitial.IsLoaded())

StartCoroutine(ShowInterstitialWhenReady());



IEnumerator ShowRewardedVideoWhenReady()

while (!rewardBasedVideo.IsLoaded())

yield return null;

rewardBasedVideo.Show();


public void ShowRewardBasedVideo()

if (!rewardBasedVideo.IsLoaded())

RequestShowRewardBasedVideo();
StartCoroutine(ShowRewardedVideoWhenReady());


if (rewardBasedVideo.IsLoaded())

StartCoroutine(ShowRewardedVideoWhenReady());



//-----------------------------------------------------------------------------

void RegisterDelegateForBanner()

bannerView.OnAdLoaded += HandleAdLoaded;
bannerView.OnAdFailedToLoad += HandleAdFailedToLoad;
bannerView.OnAdLoaded += HandleAdOpened;
bannerView.OnAdClosed += HandleAdClosed;
bannerView.OnAdLeavingApplication += HandleAdLeftApplication;


void UnRegisterDelegateForBanner()

bannerView.OnAdLoaded -= HandleAdLoaded;
bannerView.OnAdFailedToLoad -= HandleAdFailedToLoad;
bannerView.OnAdLoaded -= HandleAdOpened;
bannerView.OnAdClosed -= HandleAdClosed;
bannerView.OnAdLeavingApplication -= HandleAdLeftApplication;


void RegisterDelegateForInterstitial()

interstitial.OnAdLoaded += HandleInterstitialLoaded;
interstitial.OnAdFailedToLoad += HandleInterstitialFailedToLoad;
interstitial.OnAdOpening += HandleInterstitialOpened;
interstitial.OnAdClosed += HandleInterstitialClosed;
interstitial.OnAdLeavingApplication += HandleInterstitialLeftApplication;

void UnRegisterDelegateForInterstitial()

interstitial.OnAdLoaded -= HandleInterstitialLoaded;
interstitial.OnAdFailedToLoad -= HandleInterstitialFailedToLoad;
interstitial.OnAdOpening -= HandleInterstitialOpened;
interstitial.OnAdClosed -= HandleInterstitialClosed;
interstitial.OnAdLeavingApplication -= HandleInterstitialLeftApplication;


void RegisterDelegateForShowRewardedVideo()

// RewardBasedVideoAd is a singleton, so handlers should only be registered once.
this.rewardBasedVideo.OnAdLoaded += this.HandleRewardBasedVideoLoaded;
this.rewardBasedVideo.OnAdFailedToLoad += this.HandleRewardBasedVideoFailedToLoad;
this.rewardBasedVideo.OnAdOpening += this.HandleRewardBasedVideoOpened;
this.rewardBasedVideo.OnAdStarted += this.HandleRewardBasedVideoStarted;
this.rewardBasedVideo.OnAdRewarded += this.HandleRewardBasedVideoRewarded;
this.rewardBasedVideo.OnAdClosed += this.HandleRewardBasedVideoClosed;
this.rewardBasedVideo.OnAdLeavingApplication += this.HandleRewardBasedVideoLeftApplication;


void UnRegisterDelegateForShowRewardedVideo()

// RewardBasedVideoAd is a singleton, so handlers should only be registered once.
this.rewardBasedVideo.OnAdLoaded -= this.HandleRewardBasedVideoLoaded;
this.rewardBasedVideo.OnAdFailedToLoad -= this.HandleRewardBasedVideoFailedToLoad;
this.rewardBasedVideo.OnAdOpening -= this.HandleRewardBasedVideoOpened;
this.rewardBasedVideo.OnAdStarted -= this.HandleRewardBasedVideoStarted;
this.rewardBasedVideo.OnAdRewarded -= this.HandleRewardBasedVideoRewarded;
this.rewardBasedVideo.OnAdClosed -= this.HandleRewardBasedVideoClosed;
this.rewardBasedVideo.OnAdLeavingApplication -= this.HandleRewardBasedVideoLeftApplication;


//--------------------------------------------------------------------------
public void HandleAdLoaded(object sender, EventArgs args)

ShowBanner();


public void HandleAdFailedToLoad(object sender, AdFailedToLoadEventArgs args)

UnRegisterDelegateForBanner();
RequestBanner();


public void HandleAdOpened(object sender, EventArgs args)




void HandleAdClosing(object sender, EventArgs args)




public void HandleAdClosed(object sender, EventArgs args)

UnRegisterDelegateForBanner();
RequestBanner();


public void HandleAdLeftApplication(object sender, EventArgs args)




//------------------------------------------------------------

public void HandleInterstitialLoaded(object sender, EventArgs args)




public void HandleInterstitialFailedToLoad(object sender, AdFailedToLoadEventArgs args)

UnRegisterDelegateForInterstitial();
RequestInterstitial();


public void HandleInterstitialOpened(object sender, EventArgs args)




void HandleInterstitialClosing(object sender, EventArgs args)




public void HandleInterstitialClosed(object sender, EventArgs args)

