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How to generate random numbers to populate a dynamic array according to the template type?
Why can templates only be implemented in the header file?How to generate a random alpha-numeric string?How to generate a random string in RubyGenerating random numbers in Objective-CHow to get a random number in RubyHow do I generate random integers within a specific range in Java?Random number generator only generating one random numberHow can I generate random alphanumeric strings?Generating random whole numbers in JavaScript in a specific range?How do I generate a random int number?Generate random number between two numbers in JavaScript
I've been focusing on my latest programming exercise to implement templates to print out 2D arrays. I am only allowed to modify the implementation files. (i.e. main and the header files have to remain untouched) I got stuck on populating the arrays using random numbers according to the template type the object takes. Is there a viable way to utilize rand() to generate random numbers according to the type? Any help will be appreciated. Thanks!
RowAray.h:
#ifndef ROWARAY_H
#define ROWARAY_H
template<class T>
class RowAray
protected:
int size;
T *rowData;
public:
RowAray(int);
virtual ~RowAray();
int getSize()constreturn size;
T getData(int i)const
if(i>=0&&i<size)return rowData[i];
else return 0;
void setData(int,T);
;
#endif /* ROWARAY_H */
Table.h:
#ifndef TABLE_H
#define TABLE_H
#include "RowAray.h"
template<class T>
class Table
protected:
int szRow;
int szCol;
RowAray<T> **columns;
public:
Table(unsigned int,unsigned int);
Table(const Table<T> &);
virtual ~Table();
int getSzRow()const return szRow;
int getSzCol()const return szCol;
T getData(int,int)const;
void setData(int,int,T);
Table<T> operator+(const Table<T> &);
;
#endif /* TABLE_H */
RowAray.cpp:
#include "RowAray.h"
#include <cstdlib>
template<class T>
RowAray<T>::RowAray(int r)
size = r;
rowData = new T[r];
for (int i = 0; i < size; i++)
rowData[i] = static_cast<T>((rand() % 90 + 10));
template<class T>
RowAray<T>::~RowAray()
delete []rowData;
template<class T>
void RowAray<T>::setData(int i, T value)
rowData[i] = value;
Table.cpp:
#include "Table.h"
template<class T>
Table<T>::Table(unsigned int r, unsigned int c)
szRow = r;
szCol = c;
columns = new RowAray<T>*[r];
for(int i = 0; i < r; i++)
columns[i] = new RowAray<T>(c);
template<class T>
Table<T>::Table(const Table<T> &t)
szRow = t.getSzRow();
szCol = t.getSzCol();
columns = new RowAray<T>*[t.getSzRow()];
for(int i = 0; i < t.getSzRow(); i++)
columns[i] = new RowAray<T>(t.getSzCol());
for (int i = 0; i < t.getSzRow(); i++)
for (int j = 0; j < t.getSzCol(); j++)
columns[i]->setData(j, t.getData(i, j));
template<class T>
Table<T>::~Table()
for (int i = 0; i < szRow; i++)
delete []columns[i];
delete []columns;
template<class T>
Table<T> Table<T>:: operator+(const Table<T> &t)
Table<T> tab;
tab.szRow = t.getSzRow();
tab.szCol = t.getSzCol();
for(int i = 0; i < t.getSzRow(); i++)
for (int j = 0; j <t.getSzCol(); j++)
tab.columns[i]->setData(j, this->getData(i,j) + t.getData(i,j));
return tab;
main.cpp:
#include <cstdlib>
#include <ctime>
#include <iostream>
#include <iomanip>
using namespace std;
//User Libraries
#include "Table.h"
//Global Constants
//Function Prototype
template<class T>
void prntRow(RowAray<T> *,int);
template<class T>
void prntTab(const Table<T> &);
//Execution Begins Here!
