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Multicast between applications on the same host


Differences between HashMap and Hashtable?What is the difference between public, protected, package-private and private in Java?Finding the multicast IP that a datagram was sent toJava multicast socket not received out of localhostMulticastSocket constructors and binding to port or SocketAddressJava multiple multicast sockets in same group on same host and portReceiving Unicast on Multicast socketJava UDP multicast, determine which group sent packetCan DatagramSocket Receive multicast PacketsJava Multicast receiver not working






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0















From what I've read, it should be possible for two applications on the same host to be able to send and receive datagrams via multicast. I was trying to implement this, using the following Java code (which is a slightly modified version of what is given in the Javadoc for MulticastSocket):



 public static void main(String[] args) throws IOException

NetworkInterface nic = NetworkInterface.getByName("wlan4");

int port = 6789;
InetAddress group = InetAddress.getByName("228.5.6.7");
MulticastSocket s = new MulticastSocket(port);
s.setNetworkInterface(nic);
s.joinGroup(group);

if(args.length > 0 && args[0].equals("send"))
System.out.println("SEND MODE");
String msg = "Hello";
DatagramPacket hi = new DatagramPacket(msg.getBytes(), msg.length(),
group, port);
s.send(hi);
else

byte[] buf = new byte[1000];
DatagramPacket recv = new DatagramPacket(buf, buf.length);

System.out.println("RECEIVE MODE");
s.receive(recv);
System.out.println(MessageFormat.format("Received: 0",
new String(recv.getData()).trim()));

s.leaveGroup(group);




If I run the above code, giving send as input argument, the program executes just fine, it sends the packet and then terminates. However if I want to receive a packet, the program is blocked by the receive method as it never gets a datagram. I tested this by running multiple instances of the application on my machine, both with one and several receivers and one sender. Non gets any message at any time.



If I, on the other hand let the application receive what it just sent (by running the receive method unconditionally of wheter the application is sending), it works fine for that application alone. This triggers me to believe that the JVM instance has an exclusive bind on that socket, disallowing others to use it (even if the option getReuseAddress() returns true for MulticastSockets).



I'm running under Windows 10, and have verified that the UDP packet gets sent to the network using Wireshark, so I figured it has to do with that the packet is not delivered to the two applications.



What can I do in order to allow two applications to communicate over multicast on the same port number?



EDIT:



The overall idea is for a server to send a datagram to all listening clients on the network chosen (hence why the NIC is specified in the example as "wlan4"), irrespectively of where they are executed (e.g. on the same host as the server or not).










share|improve this question
























  • Why are you forcing the multicast socket to use wlan4 when all the required communication is within the localhost?

    – user207421
    Mar 9 at 2:14












  • Good point, and I realize that I might not have explained my overall intentions. The idea is for a sender to send a datagram to be caught by all clients on a network, irrespectively of whether the clients reside on the same host as the server or not.

    – chrillof
    Mar 9 at 13:21











  • Have you disabled multicast loopback? It seems to me that you are only receiving loopbacks, and that your joinGroup() hasn't taken effect outside your localhost at all. Try just removing the setNetworkInterface() line.

    – user207421
    Mar 10 at 23:40


















0















From what I've read, it should be possible for two applications on the same host to be able to send and receive datagrams via multicast. I was trying to implement this, using the following Java code (which is a slightly modified version of what is given in the Javadoc for MulticastSocket):



 public static void main(String[] args) throws IOException

NetworkInterface nic = NetworkInterface.getByName("wlan4");

int port = 6789;
InetAddress group = InetAddress.getByName("228.5.6.7");
MulticastSocket s = new MulticastSocket(port);
s.setNetworkInterface(nic);
s.joinGroup(group);

if(args.length > 0 && args[0].equals("send"))
System.out.println("SEND MODE");
String msg = "Hello";
DatagramPacket hi = new DatagramPacket(msg.getBytes(), msg.length(),
group, port);
s.send(hi);
else

byte[] buf = new byte[1000];
DatagramPacket recv = new DatagramPacket(buf, buf.length);

System.out.println("RECEIVE MODE");
s.receive(recv);
System.out.println(MessageFormat.format("Received: 0",
new String(recv.getData()).trim()));

s.leaveGroup(group);




If I run the above code, giving send as input argument, the program executes just fine, it sends the packet and then terminates. However if I want to receive a packet, the program is blocked by the receive method as it never gets a datagram. I tested this by running multiple instances of the application on my machine, both with one and several receivers and one sender. Non gets any message at any time.