UnRegisterDelegateForInterstitial();
RequestInterstitial();


public void HandleInterstitialLeftApplication(object sender, EventArgs args)




// ------------------------------------------------------------------

private void HandleRewardBasedVideoLeftApplication(object sender, EventArgs e)




private void HandleRewardBasedVideoClosed(object sender, EventArgs e)

UnRegisterDelegateForShowRewardedVideo();
RequestShowRewardBasedVideo();


private void HandleRewardBasedVideoRewarded(object sender, Reward e)

//string type = e.Type;
//double amount = e.Amount;
////Reawrd User here
//print("User rewarded with: " + amount.ToString() + " " + type);

//Debug.Log("Manually Control with DEBUG!!!");


private void HandleRewardBasedVideoStarted(object sender, EventArgs e)




private void HandleRewardBasedVideoOpened(object sender, EventArgs e)




private void HandleRewardBasedVideoFailedToLoad(object sender, AdFailedToLoadEventArgs e)

UnRegisterDelegateForShowRewardedVideo();
RequestShowRewardBasedVideo();


private void HandleRewardBasedVideoLoaded(object sender, EventArgs e)













share|improve this question




























    1















    I have a game completed in unity and I have implemented Admob to my game. But ads are not running. Only, if I open the game and wait without playing, sometimes banner comes top of the screen. I could not find the problem. I switched my Unity from 2018.3.6 to newest version and tried to lower the version to 2017.1.1 but nothing changed. When I export the game and load it into my mobile phone nothing changes. I updated my sdk, jdk etc. I updated admob package to 3.15.1 nothing changed. What could be possibly wrong?
    My system has programs like;



    • Unity 2018.3.6f1


    • SDK updated


    • JDK updated


    • Admob package 3.15.1


    I used google admobs sample code which used to work in the past but for 2 days my brain is about to explode.



    When I could not implement admob, I tried to use Unity Ads but this time only video's played and again not working banner or rewarded videos.



    Is there anyone who is trying to publish a game with admob and have a problem as mine? Can you help me please?



    I am also opened for the ideas of better ways to moneterize money other than admob. Which platform do you offer me to use?



    Everything was perfect before, what has changed? I can not figure out with new admob package and jdk.



    Also I edited my admob cs code like this:



    using System;
    using UnityEngine;
    using GoogleMobileAds.Api;
    using System.Collections;

    public class AdmobManager : MonoBehaviour

    public static AdmobManager Instance;

    private BannerView bannerView;
    private InterstitialAd interstitial;
    private RewardBasedVideoAd rewardBasedVideo;

    void Awake()

    if (Instance != null)

    Destroy(gameObject);

    else

    Instance = this;
    DontDestroyOnLoad(gameObject);



    void Start()

    MobileAds.Initialize("ca-app-pub-***********************"); // admob game id
    RequestBanner();
    RequestInterstitial();
    RequestShowRewardBasedVideo();

    ShowBanner();


    private void RequestBanner()

    #if UNITY_EDITOR
    string adUnitId = "unused";
    #elif UNITY_ANDROID
    string adUnitId = "ca-app-pub-*************************";
    #elif UNITY_IPHONE
    string adUnitId = "INSERT_IOS_BANNER_AD_UNIT_ID_HERE";
    #else
    string adUnitId = "unexpected_platform";
    #endif
    if (this.bannerView != null)

    this.bannerView.Destroy();


    // Create a 320x50 banner at the top of the screen.
    bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Top);

    // Register for ad events.
    RegisterDelegateForBanner();

    // Load a banner ad.
    bannerView.LoadAd(createAdRequest());


    private void RequestInterstitial()

    #if UNITY_EDITOR
    string adUnitId = "unused";
    #elif UNITY_ANDROID
    string adUnitId = "ca-app-pub-*************************";
    #elif UNITY_IPHONE
    string adUnitId = "INSERT_IOS_INTERSTITIAL_AD_UNIT_ID_HERE";
    #else
    string adUnitId = "unexpected_platform";
    #endif
    // Clean up interstitial ad before creating a new one.
    if (this.interstitial != null)

    this.interstitial.Destroy();


    // Create an interstitial.
    interstitial = new InterstitialAd(adUnitId);

    // Register for ad events.
    RegisterDelegateForInterstitial();

    // Load an interstitial ad.
    interstitial.LoadAd(createAdRequest());


    void RequestShowRewardBasedVideo()

    #if UNITY_EDITOR
    string adUnitId = "unused";
    #elif UNITY_ANDROID
    string adUnitId = "ca-app-pub-*************************";
    #elif UNITY_IPHONE
    string adUnitId = "INSERT_IOS_INTERSTITIAL_AD_UNIT_ID_HERE";
    #else
    string adUnitId = "unexpected_platform";
    #endif
    rewardBasedVideo = RewardBasedVideoAd.Instance;

    RegisterDelegateForShowRewardedVideo();

    rewardBasedVideo.LoadAd(createAdRequest(), adUnitId);


