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Autofixture - base property in new list on property from a previously constructed one


How to create a new object instance from a TypeHow to get the list of properties of a class?Using LINQ to remove elements from a List<T>Get property value from string using reflection in C#How to Sort a List<T> by a property in the objectHow do I create a list of classes which always have a predefined value set in AutoFixture?Preventing Autofixture from filling child collectionsWhy not inherit from List<T>?Autofixture, create a list of dictionary<string, object> with alternating keyAutoFixture sometimes failing to generate a value for a property marked with RangeAttribute













1















I think I'm missing something, but what I'm trying to do is this:



I have two database entities represented in my C# code. One is a child of the other, therefore the child contains a field which should reference the parent's ID.



The parent class is the following



public class Product

public Guid Id get; set;

public string Name get; set;

public string Description get; set;

public decimal Price get; set;

public decimal DeliveryPrice get; set;



The child class is the following:



public class ProductOption

public Guid Id get; set;

public Guid ProductId get; set;

public string Name get; set;

public string Description get; set;



I have created a list of random "parents" as such:



var products = fixture.CreateMany<Product>(5).ToList();


What I wanted to do was then create 10 child objects, and randomly give them a ProductId from the list of products created by AutoFixture. So I tried this:



var rand = new Random();
var options = fixture.Build<ProductOption>()
.With(option => option.ProductId, products[rand.Next(0, 5)].Id)
.CreateMany(10)
.ToList();


It almost worked, but what I found was that all the ProductIds were the same one, so it obviously only ever hit rand.Next once.



Is what I'm doing even possible/advisable?










share|improve this question


























    1















    I think I'm missing something, but what I'm trying to do is this:



    I have two database entities represented in my C# code. One is a child of the other, therefore the child contains a field which should reference the parent's ID.



    The parent class is the following



    public class Product

    public Guid Id get; set;

    public string Name get; set;

    public string Description get; set;

    public decimal Price get; set;

    public decimal DeliveryPrice get; set;



    The child class is the following:



    public class ProductOption

    public Guid Id get; set;

    public Guid ProductId get; set;

    public string Name get; set;

    public string Description get; set;



    I have created a list of random "parents" as such:



    var products = fixture.CreateMany<Product>(5).ToList();


    What I wanted to do was then create 10 child objects, and randomly give them a ProductId from the list of products created by AutoFixture. So I tried this:



    var rand = new Random();
    var options = fixture.Build<ProductOption>()
    .With(option => option.ProductId, products[rand.Next(0, 5)].Id)
    .CreateMany(10)
    .ToList();


    It almost worked, but what I found was that all the ProductIds were the same one, so it obviously only ever hit rand.Next once.



    Is what I'm doing even possible/advisable?










    share|improve this question
























      1












      1








      1








      I think I'm missing something, but what I'm trying to do is this:



      I have two database entities represented in my C# code. One is a child of the other, therefore the child contains a field which should reference the parent's ID.



      The parent class is the following



      public class Product

      public Guid Id get; set;

      public string Name get; set;

      public string Description get; set;

      public decimal Price get; set;

      public decimal DeliveryPrice get; set;



      The child class is the following:



      public class ProductOption

      public Guid Id get; set;

      public Guid ProductId get; set;

      public string Name get; set;

      public string Description get; set;



      I have created a list of random "parents" as such:



      var products = fixture.CreateMany<Product>(5).ToList();


      What I wanted to do was then create 10 child objects, and randomly give them a ProductId from the list of products created by AutoFixture. So I tried this:



      var rand = new Random();
      var options = fixture.Build<ProductOption>()
      .With(option => option.ProductId, products[rand.Next(0, 5)].Id)
      .CreateMany(10)
      .ToList();


      It almost worked, but what I found was that all the ProductIds were the same one, so it obviously only ever hit rand.Next once.



      Is what I'm doing even possible/advisable?










      share|improve this question














      I think I'm missing something, but what I'm trying to do is this:



      I have two database entities represented in my C# code. One is a child of the other, therefore the child contains a field which should reference the parent's ID.



      The parent class is the following



      public class Product

      public Guid Id get; set;

      public string Name get; set;

      public string Description get; set;

      public decimal Price get; set;

      public decimal DeliveryPrice get; set;



      The child class is the following:



      public class ProductOption

      public Guid Id get; set;

      public Guid ProductId get; set;

      public string Name get; set;

      public string Description get; set;



      I have created a list of random "parents" as such:



      var products = fixture.CreateMany<Product>(5).ToList();


      What I wanted to do was then create 10 child objects, and randomly give them a ProductId from the list of products created by AutoFixture. So I tried this:



      var rand = new Random();
      var options = fixture.Build<ProductOption>()
      .With(option => option.ProductId, products[rand.Next(0, 5)].Id)
      .CreateMany(10)
      .ToList();


      It almost worked, but what I found was that all the ProductIds were the same one, so it obviously only ever hit rand.Next once.



      Is what I'm doing even possible/advisable?







      c# .net unit-testing testing autofixture






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 7 at 23:47









      Thanasi PoulosThanasi Poulos

      148114




      148114






















          1 Answer
          1






          active

          oldest

          votes


















          3














          When I provide value for the property, I would expect all instances build with same builder/fixture will have provided value.