int main(int argc, char** argv)
//Initialize the random seed
srand(static_cast<unsigned int>(time(0)));
//Declare Variables
int rows=3,cols=4;
//Test out the Row with integers and floats
RowAray<int> a(3);RowAray<float> b(4);
cout<<"Test the Integer Row "<<endl;
prntRow(&a,3);
cout<<"Test the Float Row "<<endl;
prntRow(&b,4);
//Test out the Table with a float
Table<float> tab1(rows,cols);
Table<float> tab2(tab1);
Table<float> tab3=tab1+tab2;
cout<<"Float Table 1 size is [row,col] = ["
<<rows<<","<<cols<<"]";
prntTab(tab1);
cout<<"Float Table 2 size is [row,col] = ["
<<rows<<","<<cols<<"]";
prntTab(tab2);
cout<<"Float Table 3 size is [row,col] = Table 1 + Table 2 ["
<<rows<<","<<cols<<"]";
prntTab(tab3);
//Exit Stage Right
return 0;
template<class T>
void prntRow(RowAray<T> *a,int perLine)
cout<<fixed<<setprecision(1)<<showpoint<<endl;
for(int i=0;i<a->getSize();i++)
cout<<a->getData(i)<<" ";
if(i%perLine==(perLine-1))cout<<endl;
cout<<endl;
template<class T>
void prntTab(const Table<T> &a)
cout<<fixed<<setprecision(1)<<showpoint<<endl;
for(int row=0;row<a.getSzRow();row++)
for(int col=0;col<a.getSzCol();col++)
cout<<setw(8)<<a.getData(row,col);
cout<<endl;
cout<<endl;
c++ templates random netbeans
|
show 1 more comment
I've been focusing on my latest programming exercise to implement templates to print out 2D arrays. I am only allowed to modify the implementation files. (i.e. main and the header files have to remain untouched) I got stuck on populating the arrays using random numbers according to the template type the object takes. Is there a viable way to utilize rand() to generate random numbers according to the type? Any help will be appreciated. Thanks!
RowAray.h:
#ifndef ROWARAY_H
#define ROWARAY_H
template<class T>
class RowAray
protected:
int size;
T *rowData;
public:
RowAray(int);
virtual ~RowAray();
int getSize()constreturn size;
T getData(int i)const
if(i>=0&&i<size)return rowData[i];
else return 0;
void setData(int,T);
;
#endif /* ROWARAY_H */
Table.h:
#ifndef TABLE_H
#define TABLE_H
#include "RowAray.h"
template<class T>
class Table
protected:
int szRow;
int szCol;
RowAray<T> **columns;
public:
Table(unsigned int,unsigned int);
Table(const Table<T> &);
virtual ~Table();
int getSzRow()const return szRow;
int getSzCol()const return szCol;
T getData(int,int)const;
void setData(int,int,T);
Table<T> operator+(const Table<T> &);
;
#endif /* TABLE_H */
RowAray.cpp:
#include "RowAray.h"
#include <cstdlib>
template<class T>
RowAray<T>::RowAray(int r)
size = r;
rowData = new T[r];
for (int i = 0; i < size; i++)
rowData[i] = static_cast<T>((rand() % 90 + 10));
template<class T>
RowAray<T>::~RowAray()
delete []rowData;
template<class T>
void RowAray<T>::setData(int i, T value)
rowData[i] = value;
Table.cpp:
#include "Table.h"
template<class T>
Table<T>::Table(unsigned int r, unsigned int c)
szRow = r;
szCol = c;
columns = new RowAray<T>*[r];
for(int i = 0; i < r; i++)
columns[i] = new RowAray<T>(c);
template<class T>
Table<T>::Table(const Table<T> &t)
szRow = t.getSzRow();
szCol = t.getSzCol();
columns = new RowAray<T>*[t.getSzRow()];
for(int i = 0; i < t.getSzRow(); i++)
columns[i] = new RowAray<T>(t.getSzCol());
for (int i = 0; i < t.getSzRow(); i++)
for (int j = 0; j < t.getSzCol(); j++)
columns[i]->setData(j, t.getData(i, j));
template<class T>
Table<T>::~Table()
for (int i = 0; i < szRow; i++)
delete []columns[i];
delete []columns;
template<class T>
Table<T> Table<T>:: operator+(const Table<T> &t)
Table<T> tab;
tab.szRow = t.getSzRow();
tab.szCol = t.getSzCol();
for(int i = 0; i < t.getSzRow(); i++)
for (int j = 0; j <t.getSzCol(); j++)
tab.columns[i]->setData(j, this->getData(i,j) + t.getData(i,j));
return tab;
main.cpp:
#include <cstdlib>
#include <ctime>
#include <iostream>
#include <iomanip>
using namespace std;
//User Libraries
#include "Table.h"
//Global Constants
//Function Prototype
template<class T>
void prntRow(RowAray<T> *,int);
template<class T>
void prntTab(const Table<T> &);
//Execution Begins Here!