    // Returns an ad request with custom ad targeting.
    private AdRequest createAdRequest()

    return new AdRequest.Builder()
    //.AddTestDevice(AdRequest.TestDeviceSimulator)
    //.AddTestDevice("")
    //.AddKeyword("")
    //.SetGender(Gender.Male)
    //.SetBirthday(new DateTime(1985, 1, 1))
    //.TagForChildDirectedTreatment(false)
    //.AddExtra("color_bg", "9B30FF")
    .Build();


    IEnumerator ShowBannerWhenReady()

    while (bannerView == null)

    yield return null;

    bannerView.Show();


    public void ShowBanner()

    if (bannerView == null)

    RequestBanner();
    StartCoroutine(ShowBannerWhenReady());


    if (bannerView != null)

    StartCoroutine(ShowBannerWhenReady());



    IEnumerator ShowInterstitialWhenReady()

    while (!interstitial.IsLoaded())

    yield return null;


    interstitial.Show();


    public void ShowInterstitial()

    if (!interstitial.IsLoaded())

    RequestInterstitial();
    StartCoroutine(ShowInterstitialWhenReady());


    if (interstitial.IsLoaded())

    StartCoroutine(ShowInterstitialWhenReady());



    IEnumerator ShowRewardedVideoWhenReady()

    while (!rewardBasedVideo.IsLoaded())

    yield return null;

    rewardBasedVideo.Show();


    public void ShowRewardBasedVideo()

    if (!rewardBasedVideo.IsLoaded())

    RequestShowRewardBasedVideo();
    StartCoroutine(ShowRewardedVideoWhenReady());


    if (rewardBasedVideo.IsLoaded())

    StartCoroutine(ShowRewardedVideoWhenReady());



    //-----------------------------------------------------------------------------

    void RegisterDelegateForBanner()

    bannerView.OnAdLoaded += HandleAdLoaded;
    bannerView.OnAdFailedToLoad += HandleAdFailedToLoad;
    bannerView.OnAdLoaded += HandleAdOpened;
    bannerView.OnAdClosed += HandleAdClosed;
    bannerView.OnAdLeavingApplication += HandleAdLeftApplication;


    void UnRegisterDelegateForBanner()

    bannerView.OnAdLoaded -= HandleAdLoaded;
    bannerView.OnAdFailedToLoad -= HandleAdFailedToLoad;
    bannerView.OnAdLoaded -= HandleAdOpened;
    bannerView.OnAdClosed -= HandleAdClosed;
    bannerView.OnAdLeavingApplication -= HandleAdLeftApplication;


    void RegisterDelegateForInterstitial()

    interstitial.OnAdLoaded += HandleInterstitialLoaded;
    interstitial.OnAdFailedToLoad += HandleInterstitialFailedToLoad;
    interstitial.OnAdOpening += HandleInterstitialOpened;
    interstitial.OnAdClosed += HandleInterstitialClosed;
    interstitial.OnAdLeavingApplication += HandleInterstitialLeftApplication;

    void UnRegisterDelegateForInterstitial()

    interstitial.OnAdLoaded -= HandleInterstitialLoaded;
    interstitial.OnAdFailedToLoad -= HandleInterstitialFailedToLoad;
    interstitial.OnAdOpening -= HandleInterstitialOpened;
    interstitial.OnAdClosed -= HandleInterstitialClosed;
    interstitial.OnAdLeavingApplication -= HandleInterstitialLeftApplication;


    void RegisterDelegateForShowRewardedVideo()

    // RewardBasedVideoAd is a singleton, so handlers should only be registered once.
    this.rewardBasedVideo.OnAdLoaded += this.HandleRewardBasedVideoLoaded;
    this.rewardBasedVideo.OnAdFailedToLoad += this.HandleRewardBasedVideoFailedToLoad;
    this.rewardBasedVideo.OnAdOpening += this.HandleRewardBasedVideoOpened;
    this.rewardBasedVideo.OnAdStarted += this.HandleRewardBasedVideoStarted;
    this.rewardBasedVideo.OnAdRewarded += this.HandleRewardBasedVideoRewarded;
    this.rewardBasedVideo.OnAdClosed += this.HandleRewardBasedVideoClosed;
    this.rewardBasedVideo.OnAdLeavingApplication += this.HandleRewardBasedVideoLeftApplication;


    void UnRegisterDelegateForShowRewardedVideo()

    // RewardBasedVideoAd is a singleton, so handlers should only be registered once.
    this.rewardBasedVideo.OnAdLoaded -= this.HandleRewardBasedVideoLoaded;
    this.rewardBasedVideo.OnAdFailedToLoad -= this.HandleRewardBasedVideoFailedToLoad;
    this.rewardBasedVideo.OnAdOpening -= this.HandleRewardBasedVideoOpened;
    this.rewardBasedVideo.OnAdStarted -= this.HandleRewardBasedVideoStarted;
    this.rewardBasedVideo.OnAdRewarded -= this.HandleRewardBasedVideoRewarded;
    this.rewardBasedVideo.OnAdClosed -= this.HandleRewardBasedVideoClosed;
    this.rewardBasedVideo.OnAdLeavingApplication -= this.HandleRewardBasedVideoLeftApplication;