If I, on the other hand let the application receive what it just sent (by running the receive method unconditionally of wheter the application is sending), it works fine for that application alone. This triggers me to believe that the JVM instance has an exclusive bind on that socket, disallowing others to use it (even if the option getReuseAddress() returns true for MulticastSockets).



I'm running under Windows 10, and have verified that the UDP packet gets sent to the network using Wireshark, so I figured it has to do with that the packet is not delivered to the two applications.



What can I do in order to allow two applications to communicate over multicast on the same port number?



EDIT:



The overall idea is for a server to send a datagram to all listening clients on the network chosen (hence why the NIC is specified in the example as "wlan4"), irrespectively of where they are executed (e.g. on the same host as the server or not).










share|improve this question
























  • Why are you forcing the multicast socket to use wlan4 when all the required communication is within the localhost?

    – user207421
    Mar 9 at 2:14












  • Good point, and I realize that I might not have explained my overall intentions. The idea is for a sender to send a datagram to be caught by all clients on a network, irrespectively of whether the clients reside on the same host as the server or not.

    – chrillof
    Mar 9 at 13:21











  • Have you disabled multicast loopback? It seems to me that you are only receiving loopbacks, and that your joinGroup() hasn't taken effect outside your localhost at all. Try just removing the setNetworkInterface() line.

    – user207421
    Mar 10 at 23:40














0












0








0








From what I've read, it should be possible for two applications on the same host to be able to send and receive datagrams via multicast. I was trying to implement this, using the following Java code (which is a slightly modified version of what is given in the Javadoc for MulticastSocket):



 public static void main(String[] args) throws IOException

NetworkInterface nic = NetworkInterface.getByName("wlan4");

int port = 6789;
InetAddress group = InetAddress.getByName("228.5.6.7");
MulticastSocket s = new MulticastSocket(port);
s.setNetworkInterface(nic);
s.joinGroup(group);

if(args.length > 0 && args[0].equals("send"))
System.out.println("SEND MODE");
String msg = "Hello";
DatagramPacket hi = new DatagramPacket(msg.getBytes(), msg.length(),
group, port);
s.send(hi);
else

byte[] buf = new byte[1000];
DatagramPacket recv = new DatagramPacket(buf, buf.length);

System.out.println("RECEIVE MODE");
s.receive(recv);
System.out.println(MessageFormat.format("Received: 0",
new String(recv.getData()).trim()));

s.leaveGroup(group);




If I run the above code, giving send as input argument, the program executes just fine, it sends the packet and then terminates. However if I want to receive a packet, the program is blocked by the receive method as it never gets a datagram. I tested this by running multiple instances of the application on my machine, both with one and several receivers and one sender. Non gets any message at any time.



If I, on the other hand let the application receive what it just sent (by running the receive method unconditionally of wheter the application is sending), it works fine for that application alone. This triggers me to believe that the JVM instance has an exclusive bind on that socket, disallowing others to use it (even if the option getReuseAddress() returns true for MulticastSockets).



I'm running under Windows 10, and have verified that the UDP packet gets sent to the network using Wireshark, so I figured it has to do with that the packet is not delivered to the two applications.



What can I do in order to allow two applications to communicate over multicast on the same port number?



EDIT:



The overall idea is for a server to send a datagram to all listening clients on the network chosen (hence why the NIC is specified in the example as "wlan4"), irrespectively of where they are executed (e.g. on the same host as the server or not).










share|improve this question
















From what I've read, it should be possible for two applications on the same host to be able to send and receive datagrams via multicast. I was trying to implement this, using the following Java code (which is a slightly modified version of what is given in the Javadoc for MulticastSocket):



 public static void main(String[] args) throws IOException

NetworkInterface nic = NetworkInterface.getByName("wlan4");

int port = 6789;
InetAddress group = InetAddress.getByName("228.5.6.7");
MulticastSocket s = new MulticastSocket(port);
s.setNetworkInterface(nic);
s.joinGroup(group);

if(args.length > 0 && args[0].equals("send"))
System.out.println("SEND MODE");
String msg = "Hello";
DatagramPacket hi = new DatagramPacket(msg.getBytes(), msg.length(),
group, port);
s.send(hi);
else

byte[] buf = new byte[1000];
DatagramPacket recv = new DatagramPacket(buf, buf.length);

System.out.println("RECEIVE MODE");
s.receive(recv);
System.out.println(MessageFormat.format("Received: 0",
new String(recv.getData()).trim()));

s.leaveGroup(group);




If I run the above code, giving send as input argument, the program executes just fine, it sends the packet and then terminates. However if I want to receive a packet, the program is blocked by the receive method as it never gets a datagram. I tested this by running multiple instances of the application on my machine, both with one and several receivers and one sender. Non gets any message at any time.