int main(int argc, char** argv)
//Initialize the random seed
srand(static_cast<unsigned int>(time(0)));
//Declare Variables
int rows=3,cols=4;
//Test out the Row with integers and floats
RowAray<int> a(3);RowAray<float> b(4);
cout<<"Test the Integer Row "<<endl;
prntRow(&a,3);
cout<<"Test the Float Row "<<endl;
prntRow(&b,4);
//Test out the Table with a float
Table<float> tab1(rows,cols);
Table<float> tab2(tab1);
Table<float> tab3=tab1+tab2;
cout<<"Float Table 1 size is [row,col] = ["
<<rows<<","<<cols<<"]";
prntTab(tab1);
cout<<"Float Table 2 size is [row,col] = ["
<<rows<<","<<cols<<"]";
prntTab(tab2);
cout<<"Float Table 3 size is [row,col] = Table 1 + Table 2 ["
<<rows<<","<<cols<<"]";
prntTab(tab3);
//Exit Stage Right
return 0;
template<class T>
void prntRow(RowAray<T> *a,int perLine)
cout<<fixed<<setprecision(1)<<showpoint<<endl;
for(int i=0;i<a->getSize();i++)
cout<<a->getData(i)<<" ";
if(i%perLine==(perLine-1))cout<<endl;
cout<<endl;
template<class T>
void prntTab(const Table<T> &a)
cout<<fixed<<setprecision(1)<<showpoint<<endl;
for(int row=0;row<a.getSzRow();row++)
for(int col=0;col<a.getSzCol();col++)
cout<<setw(8)<<a.getData(row,col);
cout<<endl;
cout<<endl;
c++ templates random netbeans
2
There is a lot of code here, you will get better answers if you can reduce it to the key details. See stackoverflow.com/help/how-to-ask
– Simon.S.A.
Mar 8 at 0:00
What are the problems you are experiencing?
– Rick Pat
Mar 8 at 0:01
See#include <random>
– Sailanarmo
Mar 8 at 0:13
You may want to think about what you want to ask some more. What does "generate random numbers according to the type" mean? The type is is supposed to affect which random numbers are generated? If it's supposed to mean something more like "generate random numbers and cast them to the type", what's supposed to happen if, for example, the type isstd::nullptr_t
?
– JaMiT
Mar 8 at 5:20
If I'm reading things right, this question is about how to userand()
to accomplish something involving a templated type. How much of your code is relevant to the precise question being asked? Couldn't you trim off like 90% of that code to get a Minimal, Complete, and Verifiable example showing just the scenario that usesrand()
?
– JaMiT
Mar 8 at 5:25
|
show 1 more comment
I've been focusing on my latest programming exercise to implement templates to print out 2D arrays. I am only allowed to modify the implementation files. (i.e. main and the header files have to remain untouched) I got stuck on populating the arrays using random numbers according to the template type the object takes. Is there a viable way to utilize rand() to generate random numbers according to the type? Any help will be appreciated. Thanks!