    //--------------------------------------------------------------------------
    public void HandleAdLoaded(object sender, EventArgs args)

    ShowBanner();


    public void HandleAdFailedToLoad(object sender, AdFailedToLoadEventArgs args)

    UnRegisterDelegateForBanner();
    RequestBanner();


    public void HandleAdOpened(object sender, EventArgs args)




    void HandleAdClosing(object sender, EventArgs args)




    public void HandleAdClosed(object sender, EventArgs args)

    UnRegisterDelegateForBanner();
    RequestBanner();


    public void HandleAdLeftApplication(object sender, EventArgs args)




    //------------------------------------------------------------

    public void HandleInterstitialLoaded(object sender, EventArgs args)




    public void HandleInterstitialFailedToLoad(object sender, AdFailedToLoadEventArgs args)

    UnRegisterDelegateForInterstitial();
    RequestInterstitial();


    public void HandleInterstitialOpened(object sender, EventArgs args)




    void HandleInterstitialClosing(object sender, EventArgs args)




    public void HandleInterstitialClosed(object sender, EventArgs args)

    UnRegisterDelegateForInterstitial();
    RequestInterstitial();


    public void HandleInterstitialLeftApplication(object sender, EventArgs args)




    // ------------------------------------------------------------------

    private void HandleRewardBasedVideoLeftApplication(object sender, EventArgs e)




    private void HandleRewardBasedVideoClosed(object sender, EventArgs e)

    UnRegisterDelegateForShowRewardedVideo();
    RequestShowRewardBasedVideo();


    private void HandleRewardBasedVideoRewarded(object sender, Reward e)

    //string type = e.Type;
    //double amount = e.Amount;
    ////Reawrd User here
    //print("User rewarded with: " + amount.ToString() + " " + type);

    //Debug.Log("Manually Control with DEBUG!!!");


    private void HandleRewardBasedVideoStarted(object sender, EventArgs e)




    private void HandleRewardBasedVideoOpened(object sender, EventArgs e)




    private void HandleRewardBasedVideoFailedToLoad(object sender, AdFailedToLoadEventArgs e)

    UnRegisterDelegateForShowRewardedVideo();
    RequestShowRewardBasedVideo();


    private void HandleRewardBasedVideoLoaded(object sender, EventArgs e)













    share|improve this question


























      1












      1








      1


      1






      I have a game completed in unity and I have implemented Admob to my game. But ads are not running. Only, if I open the game and wait without playing, sometimes banner comes top of the screen. I could not find the problem. I switched my Unity from 2018.3.6 to newest version and tried to lower the version to 2017.1.1 but nothing changed. When I export the game and load it into my mobile phone nothing changes. I updated my sdk, jdk etc. I updated admob package to 3.15.1 nothing changed. What could be possibly wrong?
      My system has programs like;



      • Unity 2018.3.6f1


      • SDK updated


      • JDK updated


      • Admob package 3.15.1


      I used google admobs sample code which used to work in the past but for 2 days my brain is about to explode.



      When I could not implement admob, I tried to use Unity Ads but this time only video's played and again not working banner or rewarded videos.



      Is there anyone who is trying to publish a game with admob and have a problem as mine? Can you help me please?



      I am also opened for the ideas of better ways to moneterize money other than admob. Which platform do you offer me to use?



      Everything was perfect before, what has changed? I can not figure out with new admob package and jdk.



      Also I edited my admob cs code like this:



      using System;
      using UnityEngine;
      using GoogleMobileAds.Api;
      using System.Collections;

      public class AdmobManager : MonoBehaviour

      public static AdmobManager Instance;

      private BannerView bannerView;
      private InterstitialAd interstitial;
      private RewardBasedVideoAd rewardBasedVideo;

      void Awake()

      if (Instance != null)

      Destroy(gameObject);

      else

      Instance = this;
      DontDestroyOnLoad(gameObject);



      void Start()

      MobileAds.Initialize("ca-app-pub-***********************"); // admob game id
      RequestBanner();
      RequestInterstitial();
      RequestShowRewardBasedVideo();

      ShowBanner();


      private void RequestBanner()

      #if UNITY_EDITOR
      string adUnitId = "unused";
      #elif UNITY_ANDROID
      string adUnitId = "ca-app-pub-*************************";
      #elif UNITY_IPHONE
      string adUnitId = "INSERT_IOS_BANNER_AD_UNIT_ID_HERE";
      #else
      string adUnitId = "unexpected_platform";
      #endif
      if (this.bannerView != null)

      this.bannerView.Destroy();


      // Create a 320x50 banner at the top of the screen.
      bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Top);

      // Register for ad events.
      RegisterDelegateForBanner();

      // Load a banner ad.
      bannerView.LoadAd(createAdRequest());


      private void RequestInterstitial()

