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JavaScript Hoisting: Function Can Refer to Another Function Declared Below It?
How can I merge properties of two JavaScript objects dynamically?How can I convert a string to boolean in JavaScript?What's the difference between using “let” and “var”?Set a default parameter value for a JavaScript functionHow can I get query string values in JavaScript?How do I include a JavaScript file in another JavaScript file?How can I pretty-print JSON using JavaScript?Is there a standard function to check for null, undefined, or blank variables in JavaScript?Javascript function scoping and hoistingJavaScript 'hoisting'
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I have:
// Shouldn't we have the following hoisted?
// var multiply; (undefined)
// var add; (undefined)
var multiply = function(num)
return add(num) * 2;
;
var add = function(num)
return num + 1;
;
console.log(multiply(1)); // No error, somehow "multiply" calls "add"!
I thought that JavaScript variables are hoisted to the top, but not the values that they are assigned to. Somehow multiply
calling add
doesn't return an error, even though add
is declared below multiply
.
javascript function scope hoisting lexical
add a comment |
I have:
// Shouldn't we have the following hoisted?
// var multiply; (undefined)
// var add; (undefined)
var multiply = function(num)
return add(num) * 2;
;
var add = function(num)
return num + 1;
;
console.log(multiply(1)); // No error, somehow "multiply" calls "add"!
I thought that JavaScript variables are hoisted to the top, but not the values that they are assigned to. Somehow multiply
calling add
doesn't return an error, even though add
is declared below multiply
.
javascript function scope hoisting lexical
I think so, based on my admittedly flawed memory of reading this blog.bitsrc.io/…, which might teach you more than you wanted to know. The basics I remember include that each function gets its own execution context which includes a couple of internal lexical environments (one of which is specific to those identifiers declared withvar
) and these lexical environments can access the outer environment. Also, I thinkvar
andfunction
declarations get hoisted butlet
andconst
declarations don't...
– Cat
Mar 9 at 1:32
The explanation is pretty simple. JS lets your functions reference variables that don't exist. So the potential for error only comes after the function is invoked. At the time of invocation, if the referenced variable doesn't exist, you get an error. As a test, remove theadd()
function, and updatemultiply()
so that it uses atry/catch
, where thetry
tries to calladd()
, and thecatch
creates it atwindow.add = function() ...
. You'll see that the ReferenceError is caught on the first invocation, but subsequent invocations succeed.
– ziggy wiggy
Mar 9 at 1:50
...like this: jsfiddle.net/cpzj309w
– ziggy wiggy
Mar 9 at 1:53
add a comment |
I have:
// Shouldn't we have the following hoisted?
// var multiply; (undefined)
// var add; (undefined)
var multiply = function(num)
return add(num) * 2;
;
var add = function(num)
return num + 1;
;
console.log(multiply(1)); // No error, somehow "multiply" calls "add"!
I thought that JavaScript variables are hoisted to the top, but not the values that they are assigned to. Somehow multiply
calling add
doesn't return an error, even though add
is declared below multiply
.
javascript function scope hoisting lexical
I have:
// Shouldn't we have the following hoisted?
// var multiply; (undefined)
// var add; (undefined)
var multiply = function(num)
return add(num) * 2;
;
var add = function(num)
return num + 1;
;
console.log(multiply(1)); // No error, somehow "multiply" calls "add"!
I thought that JavaScript variables are hoisted to the top, but not the values that they are assigned to. Somehow multiply
calling add
doesn't return an error, even though add
is declared below multiply
.
javascript function scope hoisting lexical
javascript function scope hoisting lexical
edited Mar 9 at 1:40
Hadoren
asked Mar 9 at 1:01
HadorenHadoren
82210
82210
I think so, based on my admittedly flawed memory of reading this blog.bitsrc.io/…, which might teach you more than you wanted to know. The basics I remember include that each function gets its own execution context which includes a couple of internal lexical environments (one of which is specific to those identifiers declared withvar
) and these lexical environments can access the outer environment. Also, I thinkvar
andfunction
declarations get hoisted butlet
andconst
declarations don't...
– Cat
Mar 9 at 1:32
The explanation is pretty simple. JS lets your functions reference variables that don't exist. So the potential for error only comes after the function is invoked. At the time of invocation, if the referenced variable doesn't exist, you get an error. As a test, remove theadd()
function, and updatemultiply()
so that it uses atry/catch
, where thetry
tries to calladd()
, and thecatch
creates it atwindow.add = function() ...