RowAray.h:
#ifndef ROWARAY_H
#define ROWARAY_H
template<class T>
class RowAray
protected:
int size;
T *rowData;
public:
RowAray(int);
virtual ~RowAray();
int getSize()constreturn size;
T getData(int i)const
if(i>=0&&i<size)return rowData[i];
else return 0;
void setData(int,T);
;
#endif /* ROWARAY_H */
Table.h:
#ifndef TABLE_H
#define TABLE_H
#include "RowAray.h"
template<class T>
class Table
protected:
int szRow;
int szCol;
RowAray<T> **columns;
public:
Table(unsigned int,unsigned int);
Table(const Table<T> &);
virtual ~Table();
int getSzRow()const return szRow;
int getSzCol()const return szCol;
T getData(int,int)const;
void setData(int,int,T);
Table<T> operator+(const Table<T> &);
;
#endif /* TABLE_H */
RowAray.cpp:
#include "RowAray.h"
#include <cstdlib>
template<class T>
RowAray<T>::RowAray(int r)
size = r;
rowData = new T[r];
for (int i = 0; i < size; i++)
rowData[i] = static_cast<T>((rand() % 90 + 10));
template<class T>
RowAray<T>::~RowAray()
delete []rowData;
template<class T>
void RowAray<T>::setData(int i, T value)
rowData[i] = value;
Table.cpp:
#include "Table.h"
template<class T>
Table<T>::Table(unsigned int r, unsigned int c)
szRow = r;
szCol = c;
columns = new RowAray<T>*[r];
for(int i = 0; i < r; i++)
columns[i] = new RowAray<T>(c);
template<class T>
Table<T>::Table(const Table<T> &t)
szRow = t.getSzRow();
szCol = t.getSzCol();
columns = new RowAray<T>*[t.getSzRow()];
for(int i = 0; i < t.getSzRow(); i++)
columns[i] = new RowAray<T>(t.getSzCol());
for (int i = 0; i < t.getSzRow(); i++)
for (int j = 0; j < t.getSzCol(); j++)
columns[i]->setData(j, t.getData(i, j));
template<class T>
Table<T>::~Table()
for (int i = 0; i < szRow; i++)
delete []columns[i];
delete []columns;
template<class T>
Table<T> Table<T>:: operator+(const Table<T> &t)
Table<T> tab;
tab.szRow = t.getSzRow();
tab.szCol = t.getSzCol();
for(int i = 0; i < t.getSzRow(); i++)
for (int j = 0; j <t.getSzCol(); j++)
tab.columns[i]->setData(j, this->getData(i,j) + t.getData(i,j));
return tab;
main.cpp:
#include <cstdlib>
#include <ctime>
#include <iostream>
#include <iomanip>
using namespace std;
//User Libraries
#include "Table.h"
//Global Constants
//Function Prototype
template<class T>
void prntRow(RowAray<T> *,int);
template<class T>
void prntTab(const Table<T> &);
//Execution Begins Here!
int main(int argc, char** argv)
//Initialize the random seed
srand(static_cast<unsigned int>(time(0)));
//Declare Variables
int rows=3,cols=4;
//Test out the Row with integers and floats
RowAray<int> a(3);RowAray<float> b(4);
cout<<"Test the Integer Row "<<endl;
prntRow(&a,3);
cout<<"Test the Float Row "<<endl;
prntRow(&b,4);
//Test out the Table with a float
Table<float> tab1(rows,cols);
Table<float> tab2(tab1);
Table<float> tab3=tab1+tab2;
cout<<"Float Table 1 size is [row,col] = ["
<<rows<<","<<cols<<"]";
prntTab(tab1);
cout<<"Float Table 2 size is [row,col] = ["
<<rows<<","<<cols<<"]";
prntTab(tab2);
cout<<"Float Table 3 size is [row,col] = Table 1 + Table 2 ["
<<rows<<","<<cols<<"]";
prntTab(tab3);
//Exit Stage Right
return 0;
template<class T>
void prntRow(RowAray<T> *a,int perLine)
cout<<fixed<<setprecision(1)<<showpoint<<endl;
for(int i=0;i<a->getSize();i++)
cout<<a->getData(i)<<" ";
if(i%perLine==(perLine-1))cout<<endl;
cout<<endl;
template<class T>
void prntTab(const Table<T> &a)
cout<<fixed<<setprecision(1)<<showpoint<<endl;
for(int row=0;row<a.getSzRow();row++)
for(int col=0;col<a.getSzCol();col++)
cout<<setw(8)<<a.getData(row,col);
cout<<endl;
cout<<endl;
c++ templates random netbeans
I've been focusing on my latest programming exercise to implement templates to print out 2D arrays. I am only allowed to modify the implementation files. (i.e. main and the header files have to remain untouched) I got stuck on populating the arrays using random numbers according to the template type the object takes. Is there a viable way to utilize rand() to generate random numbers according to the type? Any help will be appreciated. Thanks!