      #if UNITY_EDITOR
      string adUnitId = "unused";
      #elif UNITY_ANDROID
      string adUnitId = "ca-app-pub-*************************";
      #elif UNITY_IPHONE
      string adUnitId = "INSERT_IOS_INTERSTITIAL_AD_UNIT_ID_HERE";
      #else
      string adUnitId = "unexpected_platform";
      #endif
      // Clean up interstitial ad before creating a new one.
      if (this.interstitial != null)

      this.interstitial.Destroy();


      // Create an interstitial.
      interstitial = new InterstitialAd(adUnitId);

      // Register for ad events.
      RegisterDelegateForInterstitial();

      // Load an interstitial ad.
      interstitial.LoadAd(createAdRequest());


      void RequestShowRewardBasedVideo()

      #if UNITY_EDITOR
      string adUnitId = "unused";
      #elif UNITY_ANDROID
      string adUnitId = "ca-app-pub-*************************";
      #elif UNITY_IPHONE
      string adUnitId = "INSERT_IOS_INTERSTITIAL_AD_UNIT_ID_HERE";
      #else
      string adUnitId = "unexpected_platform";
      #endif
      rewardBasedVideo = RewardBasedVideoAd.Instance;

      RegisterDelegateForShowRewardedVideo();

      rewardBasedVideo.LoadAd(createAdRequest(), adUnitId);


      // Returns an ad request with custom ad targeting.
      private AdRequest createAdRequest()

      return new AdRequest.Builder()
      //.AddTestDevice(AdRequest.TestDeviceSimulator)
      //.AddTestDevice("")
      //.AddKeyword("")
      //.SetGender(Gender.Male)
      //.SetBirthday(new DateTime(1985, 1, 1))
      //.TagForChildDirectedTreatment(false)
      //.AddExtra("color_bg", "9B30FF")
      .Build();


      IEnumerator ShowBannerWhenReady()

      while (bannerView == null)

      yield return null;

      bannerView.Show();


      public void ShowBanner()

      if (bannerView == null)

      RequestBanner();
      StartCoroutine(ShowBannerWhenReady());


      if (bannerView != null)

      StartCoroutine(ShowBannerWhenReady());



      IEnumerator ShowInterstitialWhenReady()

      while (!interstitial.IsLoaded())

      yield return null;


      interstitial.Show();


      public void ShowInterstitial()

      if (!interstitial.IsLoaded())

      RequestInterstitial();
      StartCoroutine(ShowInterstitialWhenReady());


      if (interstitial.IsLoaded())

      StartCoroutine(ShowInterstitialWhenReady());



      IEnumerator ShowRewardedVideoWhenReady()

      while (!rewardBasedVideo.IsLoaded())

      yield return null;

      rewardBasedVideo.Show();


      public void ShowRewardBasedVideo()

      if (!rewardBasedVideo.IsLoaded())

      RequestShowRewardBasedVideo();
      StartCoroutine(ShowRewardedVideoWhenReady());


      if (rewardBasedVideo.IsLoaded())

      StartCoroutine(ShowRewardedVideoWhenReady());



      //-----------------------------------------------------------------------------

      void RegisterDelegateForBanner()

      bannerView.OnAdLoaded += HandleAdLoaded;
      bannerView.OnAdFailedToLoad += HandleAdFailedToLoad;
      bannerView.OnAdLoaded += HandleAdOpened;
      bannerView.OnAdClosed += HandleAdClosed;
      bannerView.OnAdLeavingApplication += HandleAdLeftApplication;


      void UnRegisterDelegateForBanner()

      bannerView.OnAdLoaded -= HandleAdLoaded;
      bannerView.OnAdFailedToLoad -= HandleAdFailedToLoad;
      bannerView.OnAdLoaded -= HandleAdOpened;
      bannerView.OnAdClosed -= HandleAdClosed;
      bannerView.OnAdLeavingApplication -= HandleAdLeftApplication;


      void RegisterDelegateForInterstitial()

      interstitial.OnAdLoaded += HandleInterstitialLoaded;
      interstitial.OnAdFailedToLoad += HandleInterstitialFailedToLoad;
      interstitial.OnAdOpening += HandleInterstitialOpened;
      interstitial.OnAdClosed += HandleInterstitialClosed;
      interstitial.OnAdLeavingApplication += HandleInterstitialLeftApplication;

      void UnRegisterDelegateForInterstitial()

      interstitial.OnAdLoaded -= HandleInterstitialLoaded;
      interstitial.OnAdFailedToLoad -= HandleInterstitialFailedToLoad;
      interstitial.OnAdOpening -= HandleInterstitialOpened;
      interstitial.OnAdClosed -= HandleInterstitialClosed;
      interstitial.OnAdLeavingApplication -= HandleInterstitialLeftApplication;


      void RegisterDelegateForShowRewardedVideo()

