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Autofixture - base property in new list on property from a previously constructed one
How to create a new object instance from a TypeHow to get the list of properties of a class?Using LINQ to remove elements from a List<T>Get property value from string using reflection in C#How to Sort a List<T> by a property in the objectHow do I create a list of classes which always have a predefined value set in AutoFixture?Preventing Autofixture from filling child collectionsWhy not inherit from List<T>?Autofixture, create a list of dictionary<string, object> with alternating keyAutoFixture sometimes failing to generate a value for a property marked with RangeAttribute
I think I'm missing something, but what I'm trying to do is this:
I have two database entities represented in my C# code. One is a child of the other, therefore the child contains a field which should reference the parent's ID.
The parent class is the following
public class Product
public Guid Id get; set;
public string Name get; set;
public string Description get; set;
public decimal Price get; set;
public decimal DeliveryPrice get; set;
The child class is the following:
public class ProductOption
public Guid Id get; set;
public Guid ProductId get; set;
public string Name get; set;
public string Description get; set;
I have created a list of random "parents" as such:
var products = fixture.CreateMany<Product>(5).ToList();
What I wanted to do was then create 10 child objects, and randomly give them a ProductId
from the list of products created by AutoFixture. So I tried this:
var rand = new Random();
var options = fixture.Build<ProductOption>()
.With(option => option.ProductId, products[rand.Next(0, 5)].Id)
.CreateMany(10)
.ToList();
It almost worked, but what I found was that all the ProductId
s were the same one, so it obviously only ever hit rand.Next
once.
Is what I'm doing even possible/advisable?
c# .net unit-testing testing autofixture
add a comment |
I think I'm missing something, but what I'm trying to do is this:
I have two database entities represented in my C# code. One is a child of the other, therefore the child contains a field which should reference the parent's ID.
The parent class is the following
public class Product
public Guid Id get; set;
public string Name get; set;
public string Description get; set;
public decimal Price get; set;
public decimal DeliveryPrice get; set;
The child class is the following:
public class ProductOption
public Guid Id get; set;
public Guid ProductId get; set;
public string Name get; set;
public string Description get; set;
I have created a list of random "parents" as such:
var products = fixture.CreateMany<Product>(5).ToList();
What I wanted to do was then create 10 child objects, and randomly give them a ProductId
from the list of products created by AutoFixture. So I tried this:
var rand = new Random();
var options = fixture.Build<ProductOption>()
.With(option => option.ProductId, products[rand.Next(0, 5)].Id)
.CreateMany(10)
.ToList();
It almost worked, but what I found was that all the ProductId
s were the same one, so it obviously only ever hit rand.Next
once.
Is what I'm doing even possible/advisable?
c# .net unit-testing testing autofixture
add a comment |
I think I'm missing something, but what I'm trying to do is this:
I have two database entities represented in my C# code. One is a child of the other, therefore the child contains a field which should reference the parent's ID.
The parent class is the following
public class Product
public Guid Id get; set;
public string Name get; set;
public string Description get; set;
public decimal Price get; set;
public decimal DeliveryPrice get; set;
The child class is the following:
public class ProductOption
public Guid Id get; set;
public Guid ProductId get; set;
public string Name get; set;
public string Description get; set;
I have created a list of random "parents" as such:
var products = fixture.CreateMany<Product>(5).ToList();
What I wanted to do was then create 10 child objects, and randomly give them a ProductId
from the list of products created by AutoFixture. So I tried this:
var rand = new Random();
var options = fixture.Build<ProductOption>()
.With(option => option.ProductId, products[rand.Next(0, 5)].Id)
.CreateMany(10)
.ToList();
It almost worked, but what I found was that all the ProductId
s were the same one, so it obviously only ever hit rand.Next
once.
Is what I'm doing even possible/advisable?
c# .net unit-testing testing autofixture
I think I'm missing something, but what I'm trying to do is this:
I have two database entities represented in my C# code. One is a child of the other, therefore the child contains a field which should reference the parent's ID.
The parent class is the following
public class Product
public Guid Id get; set;
public string Name get; set;
public string Description get; set;
public decimal Price get; set;
public decimal DeliveryPrice get; set;
The child class is the following:
public class ProductOption
public Guid Id get; set;
public Guid ProductId get; set;
public string Name get; set;
public string Description get; set;
I have created a list of random "parents" as such:
var products = fixture.CreateMany<Product>(5).ToList();
What I wanted to do was then create 10 child objects, and randomly give them a ProductId
from the list of products created by AutoFixture. So I tried this:
var rand = new Random();
var options = fixture.Build<ProductOption>()
.With(option => option.ProductId, products[rand.Next(0, 5)].Id)
.CreateMany(10)
.ToList();
It almost worked, but what I found was that all the ProductId
s were the same one, so it obviously only ever hit rand.Next
once.