RowAray.h:
#ifndef ROWARAY_H
#define ROWARAY_H
template<class T>
class RowAray
protected:
int size;
T *rowData;
public:
RowAray(int);
virtual ~RowAray();
int getSize()constreturn size;
T getData(int i)const
if(i>=0&&i<size)return rowData[i];
else return 0;
void setData(int,T);
;
#endif /* ROWARAY_H */
Table.h:
#ifndef TABLE_H
#define TABLE_H
#include "RowAray.h"
template<class T>
class Table
protected:
int szRow;
int szCol;
RowAray<T> **columns;
public:
Table(unsigned int,unsigned int);
Table(const Table<T> &);
virtual ~Table();
int getSzRow()const return szRow;
int getSzCol()const return szCol;
T getData(int,int)const;
void setData(int,int,T);
Table<T> operator+(const Table<T> &);
;
#endif /* TABLE_H */
RowAray.cpp:
#include "RowAray.h"
#include <cstdlib>
template<class T>
RowAray<T>::RowAray(int r)
size = r;
rowData = new T[r];
for (int i = 0; i < size; i++)
rowData[i] = static_cast<T>((rand() % 90 + 10));
template<class T>
RowAray<T>::~RowAray()
delete []rowData;
template<class T>
void RowAray<T>::setData(int i, T value)
rowData[i] = value;
Table.cpp:
#include "Table.h"
template<class T>
Table<T>::Table(unsigned int r, unsigned int c)
szRow = r;
szCol = c;
columns = new RowAray<T>*[r];
for(int i = 0; i < r; i++)
columns[i] = new RowAray<T>(c);
template<class T>
Table<T>::Table(const Table<T> &t)
szRow = t.getSzRow();
szCol = t.getSzCol();
columns = new RowAray<T>*[t.getSzRow()];
for(int i = 0; i < t.getSzRow(); i++)
columns[i] = new RowAray<T>(t.getSzCol());
for (int i = 0; i < t.getSzRow(); i++)
for (int j = 0; j < t.getSzCol(); j++)
columns[i]->setData(j, t.getData(i, j));
template<class T>
Table<T>::~Table()
for (int i = 0; i < szRow; i++)
delete []columns[i];
delete []columns;
template<class T>
Table<T> Table<T>:: operator+(const Table<T> &t)
Table<T> tab;
tab.szRow = t.getSzRow();
tab.szCol = t.getSzCol();
for(int i = 0; i < t.getSzRow(); i++)
for (int j = 0; j <t.getSzCol(); j++)
tab.columns[i]->setData(j, this->getData(i,j) + t.getData(i,j));
return tab;
main.cpp:
#include <cstdlib>
#include <ctime>
#include <iostream>
#include <iomanip>
using namespace std;
//User Libraries
#include "Table.h"
//Global Constants
//Function Prototype
template<class T>
void prntRow(RowAray<T> *,int);
template<class T>
void prntTab(const Table<T> &);
//Execution Begins Here!