If I, on the other hand let the application receive what it just sent (by running the receive method unconditionally of wheter the application is sending), it works fine for that application alone. This triggers me to believe that the JVM instance has an exclusive bind on that socket, disallowing others to use it (even if the option getReuseAddress() returns true for MulticastSockets).



I'm running under Windows 10, and have verified that the UDP packet gets sent to the network using Wireshark, so I figured it has to do with that the packet is not delivered to the two applications.



What can I do in order to allow two applications to communicate over multicast on the same port number?



EDIT:



The overall idea is for a server to send a datagram to all listening clients on the network chosen (hence why the NIC is specified in the example as "wlan4"), irrespectively of where they are executed (e.g. on the same host as the server or not).







java network-programming multicast multicastsocket






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 10 at 23:09







chrillof

















asked Mar 9 at 0:59









chrillofchrillof

206




206












  • Why are you forcing the multicast socket to use wlan4 when all the required communication is within the localhost?

    – user207421
    Mar 9 at 2:14












  • Good point, and I realize that I might not have explained my overall intentions. The idea is for a sender to send a datagram to be caught by all clients on a network, irrespectively of whether the clients reside on the same host as the server or not.

    – chrillof
    Mar 9 at 13:21











  • Have you disabled multicast loopback? It seems to me that you are only receiving loopbacks, and that your joinGroup() hasn't taken effect outside your localhost at all. Try just removing the setNetworkInterface() line.

    – user207421
    Mar 10 at 23:40


















  • Why are you forcing the multicast socket to use wlan4 when all the required communication is within the localhost?

    – user207421
    Mar 9 at 2:14












  • Good point, and I realize that I might not have explained my overall intentions. The idea is for a sender to send a datagram to be caught by all clients on a network, irrespectively of whether the clients reside on the same host as the server or not.

    – chrillof
    Mar 9 at 13:21











  • Have you disabled multicast loopback? It seems to me that you are only receiving loopbacks, and that your joinGroup() hasn't taken effect outside your localhost at all. Try just removing the setNetworkInterface() line.

    – user207421
    Mar 10 at 23:40

















Why are you forcing the multicast socket to use wlan4 when all the required communication is within the localhost?

– user207421
Mar 9 at 2:14






Why are you forcing the multicast socket to use wlan4 when all the required communication is within the localhost?

– user207421
Mar 9 at 2:14














Good point, and I realize that I might not have explained my overall intentions. The idea is for a sender to send a datagram to be caught by all clients on a network, irrespectively of whether the clients reside on the same host as the server or not.

– chrillof
Mar 9 at 13:21





Good point, and I realize that I might not have explained my overall intentions. The idea is for a sender to send a datagram to be caught by all clients on a network, irrespectively of whether the clients reside on the same host as the server or not.

– chrillof
Mar 9 at 13:21













Have you disabled multicast loopback? It seems to me that you are only receiving loopbacks, and that your joinGroup() hasn't taken effect outside your localhost at all. Try just removing the setNetworkInterface() line.

– user207421
Mar 10 at 23:40






Have you disabled multicast loopback? It seems to me that you are only receiving loopbacks, and that your joinGroup() hasn't taken effect outside your localhost at all. Try just removing the setNetworkInterface() line.

– user207421
Mar 10 at 23:40













1 Answer
1






active

oldest

votes


















0














After some debugging, I realized that I could receive multicast packets from several applications if the application itself were sending and receiving multicast datagrams. It turns out that sending a packet to the multicast group somehow triggers this functionality. It seems like a bug to me.



However, in order to get the above example work as expected, I had to send (and discard) a first datagram to the multicast channel. I did this in the most simple way, by changing the else block to the following:



 byte[] buf = new byte[1000];
DatagramPacket recv = new DatagramPacket(buf, buf.length);
s.send(new DatagramPacket("A".getBytes(), 1, group, port));
s.receive(recv);

System.out.println("RECEIVE MODE");
s.receive(recv);
System.out.println(MessageFormat.format("Received: 0",
new String(recv.getData()).trim()));

s.leaveGroup(group);





share|improve this answer























  • This doesn't seem right. NB You should use new String(recv.getData(), 0, recv.getLength()).