      // RewardBasedVideoAd is a singleton, so handlers should only be registered once.
      this.rewardBasedVideo.OnAdLoaded += this.HandleRewardBasedVideoLoaded;
      this.rewardBasedVideo.OnAdFailedToLoad += this.HandleRewardBasedVideoFailedToLoad;
      this.rewardBasedVideo.OnAdOpening += this.HandleRewardBasedVideoOpened;
      this.rewardBasedVideo.OnAdStarted += this.HandleRewardBasedVideoStarted;
      this.rewardBasedVideo.OnAdRewarded += this.HandleRewardBasedVideoRewarded;
      this.rewardBasedVideo.OnAdClosed += this.HandleRewardBasedVideoClosed;
      this.rewardBasedVideo.OnAdLeavingApplication += this.HandleRewardBasedVideoLeftApplication;


      void UnRegisterDelegateForShowRewardedVideo()

      // RewardBasedVideoAd is a singleton, so handlers should only be registered once.
      this.rewardBasedVideo.OnAdLoaded -= this.HandleRewardBasedVideoLoaded;
      this.rewardBasedVideo.OnAdFailedToLoad -= this.HandleRewardBasedVideoFailedToLoad;
      this.rewardBasedVideo.OnAdOpening -= this.HandleRewardBasedVideoOpened;
      this.rewardBasedVideo.OnAdStarted -= this.HandleRewardBasedVideoStarted;
      this.rewardBasedVideo.OnAdRewarded -= this.HandleRewardBasedVideoRewarded;
      this.rewardBasedVideo.OnAdClosed -= this.HandleRewardBasedVideoClosed;
      this.rewardBasedVideo.OnAdLeavingApplication -= this.HandleRewardBasedVideoLeftApplication;


      //--------------------------------------------------------------------------
      public void HandleAdLoaded(object sender, EventArgs args)

      ShowBanner();


      public void HandleAdFailedToLoad(object sender, AdFailedToLoadEventArgs args)

      UnRegisterDelegateForBanner();
      RequestBanner();


      public void HandleAdOpened(object sender, EventArgs args)




      void HandleAdClosing(object sender, EventArgs args)




      public void HandleAdClosed(object sender, EventArgs args)

      UnRegisterDelegateForBanner();
      RequestBanner();


      public void HandleAdLeftApplication(object sender, EventArgs args)




      //------------------------------------------------------------

      public void HandleInterstitialLoaded(object sender, EventArgs args)




      public void HandleInterstitialFailedToLoad(object sender, AdFailedToLoadEventArgs args)

      UnRegisterDelegateForInterstitial();
      RequestInterstitial();


      public void HandleInterstitialOpened(object sender, EventArgs args)




      void HandleInterstitialClosing(object sender, EventArgs args)




      public void HandleInterstitialClosed(object sender, EventArgs args)

      UnRegisterDelegateForInterstitial();
      RequestInterstitial();


      public void HandleInterstitialLeftApplication(object sender, EventArgs args)




      // ------------------------------------------------------------------

      private void HandleRewardBasedVideoLeftApplication(object sender, EventArgs e)




      private void HandleRewardBasedVideoClosed(object sender, EventArgs e)

      UnRegisterDelegateForShowRewardedVideo();
      RequestShowRewardBasedVideo();


      private void HandleRewardBasedVideoRewarded(object sender, Reward e)

      //string type = e.Type;
      //double amount = e.Amount;
      ////Reawrd User here
      //print("User rewarded with: " + amount.ToString() + " " + type);

      //Debug.Log("Manually Control with DEBUG!!!");


      private void HandleRewardBasedVideoStarted(object sender, EventArgs e)




      private void HandleRewardBasedVideoOpened(object sender, EventArgs e)




      private void HandleRewardBasedVideoFailedToLoad(object sender, AdFailedToLoadEventArgs e)

      UnRegisterDelegateForShowRewardedVideo();
      RequestShowRewardBasedVideo();


      private void HandleRewardBasedVideoLoaded(object sender, EventArgs e)













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      I have a game completed in unity and I have implemented Admob to my game. But ads are not running. Only, if I open the game and wait without playing, sometimes banner comes top of the screen. I could not find the problem. I switched my Unity from 2018.3.6 to newest version and tried to lower the version to 2017.1.1 but nothing changed. When I export the game and load it into my mobile phone nothing changes. I updated my sdk, jdk etc. I updated admob package to 3.15.1 nothing changed. What could be possibly wrong?
      My system has programs like;



      • Unity 2018.3.6f1


      • SDK updated


      • JDK updated


      • Admob package 3.15.1


      I used google admobs sample code which used to work in the past but for 2 days my brain is about to explode.



      When I could not implement admob, I tried to use Unity Ads but this time only video's played and again not working banner or rewarded videos.



      Is there anyone who is trying to publish a game with admob and have a problem as mine? Can you help me please?



      I am also opened for the ideas of better ways to moneterize money other than admob. Which platform do you offer me to use?



      Everything was perfect before, what has changed? I can not figure out with new admob package and jdk.



