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How to load a specific sprite and animation controller from my resources folder in Unity?
2019 Community Moderator ElectionProper use of the IDisposable interfaceHow do I update the GUI from another thread?IEnumerable vs List - What to Use? How do they work?Call one constructor from anotherWriting to output window of Visual Studio?Error - Unable to access the IIS metabaseWhy not inherit from List<T>?Unity 5.2 - Animate SpriteUnity — 2d platformer sprite animation in different positionUnity 2D animations how to animate many sprites?
Do you guys have any idea on how I can replace my current sprite with another? I tried to use Resources.Load() but it does not do anything else than blocking my animation.
I am currently doing it like this:
firebug.GetComponent<SpriteRenderer>().sprite = Resources.Load("Firebug Idle/Firebug Idle.png") as Sprite;
c# unity3d resources
add a comment |
Do you guys have any idea on how I can replace my current sprite with another? I tried to use Resources.Load() but it does not do anything else than blocking my animation.
I am currently doing it like this:
firebug.GetComponent<SpriteRenderer>().sprite = Resources.Load("Firebug Idle/Firebug Idle.png") as Sprite;
c# unity3d resources
add a comment |
Do you guys have any idea on how I can replace my current sprite with another? I tried to use Resources.Load() but it does not do anything else than blocking my animation.
I am currently doing it like this:
firebug.GetComponent<SpriteRenderer>().sprite = Resources.Load("Firebug Idle/Firebug Idle.png") as Sprite;
c# unity3d resources
Do you guys have any idea on how I can replace my current sprite with another? I tried to use Resources.Load() but it does not do anything else than blocking my animation.
I am currently doing it like this:
firebug.GetComponent<SpriteRenderer>().sprite = Resources.Load("Firebug Idle/Firebug Idle.png") as Sprite;
c# unity3d resources
c# unity3d resources
asked Mar 7 at 15:40
stefanp1999stefanp1999
225
225
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
Please remove Extension from file path
firebug.GetComponent<SpriteRenderer>().sprite = Resources.Load("Firebug Idle/Firebug Idle") as Sprite;
Thanks, it worked! But I have a question. Is this a thing from the newer versions, because every tutorial I saw had the extension?
– stefanp1999
Mar 7 at 16:14
Please check Unity API docs.unity3d.com/ScriptReference/Resources.Load.html
– Jasil
Mar 7 at 16:15
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Please remove Extension from file path
firebug.GetComponent<SpriteRenderer>().sprite = Resources.Load("Firebug Idle/Firebug Idle") as Sprite;
Thanks, it worked! But I have a question. Is this a thing from the newer versions, because every tutorial I saw had the extension?
– stefanp1999
Mar 7 at 16:14
Please check Unity API docs.unity3d.com/ScriptReference/Resources.Load.html
– Jasil
Mar 7 at 16:15
add a comment |
Please remove Extension from file path
firebug.GetComponent<SpriteRenderer>().sprite = Resources.Load("Firebug Idle/Firebug Idle") as Sprite;
Thanks, it worked! But I have a question. Is this a thing from the newer versions, because every tutorial I saw had the extension?
– stefanp1999
Mar 7 at 16:14
Please check Unity API docs.unity3d.com/ScriptReference/Resources.Load.html
– Jasil
Mar 7 at 16:15
add a comment |
Please remove Extension from file path
firebug.GetComponent<SpriteRenderer>().sprite = Resources.Load("Firebug Idle/Firebug Idle") as Sprite;
Please remove Extension from file path
firebug.GetComponent<SpriteRenderer>().sprite = Resources.Load("Firebug Idle/Firebug Idle") as Sprite;
answered Mar 7 at 16:05
JasilJasil
1244
1244
Thanks, it worked! But I have a question. Is this a thing from the newer versions, because every tutorial I saw had the extension?
– stefanp1999
Mar 7 at 16:14
Please check Unity API docs.unity3d.com/ScriptReference/Resources.Load.html
– Jasil
Mar 7 at 16:15
add a comment |
Thanks, it worked! But I have a question. Is this a thing from the newer versions, because every tutorial I saw had the extension?
– stefanp1999
Mar 7 at 16:14
Please check Unity API docs.unity3d.com/ScriptReference/Resources.Load.html
– Jasil
Mar 7 at 16:15
Thanks, it worked! But I have a question. Is this a thing from the newer versions, because every tutorial I saw had the extension?
– stefanp1999
Mar 7 at 16:14
Thanks, it worked! But I have a question. Is this a thing from the newer versions, because every tutorial I saw had the extension?
– stefanp1999
Mar 7 at 16:14
Please check Unity API docs.unity3d.com/ScriptReference/Resources.Load.html
– Jasil
Mar 7 at 16:15
Please check Unity API docs.unity3d.com/ScriptReference/Resources.Load.html
– Jasil
Mar 7 at 16:15
add a comment |
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