          So what you noticed is desired behaviour.



          Instead of already generated value you can provide a "factory" which will generate value for the property during instance creation.

          Latest Autofixture version introduced overload for .With method which accepts a function as parameter.



          var rand = new Random();
          Func<Guid> pickProductId = () => products[rand.Next(0, 5)].Id;

          var options =
          fixture.Build<ProductOption>()
          .With(option => option.ProductId, pickProductId)
          .CreateMany(10)
          .ToList();

          // Prove
          options.Select(o => o.ProductId).ToHashSet().Should().HaveCountGreaterThan(1); // Pass Ok





          share|improve this answer























          • Ah yes, I was looking through the intellisense overloads but I got a little confused. This actually makes perfect sense, a function that serves as a "generator" Thank you!

            – Thanasi Poulos
            Mar 8 at 0:08











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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          3














          When I provide value for the property, I would expect all instances build with same builder/fixture will have provided value.

          So what you noticed is desired behaviour.



          Instead of already generated value you can provide a "factory" which will generate value for the property during instance creation.

          Latest Autofixture version introduced overload for .With method which accepts a function as parameter.



          var rand = new Random();
          Func<Guid> pickProductId = () => products[rand.Next(0, 5)].Id;

          var options =
          fixture.Build<ProductOption>()
          .With(option => option.ProductId, pickProductId)
          .CreateMany(10)
          .ToList();

          // Prove
          options.Select(o => o.ProductId).ToHashSet().Should().HaveCountGreaterThan(1); // Pass Ok





          share|improve this answer























          • Ah yes, I was looking through the intellisense overloads but I got a little confused. This actually makes perfect sense, a function that serves as a "generator" Thank you!

            – Thanasi Poulos
            Mar 8 at 0:08
















          3














          When I provide value for the property, I would expect all instances build with same builder/fixture will have provided value.

          So what you noticed is desired behaviour.



          Instead of already generated value you can provide a "factory" which will generate value for the property during instance creation.

          Latest Autofixture version introduced overload for .With method which accepts a function as parameter.



          var rand = new Random();
          Func<Guid> pickProductId = () => products[rand.Next(0, 5)].Id;

          var options =
          fixture.Build<ProductOption>()
          .With(option => option.ProductId, pickProductId)
          .CreateMany(10)
          .ToList();

          // Prove
          options.Select(o => o.ProductId).ToHashSet().Should().HaveCountGreaterThan(1); // Pass Ok





          share|improve this answer























          • Ah yes, I was looking through the intellisense overloads but I got a little confused. This actually makes perfect sense, a function that serves as a "generator" Thank you!

            – Thanasi Poulos
            Mar 8 at 0:08














          3












          3








          3







          When I provide value for the property, I would expect all instances build with same builder/fixture will have provided value.

          So what you noticed is desired behaviour.



          Instead of already generated value you can provide a "factory" which will generate value for the property during instance creation.

          Latest Autofixture version introduced overload for .With method which accepts a function as parameter.



          var rand = new Random();
          Func<Guid> pickProductId = () => products[rand.Next(0, 5)].Id;

          var options =
          fixture.Build<ProductOption>()
          .With(option => option.ProductId, pickProductId)
          .CreateMany(10)
          .ToList();

          // Prove
          options.Select(o => o.ProductId).ToHashSet().Should().HaveCountGreaterThan(1); // Pass Ok





          share|improve this answer













          When I provide value for the property, I would expect all instances build with same builder/fixture will have provided value.

          So what you noticed is desired behaviour.



          Instead of already generated value you can provide a "factory" which will generate value for the property during instance creation.

          Latest Autofixture version introduced overload for .With method which accepts a function as parameter.



          var rand = new Random();
          Func<Guid> pickProductId = () => products[rand.Next(0, 5)].Id;

          var options =
          fixture.Build<ProductOption>()
          .With(option => option.ProductId, pickProductId)
          .CreateMany(10)
          .ToList();

          // Prove
          options.Select(o => o.ProductId).ToHashSet().Should().HaveCountGreaterThan(1); // Pass Ok






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 8 at 0:06









          FabioFabio

          20.1k22048




          20.1k22048












          • Ah yes, I was looking through the intellisense overloads but I got a little confused. This actually makes perfect sense, a function that serves as a "generator" Thank you!

            – Thanasi Poulos
            Mar 8 at 0:08


















          • Ah yes, I was looking through the intellisense overloads but I got a little confused. This actually makes perfect sense, a function that serves as a "generator" Thank you!

            – Thanasi Poulos
            Mar 8 at 0:08

















          Ah yes, I was looking through the intellisense overloads but I got a little confused. This actually makes perfect sense, a function that serves as a "generator" Thank you!

          – Thanasi Poulos
          Mar 8 at 0:08






          Ah yes, I was looking through the intellisense overloads but I got a little confused. This actually makes perfect sense, a function that serves as a "generator" Thank you!

          – Thanasi Poulos
          Mar 8 at 0:08




















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