      Also I edited my admob cs code like this:



      using System;
      using UnityEngine;
      using GoogleMobileAds.Api;
      using System.Collections;

      public class AdmobManager : MonoBehaviour

      public static AdmobManager Instance;

      private BannerView bannerView;
      private InterstitialAd interstitial;
      private RewardBasedVideoAd rewardBasedVideo;

      void Awake()

      if (Instance != null)

      Destroy(gameObject);

      else

      Instance = this;
      DontDestroyOnLoad(gameObject);



      void Start()

      MobileAds.Initialize("ca-app-pub-***********************"); // admob game id
      RequestBanner();
      RequestInterstitial();
      RequestShowRewardBasedVideo();

      ShowBanner();


      private void RequestBanner()

      #if UNITY_EDITOR
      string adUnitId = "unused";
      #elif UNITY_ANDROID
      string adUnitId = "ca-app-pub-*************************";
      #elif UNITY_IPHONE
      string adUnitId = "INSERT_IOS_BANNER_AD_UNIT_ID_HERE";
      #else
      string adUnitId = "unexpected_platform";
      #endif
      if (this.bannerView != null)

      this.bannerView.Destroy();


      // Create a 320x50 banner at the top of the screen.
      bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Top);

      // Register for ad events.
      RegisterDelegateForBanner();

      // Load a banner ad.
      bannerView.LoadAd(createAdRequest());


      private void RequestInterstitial()

      #if UNITY_EDITOR
      string adUnitId = "unused";
      #elif UNITY_ANDROID
      string adUnitId = "ca-app-pub-*************************";
      #elif UNITY_IPHONE
      string adUnitId = "INSERT_IOS_INTERSTITIAL_AD_UNIT_ID_HERE";
      #else
      string adUnitId = "unexpected_platform";
      #endif
      // Clean up interstitial ad before creating a new one.
      if (this.interstitial != null)

      this.interstitial.Destroy();


      // Create an interstitial.
      interstitial = new InterstitialAd(adUnitId);

      // Register for ad events.
      RegisterDelegateForInterstitial();

      // Load an interstitial ad.
      interstitial.LoadAd(createAdRequest());


      void RequestShowRewardBasedVideo()

      #if UNITY_EDITOR
      string adUnitId = "unused";
      #elif UNITY_ANDROID
      string adUnitId = "ca-app-pub-*************************";
      #elif UNITY_IPHONE
      string adUnitId = "INSERT_IOS_INTERSTITIAL_AD_UNIT_ID_HERE";
      #else
      string adUnitId = "unexpected_platform";
      #endif
      rewardBasedVideo = RewardBasedVideoAd.Instance;

      RegisterDelegateForShowRewardedVideo();

      rewardBasedVideo.LoadAd(createAdRequest(), adUnitId);


      // Returns an ad request with custom ad targeting.
      private AdRequest createAdRequest()

      return new AdRequest.Builder()
      //.AddTestDevice(AdRequest.TestDeviceSimulator)
      //.AddTestDevice("")
      //.AddKeyword("")
      //.SetGender(Gender.Male)
      //.SetBirthday(new DateTime(1985, 1, 1))
      //.TagForChildDirectedTreatment(false)
      //.AddExtra("color_bg", "9B30FF")
      .Build();


      IEnumerator ShowBannerWhenReady()

      while (bannerView == null)

      yield return null;

      bannerView.Show();


      public void ShowBanner()

      if (bannerView == null)

      RequestBanner();
      StartCoroutine(ShowBannerWhenReady());


      if (bannerView != null)

      StartCoroutine(ShowBannerWhenReady());



      IEnumerator ShowInterstitialWhenReady()

      while (!interstitial.IsLoaded())

      yield return null;


      interstitial.Show();


      public void ShowInterstitial()

      if (!interstitial.IsLoaded())

      RequestInterstitial();
      StartCoroutine(ShowInterstitialWhenReady());


      if (interstitial.IsLoaded())

      StartCoroutine(ShowInterstitialWhenReady());



      IEnumerator ShowRewardedVideoWhenReady()

      while (!rewardBasedVideo.IsLoaded())

      yield return null;

      rewardBasedVideo.Show();


      public void ShowRewardBasedVideo()

      if (!rewardBasedVideo.IsLoaded())

      RequestShowRewardBasedVideo();
      StartCoroutine(ShowRewardedVideoWhenReady());


      if (rewardBasedVideo.IsLoaded())

      StartCoroutine(ShowRewardedVideoWhenReady());



      //-----------------------------------------------------------------------------

      void RegisterDelegateForBanner()

      bannerView.OnAdLoaded += HandleAdLoaded;
      bannerView.OnAdFailedToLoad += HandleAdFailedToLoad;
      bannerView.OnAdLoaded += HandleAdOpened;
      bannerView.OnAdClosed += HandleAdClosed;
      bannerView.OnAdLeavingApplication += HandleAdLeftApplication;


      void UnRegisterDelegateForBanner()

      bannerView.OnAdLoaded -= HandleAdLoaded;
      bannerView.OnAdFailedToLoad -= HandleAdFailedToLoad;
      bannerView.OnAdLoaded -= HandleAdOpened;
      bannerView.OnAdClosed -= HandleAdClosed;
      bannerView.OnAdLeavingApplication -= HandleAdLeftApplication;


      void RegisterDelegateForInterstitial()