Is what I'm doing even possible/advisable?
c# .net unit-testing testing autofixture
c# .net unit-testing testing autofixture
asked Mar 7 at 23:47
Thanasi PoulosThanasi Poulos
148114
148114
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
When I provide value for the property, I would expect all instances build with same builder/fixture will have provided value.
So what you noticed is desired behaviour.
Instead of already generated value you can provide a "factory" which will generate value for the property during instance creation.
Latest Autofixture version introduced overload for .With
method which accepts a function as parameter.
var rand = new Random();
Func<Guid> pickProductId = () => products[rand.Next(0, 5)].Id;
var options =
fixture.Build<ProductOption>()
.With(option => option.ProductId, pickProductId)
.CreateMany(10)
.ToList();
// Prove
options.Select(o => o.ProductId).ToHashSet().Should().HaveCountGreaterThan(1); // Pass Ok
Ah yes, I was looking through the intellisense overloads but I got a little confused. This actually makes perfect sense, a function that serves as a "generator" Thank you!
– Thanasi Poulos
Mar 8 at 0:08
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
When I provide value for the property, I would expect all instances build with same builder/fixture will have provided value.
So what you noticed is desired behaviour.
Instead of already generated value you can provide a "factory" which will generate value for the property during instance creation.
Latest Autofixture version introduced overload for .With
method which accepts a function as parameter.
var rand = new Random();
Func<Guid> pickProductId = () => products[rand.Next(0, 5)].Id;
var options =
fixture.Build<ProductOption>()
.With(option => option.ProductId, pickProductId)
.CreateMany(10)
.ToList();
// Prove
options.Select(o => o.ProductId).ToHashSet().Should().HaveCountGreaterThan(1); // Pass Ok
Ah yes, I was looking through the intellisense overloads but I got a little confused. This actually makes perfect sense, a function that serves as a "generator" Thank you!
– Thanasi Poulos
Mar 8 at 0:08
add a comment |
When I provide value for the property, I would expect all instances build with same builder/fixture will have provided value.
So what you noticed is desired behaviour.
Instead of already generated value you can provide a "factory" which will generate value for the property during instance creation.
Latest Autofixture version introduced overload for .With
method which accepts a function as parameter.
var rand = new Random();
Func<Guid> pickProductId = () => products[rand.Next(0, 5)].Id;
var options =
fixture.Build<ProductOption>()
.With(option => option.ProductId, pickProductId)
.CreateMany(10)
.ToList();
// Prove
options.Select(o => o.ProductId).ToHashSet().Should().HaveCountGreaterThan(1); // Pass Ok
Ah yes, I was looking through the intellisense overloads but I got a little confused. This actually makes perfect sense, a function that serves as a "generator" Thank you!
– Thanasi Poulos
Mar 8 at 0:08
add a comment |
When I provide value for the property, I would expect all instances build with same builder/fixture will have provided value.
So what you noticed is desired behaviour.
Instead of already generated value you can provide a "factory" which will generate value for the property during instance creation.
Latest Autofixture version introduced overload for .With
method which accepts a function as parameter.
var rand = new Random();
Func<Guid> pickProductId = () => products[rand.Next(0, 5)].Id;
var options =
fixture.Build<ProductOption>()
.With(option => option.ProductId, pickProductId)
.CreateMany(10)
.ToList();
// Prove
options.Select(o => o.ProductId).ToHashSet().Should().HaveCountGreaterThan(1); // Pass Ok
When I provide value for the property, I would expect all instances build with same builder/fixture will have provided value.
So what you noticed is desired behaviour.
Instead of already generated value you can provide a "factory" which will generate value for the property during instance creation.
Latest Autofixture version introduced overload for .With
method which accepts a function as parameter.
var rand = new Random();
Func<Guid> pickProductId = () => products[rand.Next(0, 5)].Id;
var options =
fixture.Build<ProductOption>()
.With(option => option.ProductId, pickProductId)
.CreateMany(10)
.ToList();
// Prove
options.Select(o => o.ProductId).ToHashSet().Should().HaveCountGreaterThan(1); // Pass Ok
answered Mar 8 at 0:06
FabioFabio
20.1k22048
20.1k22048
Ah yes, I was looking through the intellisense overloads but I got a little confused. This actually makes perfect sense, a function that serves as a "generator" Thank you!
– Thanasi Poulos
Mar 8 at 0:08
add a comment |
Ah yes, I was looking through the intellisense overloads but I got a little confused. This actually makes perfect sense, a function that serves as a "generator" Thank you!
– Thanasi Poulos
Mar 8 at 0:08
Ah yes, I was looking through the intellisense overloads but I got a little confused. This actually makes perfect sense, a function that serves as a "generator" Thank you!
– Thanasi Poulos
Mar 8 at 0:08
Ah yes, I was looking through the intellisense overloads but I got a little confused. This actually makes perfect sense, a function that serves as a "generator" Thank you!
– Thanasi Poulos
Mar 8 at 0:08
add a comment |
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