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How to load a specific sprite and animation controller from my resources folder in Unity?



2019 Community Moderator ElectionProper use of the IDisposable interfaceHow do I update the GUI from another thread?IEnumerable vs List - What to Use? How do they work?Call one constructor from anotherWriting to output window of Visual Studio?Error - Unable to access the IIS metabaseWhy not inherit from List<T>?Unity 5.2 - Animate SpriteUnity — 2d platformer sprite animation in different positionUnity 2D animations how to animate many sprites?










0















Do you guys have any idea on how I can replace my current sprite with another? I tried to use Resources.Load() but it does not do anything else than blocking my animation.
I am currently doing it like this:



firebug.GetComponent<SpriteRenderer>().sprite = Resources.Load("Firebug Idle/Firebug Idle.png") as Sprite;









share|improve this question


























    0















    Do you guys have any idea on how I can replace my current sprite with another? I tried to use Resources.Load() but it does not do anything else than blocking my animation.
    I am currently doing it like this:



    firebug.GetComponent<SpriteRenderer>().sprite = Resources.Load("Firebug Idle/Firebug Idle.png") as Sprite;









    share|improve this question
























      0












      0








      0








      Do you guys have any idea on how I can replace my current sprite with another? I tried to use Resources.Load() but it does not do anything else than blocking my animation.
      I am currently doing it like this:



      firebug.GetComponent<SpriteRenderer>().sprite = Resources.Load("Firebug Idle/Firebug Idle.png") as Sprite;









      share|improve this question














      Do you guys have any idea on how I can replace my current sprite with another? I tried to use Resources.Load() but it does not do anything else than blocking my animation.
      I am currently doing it like this:



      firebug.GetComponent<SpriteRenderer>().sprite = Resources.Load("Firebug Idle/Firebug Idle.png") as Sprite;






      c# unity3d resources






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 7 at 15:40









      stefanp1999stefanp1999

      225




      225






















          1 Answer
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          0














          Please remove Extension from file path



          firebug.GetComponent<SpriteRenderer>().sprite = Resources.Load("Firebug Idle/Firebug Idle") as Sprite;





          share|improve this answer























          • Thanks, it worked! But I have a question. Is this a thing from the newer versions, because every tutorial I saw had the extension?

            – stefanp1999
            Mar 7 at 16:14











          • Please check Unity API docs.unity3d.com/ScriptReference/Resources.Load.html

            – Jasil
            Mar 7 at 16:15











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          1 Answer
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          active

          oldest

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          0














          Please remove Extension from file path



          firebug.GetComponent<SpriteRenderer>().sprite = Resources.Load("Firebug Idle/Firebug Idle") as Sprite;





          share|improve this answer























          • Thanks, it worked! But I have a question. Is this a thing from the newer versions, because every tutorial I saw had the extension?

            – stefanp1999
            Mar 7 at 16:14











          • Please check Unity API docs.unity3d.com/ScriptReference/Resources.Load.html

            – Jasil
            Mar 7 at 16:15
















          0














          Please remove Extension from file path



          firebug.GetComponent<SpriteRenderer>().sprite = Resources.Load("Firebug Idle/Firebug Idle") as Sprite;





          share|improve this answer























          • Thanks, it worked! But I have a question. Is this a thing from the newer versions, because every tutorial I saw had the extension?

            – stefanp1999
            Mar 7 at 16:14











          • Please check Unity API docs.unity3d.com/ScriptReference/Resources.Load.html

            – Jasil
            Mar 7 at 16:15














          0












          0








          0







          Please remove Extension from file path



          firebug.GetComponent<SpriteRenderer>().sprite = Resources.Load("Firebug Idle/Firebug Idle") as Sprite;





          share|improve this answer













          Please remove Extension from file path



          firebug.GetComponent<SpriteRenderer>().sprite = Resources.Load("Firebug Idle/Firebug Idle") as Sprite;






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 7 at 16:05









          JasilJasil

          1244




          1244












          • Thanks, it worked! But I have a question. Is this a thing from the newer versions, because every tutorial I saw had the extension?

            – stefanp1999
            Mar 7 at 16:14











          • Please check Unity API docs.unity3d.com/ScriptReference/Resources.Load.html

            – Jasil
            Mar 7 at 16:15


















          • Thanks, it worked! But I have a question. Is this a thing from the newer versions, because every tutorial I saw had the extension?

            – stefanp1999
            Mar 7 at 16:14











          • Please check Unity API docs.unity3d.com/ScriptReference/Resources.Load.html

            – Jasil
            Mar 7 at 16:15

















          Thanks, it worked! But I have a question. Is this a thing from the newer versions, because every tutorial I saw had the extension?

          – stefanp1999
          Mar 7 at 16:14





          Thanks, it worked! But I have a question. Is this a thing from the newer versions, because every tutorial I saw had the extension?

          – stefanp1999
          Mar 7 at 16:14













          Please check Unity API docs.unity3d.com/ScriptReference/Resources.Load.html

          – Jasil
          Mar 7 at 16:15






          Please check Unity API docs.unity3d.com/ScriptReference/Resources.Load.html

          – Jasil
          Mar 7 at 16:15




















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