      interstitial.OnAdLoaded += HandleInterstitialLoaded;
      interstitial.OnAdFailedToLoad += HandleInterstitialFailedToLoad;
      interstitial.OnAdOpening += HandleInterstitialOpened;
      interstitial.OnAdClosed += HandleInterstitialClosed;
      interstitial.OnAdLeavingApplication += HandleInterstitialLeftApplication;

      void UnRegisterDelegateForInterstitial()

      interstitial.OnAdLoaded -= HandleInterstitialLoaded;
      interstitial.OnAdFailedToLoad -= HandleInterstitialFailedToLoad;
      interstitial.OnAdOpening -= HandleInterstitialOpened;
      interstitial.OnAdClosed -= HandleInterstitialClosed;
      interstitial.OnAdLeavingApplication -= HandleInterstitialLeftApplication;


      void RegisterDelegateForShowRewardedVideo()

      // RewardBasedVideoAd is a singleton, so handlers should only be registered once.
      this.rewardBasedVideo.OnAdLoaded += this.HandleRewardBasedVideoLoaded;
      this.rewardBasedVideo.OnAdFailedToLoad += this.HandleRewardBasedVideoFailedToLoad;
      this.rewardBasedVideo.OnAdOpening += this.HandleRewardBasedVideoOpened;
      this.rewardBasedVideo.OnAdStarted += this.HandleRewardBasedVideoStarted;
      this.rewardBasedVideo.OnAdRewarded += this.HandleRewardBasedVideoRewarded;
      this.rewardBasedVideo.OnAdClosed += this.HandleRewardBasedVideoClosed;
      this.rewardBasedVideo.OnAdLeavingApplication += this.HandleRewardBasedVideoLeftApplication;


      void UnRegisterDelegateForShowRewardedVideo()

      // RewardBasedVideoAd is a singleton, so handlers should only be registered once.
      this.rewardBasedVideo.OnAdLoaded -= this.HandleRewardBasedVideoLoaded;
      this.rewardBasedVideo.OnAdFailedToLoad -= this.HandleRewardBasedVideoFailedToLoad;
      this.rewardBasedVideo.OnAdOpening -= this.HandleRewardBasedVideoOpened;
      this.rewardBasedVideo.OnAdStarted -= this.HandleRewardBasedVideoStarted;
      this.rewardBasedVideo.OnAdRewarded -= this.HandleRewardBasedVideoRewarded;
      this.rewardBasedVideo.OnAdClosed -= this.HandleRewardBasedVideoClosed;
      this.rewardBasedVideo.OnAdLeavingApplication -= this.HandleRewardBasedVideoLeftApplication;


      //--------------------------------------------------------------------------
      public void HandleAdLoaded(object sender, EventArgs args)

      ShowBanner();


      public void HandleAdFailedToLoad(object sender, AdFailedToLoadEventArgs args)

      UnRegisterDelegateForBanner();
      RequestBanner();


      public void HandleAdOpened(object sender, EventArgs args)




      void HandleAdClosing(object sender, EventArgs args)




      public void HandleAdClosed(object sender, EventArgs args)

      UnRegisterDelegateForBanner();
      RequestBanner();


      public void HandleAdLeftApplication(object sender, EventArgs args)




      //------------------------------------------------------------

      public void HandleInterstitialLoaded(object sender, EventArgs args)




      public void HandleInterstitialFailedToLoad(object sender, AdFailedToLoadEventArgs args)

      UnRegisterDelegateForInterstitial();
      RequestInterstitial();


      public void HandleInterstitialOpened(object sender, EventArgs args)




      void HandleInterstitialClosing(object sender, EventArgs args)




      public void HandleInterstitialClosed(object sender, EventArgs args)

      UnRegisterDelegateForInterstitial();
      RequestInterstitial();


      public void HandleInterstitialLeftApplication(object sender, EventArgs args)




      // ------------------------------------------------------------------

      private void HandleRewardBasedVideoLeftApplication(object sender, EventArgs e)




      private void HandleRewardBasedVideoClosed(object sender, EventArgs e)

      UnRegisterDelegateForShowRewardedVideo();
      RequestShowRewardBasedVideo();


      private void HandleRewardBasedVideoRewarded(object sender, Reward e)

      //string type = e.Type;
      //double amount = e.Amount;
      ////Reawrd User here
      //print("User rewarded with: " + amount.ToString() + " " + type);

      //Debug.Log("Manually Control with DEBUG!!!");


      private void HandleRewardBasedVideoStarted(object sender, EventArgs e)




      private void HandleRewardBasedVideoOpened(object sender, EventArgs e)




      private void HandleRewardBasedVideoFailedToLoad(object sender, AdFailedToLoadEventArgs e)

      UnRegisterDelegateForShowRewardedVideo();
      RequestShowRewardBasedVideo();


      private void HandleRewardBasedVideoLoaded(object sender, EventArgs e)










      c# unity3d admob






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      edited Mar 17 at 17:53







      silkworm

















      asked Mar 2 at 1:55









      silkwormsilkworm

      184




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