    – user207421
    Mar 10 at 23:41











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1 Answer
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active

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0














After some debugging, I realized that I could receive multicast packets from several applications if the application itself were sending and receiving multicast datagrams. It turns out that sending a packet to the multicast group somehow triggers this functionality. It seems like a bug to me.



However, in order to get the above example work as expected, I had to send (and discard) a first datagram to the multicast channel. I did this in the most simple way, by changing the else block to the following:



 byte[] buf = new byte[1000];
DatagramPacket recv = new DatagramPacket(buf, buf.length);
s.send(new DatagramPacket("A".getBytes(), 1, group, port));
s.receive(recv);

System.out.println("RECEIVE MODE");
s.receive(recv);
System.out.println(MessageFormat.format("Received: 0",
new String(recv.getData()).trim()));

s.leaveGroup(group);





share|improve this answer























  • This doesn't seem right. NB You should use new String(recv.getData(), 0, recv.getLength()).

    – user207421
    Mar 10 at 23:41















0














After some debugging, I realized that I could receive multicast packets from several applications if the application itself were sending and receiving multicast datagrams. It turns out that sending a packet to the multicast group somehow triggers this functionality. It seems like a bug to me.



However, in order to get the above example work as expected, I had to send (and discard) a first datagram to the multicast channel. I did this in the most simple way, by changing the else block to the following:



 byte[] buf = new byte[1000];
DatagramPacket recv = new DatagramPacket(buf, buf.length);
s.send(new DatagramPacket("A".getBytes(), 1, group, port));
s.receive(recv);

System.out.println("RECEIVE MODE");
s.receive(recv);
System.out.println(MessageFormat.format("Received: 0",
new String(recv.getData()).trim()));

s.leaveGroup(group);





share|improve this answer























  • This doesn't seem right. NB You should use new String(recv.getData(), 0, recv.getLength()).

    – user207421
    Mar 10 at 23:41













0












0








0







After some debugging, I realized that I could receive multicast packets from several applications if the application itself were sending and receiving multicast datagrams. It turns out that sending a packet to the multicast group somehow triggers this functionality. It seems like a bug to me.



However, in order to get the above example work as expected, I had to send (and discard) a first datagram to the multicast channel. I did this in the most simple way, by changing the else block to the following:



 byte[] buf = new byte[1000];
DatagramPacket recv = new DatagramPacket(buf, buf.length);
s.send(new DatagramPacket("A".getBytes(), 1, group, port));
s.receive(recv);

System.out.println("RECEIVE MODE");
s.receive(recv);
System.out.println(MessageFormat.format("Received: 0",
new String(recv.getData()).trim()));

s.leaveGroup(group);





share|improve this answer













After some debugging, I realized that I could receive multicast packets from several applications if the application itself were sending and receiving multicast datagrams. It turns out that sending a packet to the multicast group somehow triggers this functionality. It seems like a bug to me.



However, in order to get the above example work as expected, I had to send (and discard) a first datagram to the multicast channel. I did this in the most simple way, by changing the else block to the following:



 byte[] buf = new byte[1000];
DatagramPacket recv = new DatagramPacket(buf, buf.length);
s.send(new DatagramPacket("A".getBytes(), 1, group, port));
s.receive(recv);

System.out.println("RECEIVE MODE");
s.receive(recv);
System.out.println(MessageFormat.format("Received: 0",
new String(recv.getData()).trim()));

s.leaveGroup(group);






share|improve this answer












share|improve this answer



share|improve this answer










answered Mar 10 at 23:09









chrillofchrillof

206




206












  • This doesn't seem right. NB You should use new String(recv.getData(), 0, recv.getLength()).

    – user207421
    Mar 10 at 23:41

















  • This doesn't seem right. NB You should use new String(recv.getData(), 0, recv.getLength()).

    – user207421
    Mar 10 at 23:41
















This doesn't seem right. NB You should use new String(recv.getData(), 0, recv.getLength()).

– user207421
Mar 10 at 23:41





This doesn't seem right. NB You should use new String(recv.getData(), 0, recv.getLength()).

– user207421
Mar 10 at 23:41



















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