int main(int argc, char** argv)
//Initialize the random seed
srand(static_cast<unsigned int>(time(0)));
//Declare Variables
int rows=3,cols=4;
//Test out the Row with integers and floats
RowAray<int> a(3);RowAray<float> b(4);
cout<<"Test the Integer Row "<<endl;
prntRow(&a,3);
cout<<"Test the Float Row "<<endl;
prntRow(&b,4);
//Test out the Table with a float
Table<float> tab1(rows,cols);
Table<float> tab2(tab1);
Table<float> tab3=tab1+tab2;
cout<<"Float Table 1 size is [row,col] = ["
<<rows<<","<<cols<<"]";
prntTab(tab1);
cout<<"Float Table 2 size is [row,col] = ["
<<rows<<","<<cols<<"]";
prntTab(tab2);
cout<<"Float Table 3 size is [row,col] = Table 1 + Table 2 ["
<<rows<<","<<cols<<"]";
prntTab(tab3);
//Exit Stage Right
return 0;
template<class T>
void prntRow(RowAray<T> *a,int perLine)
cout<<fixed<<setprecision(1)<<showpoint<<endl;
for(int i=0;i<a->getSize();i++)
cout<<a->getData(i)<<" ";
if(i%perLine==(perLine-1))cout<<endl;
cout<<endl;
template<class T>
void prntTab(const Table<T> &a)
cout<<fixed<<setprecision(1)<<showpoint<<endl;
for(int row=0;row<a.getSzRow();row++)
for(int col=0;col<a.getSzCol();col++)
cout<<setw(8)<<a.getData(row,col);
cout<<endl;
cout<<endl;
c++ templates random netbeans
c++ templates random netbeans
asked Mar 7 at 23:58
V.ReeveV.Reeve
11
11
2
There is a lot of code here, you will get better answers if you can reduce it to the key details. See stackoverflow.com/help/how-to-ask
– Simon.S.A.
Mar 8 at 0:00
What are the problems you are experiencing?
– Rick Pat
Mar 8 at 0:01
See#include <random>
– Sailanarmo
Mar 8 at 0:13
You may want to think about what you want to ask some more. What does "generate random numbers according to the type" mean? The type is is supposed to affect which random numbers are generated? If it's supposed to mean something more like "generate random numbers and cast them to the type", what's supposed to happen if, for example, the type isstd::nullptr_t
?
– JaMiT
Mar 8 at 5:20
If I'm reading things right, this question is about how to userand()
to accomplish something involving a templated type. How much of your code is relevant to the precise question being asked? Couldn't you trim off like 90% of that code to get a Minimal, Complete, and Verifiable example showing just the scenario that usesrand()
?
– JaMiT
Mar 8 at 5:25
|
show 1 more comment
2
There is a lot of code here, you will get better answers if you can reduce it to the key details. See stackoverflow.com/help/how-to-ask
– Simon.S.A.
Mar 8 at 0:00
What are the problems you are experiencing?
– Rick Pat
Mar 8 at 0:01
See#include <random>
– Sailanarmo
Mar 8 at 0:13
You may want to think about what you want to ask some more. What does "generate random numbers according to the type" mean? The type is is supposed to affect which random numbers are generated? If it's supposed to mean something more like "generate random numbers and cast them to the type", what's supposed to happen if, for example, the type isstd::nullptr_t
?
– JaMiT
Mar 8 at 5:20
If I'm reading things right, this question is about how to userand()
to accomplish something involving a templated type. How much of your code is relevant to the precise question being asked? Couldn't you trim off like 90% of that code to get a Minimal, Complete, and Verifiable example showing just the scenario that usesrand()
?
– JaMiT
Mar 8 at 5:25
2
2
There is a lot of code here, you will get better answers if you can reduce it to the key details. See stackoverflow.com/help/how-to-ask
– Simon.S.A.
Mar 8 at 0:00
There is a lot of code here, you will get better answers if you can reduce it to the key details. See stackoverflow.com/help/how-to-ask
– Simon.S.A.
Mar 8 at 0:00
What are the problems you are experiencing?
– Rick Pat
Mar 8 at 0:01
What are the problems you are experiencing?
– Rick Pat
Mar 8 at 0:01
See
#include <random>
– Sailanarmo
Mar 8 at 0:13
See
#include <random>
– Sailanarmo
Mar 8 at 0:13
You may want to think about what you want to ask some more. What does "generate random numbers according to the type" mean? The type is is supposed to affect which random numbers are generated? If it's supposed to mean something more like "generate random numbers and cast them to the type", what's supposed to happen if, for example, the type is
std::nullptr_t
?– JaMiT
Mar 8 at 5:20
You may want to think about what you want to ask some more. What does "generate random numbers according to the type" mean? The type is is supposed to affect which random numbers are generated? If it's supposed to mean something more like "generate random numbers and cast them to the type", what's supposed to happen if, for example, the type is
std::nullptr_t
?– JaMiT
Mar 8 at 5:20
If I'm reading things right, this question is about how to use
rand()
to accomplish something involving a templated type. How much of your code is relevant to the precise question being asked? Couldn't you trim off like 90% of that code to get a Minimal, Complete, and Verifiable example showing just the scenario that uses rand()
?– JaMiT
Mar 8 at 5:25
If I'm reading things right, this question is about how to use
rand()
to accomplish something involving a templated type. How much of your code is relevant to the precise question being asked? Couldn't you trim off like 90% of that code to get a Minimal, Complete, and Verifiable example showing just the scenario that uses rand()
?– JaMiT
Mar 8 at 5:25
|
show 1 more comment
1 Answer
1
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oldest
votes
Not entirely clear from your question, but assuming you want to generate random values in different ways for different types, you can use specialization of a template function:
template <class T>
T random_value(); // no definition
template <>
float random_value<float>()
return float(random()) / RAND_MAX; // number in [0, 1)
template <>
int random_value<int>()
return random();
template <>
uint64_t random_value<uint64_t>()
uint32_t(random());
And then inside RowArray::RowArray
you would simply use:
rowdata[i] = random_value<T>();
To factor related specializations together (for example all integral types), take a look at std::enable_if
.
A second way you might do this is in C++17 is with if constexpr
and std::is_same_v
. For example, inside your RowArray::RowArray
constructor, you can do something like this:
for (int i = 0; i < size; ++i)
if constexpr (std::is_same_v<T, float>)
row[i] = /* whatever you want for float case */
else if constexpr (std::is_same_v<T, int>)
row[i] = /* whatever you want for int case*/
else
static_assert(sizeof(T) == 0, "unsupported type");
Take a look at the type_traits
header to see how to test for all integral types etc.
Finally, take a look at C++ random
library http://www.cplusplus.com/reference/random/ to avoid making common mistakes when working with random values.
add a comment |
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1 Answer
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1 Answer
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oldest
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votes
Not entirely clear from your question, but assuming you want to generate random values in different ways for different types, you can use specialization of a template function:
template <class T>
T random_value(); // no definition
template <>
float random_value<float>()
return float(random()) / RAND_MAX; // number in [0, 1)
template <>
int random_value<int>()
return random();
template <>
uint64_t random_value<uint64_t>()
uint32_t(random());
And then inside RowArray::RowArray
you would simply use:
rowdata[i] = random_value<T>();
To factor related specializations together (for example all integral types), take a look at std::enable_if
.
A second way you might do this is in C++17 is with if constexpr
and std::is_same_v
. For example, inside your RowArray::RowArray
constructor, you can do something like this:
for (int i = 0; i < size; ++i)
if constexpr (std::is_same_v<T, float>)
row[i] = /* whatever you want for float case */
else if constexpr (std::is_same_v<T, int>)
row[i] = /* whatever you want for int case*/
else
static_assert(sizeof(T) == 0, "unsupported type");
Take a look at the type_traits
header to see how to test for all integral types etc.
Finally, take a look at C++ random
library http://www.cplusplus.com/reference/random/ to avoid making common mistakes when working with random values.
add a comment |
Not entirely clear from your question, but assuming you want to generate random values in different ways for different types, you can use specialization of a template function:
template <class T>
T random_value(); // no definition
template <>
float random_value<float>()
return float(random()) / RAND_MAX; // number in [0, 1)
template <>
int random_value<int>()
return random();
template <>
uint64_t random_value<uint64_t>()
uint32_t(random());
And then inside RowArray::RowArray
you would simply use:
rowdata[i] = random_value<T>();
To factor related specializations together (for example all integral types), take a look at std::enable_if
.
A second way you might do this is in C++17 is with if constexpr
and std::is_same_v
. For example, inside your RowArray::RowArray
constructor, you can do something like this:
for (int i = 0; i < size; ++i)
if constexpr (std::is_same_v<T, float>)
row[i] = /* whatever you want for float case */
else if constexpr (std::is_same_v<T, int>)
row[i] = /* whatever you want for int case*/
else
static_assert(sizeof(T) == 0, "unsupported type");
Take a look at the type_traits
header to see how to test for all integral types etc.
Finally, take a look at C++ random
library http://www.cplusplus.com/reference/random/ to avoid making common mistakes when working with random values.
add a comment |
Not entirely clear from your question, but assuming you want to generate random values in different ways for different types, you can use specialization of a template function:
template <class T>
T random_value(); // no definition
template <>
float random_value<float>()
return float(random()) / RAND_MAX; // number in [0, 1)
template <>
int random_value<int>()
return random();
template <>
uint64_t random_value<uint64_t>()
uint32_t(random());
And then inside RowArray::RowArray
you would simply use:
rowdata[i] = random_value<T>();
To factor related specializations together (for example all integral types), take a look at std::enable_if
.
A second way you might do this is in C++17 is with if constexpr
and std::is_same_v
. For example, inside your RowArray::RowArray
constructor, you can do something like this:
for (int i = 0; i < size; ++i)
if constexpr (std::is_same_v<T, float>)
row[i] = /* whatever you want for float case */
else if constexpr (std::is_same_v<T, int>)
row[i] = /* whatever you want for int case*/
else
static_assert(sizeof(T) == 0, "unsupported type");
Take a look at the type_traits
header to see how to test for all integral types etc.
Finally, take a look at C++ random
library http://www.cplusplus.com/reference/random/ to avoid making common mistakes when working with random values.
Not entirely clear from your question, but assuming you want to generate random values in different ways for different types, you can use specialization of a template function:
template <class T>
T random_value(); // no definition
template <>
float random_value<float>()
return float(random()) / RAND_MAX; // number in [0, 1)
template <>
int random_value<int>()
return random();
template <>
uint64_t random_value<uint64_t>()
uint32_t(random());
And then inside RowArray::RowArray
you would simply use:
rowdata[i] = random_value<T>();
To factor related specializations together (for example all integral types), take a look at std::enable_if
.
A second way you might do this is in C++17 is with if constexpr
and std::is_same_v
. For example, inside your RowArray::RowArray
constructor, you can do something like this:
for (int i = 0; i < size; ++i)
if constexpr (std::is_same_v<T, float>)
row[i] = /* whatever you want for float case */
else if constexpr (std::is_same_v<T, int>)
row[i] = /* whatever you want for int case*/
else
static_assert(sizeof(T) == 0, "unsupported type");
Take a look at the type_traits
header to see how to test for all integral types etc.
Finally, take a look at C++ random
library http://www.cplusplus.com/reference/random/ to avoid making common mistakes when working with random values.
answered Mar 8 at 2:50
Always ConfusedAlways Confused
26526
26526
add a comment |
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2
There is a lot of code here, you will get better answers if you can reduce it to the key details. See stackoverflow.com/help/how-to-ask
– Simon.S.A.
Mar 8 at 0:00
What are the problems you are experiencing?
– Rick Pat
Mar 8 at 0:01
See
#include <random>
– Sailanarmo
Mar 8 at 0:13
You may want to think about what you want to ask some more. What does "generate random numbers according to the type" mean? The type is is supposed to affect which random numbers are generated? If it's supposed to mean something more like "generate random numbers and cast them to the type", what's supposed to happen if, for example, the type is
std::nullptr_t
?– JaMiT
Mar 8 at 5:20
If I'm reading things right, this question is about how to use
rand()
to accomplish something involving a templated type. How much of your code is relevant to the precise question being asked? Couldn't you trim off like 90% of that code to get a Minimal, Complete, and Verifiable example showing just the scenario that usesrand()
?– JaMiT
Mar 8 at 5:25