. You'll see that the ReferenceError is caught on the first invocation, but subsequent invocations succeed.
– ziggy wiggy
Mar 9 at 1:50
...like this: jsfiddle.net/cpzj309w
– ziggy wiggy
Mar 9 at 1:53
add a comment |
I think so, based on my admittedly flawed memory of reading this blog.bitsrc.io/…, which might teach you more than you wanted to know. The basics I remember include that each function gets its own execution context which includes a couple of internal lexical environments (one of which is specific to those identifiers declared withvar
) and these lexical environments can access the outer environment. Also, I thinkvar
andfunction
declarations get hoisted butlet
andconst
declarations don't...
– Cat
Mar 9 at 1:32
The explanation is pretty simple. JS lets your functions reference variables that don't exist. So the potential for error only comes after the function is invoked. At the time of invocation, if the referenced variable doesn't exist, you get an error. As a test, remove theadd()
function, and updatemultiply()
so that it uses atry/catch
, where thetry
tries to calladd()
, and thecatch
creates it atwindow.add = function() ...
. You'll see that the ReferenceError is caught on the first invocation, but subsequent invocations succeed.
– ziggy wiggy
Mar 9 at 1:50
...like this: jsfiddle.net/cpzj309w
– ziggy wiggy
Mar 9 at 1:53
I think so, based on my admittedly flawed memory of reading this blog.bitsrc.io/…, which might teach you more than you wanted to know. The basics I remember include that each function gets its own execution context which includes a couple of internal lexical environments (one of which is specific to those identifiers declared with
var
) and these lexical environments can access the outer environment. Also, I think var
and function
declarations get hoisted but let
and const
declarations don't...– Cat
Mar 9 at 1:32
I think so, based on my admittedly flawed memory of reading this blog.bitsrc.io/…, which might teach you more than you wanted to know. The basics I remember include that each function gets its own execution context which includes a couple of internal lexical environments (one of which is specific to those identifiers declared with
var
) and these lexical environments can access the outer environment. Also, I think var
and function
declarations get hoisted but let
and const
declarations don't...– Cat
Mar 9 at 1:32
The explanation is pretty simple. JS lets your functions reference variables that don't exist. So the potential for error only comes after the function is invoked. At the time of invocation, if the referenced variable doesn't exist, you get an error. As a test, remove the
add()
function, and update multiply()
so that it uses a try/catch
, where the try
tries to call add()
, and the catch
creates it at window.add = function() ...
. You'll see that the ReferenceError is caught on the first invocation, but subsequent invocations succeed.– ziggy wiggy
Mar 9 at 1:50
The explanation is pretty simple. JS lets your functions reference variables that don't exist. So the potential for error only comes after the function is invoked. At the time of invocation, if the referenced variable doesn't exist, you get an error. As a test, remove the
add()
function, and update multiply()
so that it uses a try/catch
, where the try
tries to call add()
, and the catch
creates it at window.add = function() ...
. You'll see that the ReferenceError is caught on the first invocation, but subsequent invocations succeed.– ziggy wiggy
Mar 9 at 1:50
...like this: jsfiddle.net/cpzj309w
– ziggy wiggy
Mar 9 at 1:53
...like this: jsfiddle.net/cpzj309w
– ziggy wiggy
Mar 9 at 1:53
add a comment |
1 Answer
1
active
oldest
votes
You are correct in that the declarations are hoisted to the top, while the assignments are not.
However, functions don't keep the values of any variables outside of them from when they are created. Instead, they use whatever is in them when they are called. In this case, add
is undefined
when the multiply
function is created, but is assigned a function before multiply
is called, so multiply
uses the new assigned function.
To see this more clearly, consider this code:
var multiply = function(num)
return add(num) * 2;
;
// Would be an error
// console.log(multiply(1));
var add = function(num)
return num + 1;
;
console.log(multiply(1)); // Prints 4
add = function(num)
return num + 2;
;
console.log(multiply(1)); // Prints 6
The last console.log
prints 6
because multiply used the new function in add
instead of keeping the one it had before.
add a comment |
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1 Answer
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oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
You are correct in that the declarations are hoisted to the top, while the assignments are not.
However, functions don't keep the values of any variables outside of them from when they are created. Instead, they use whatever is in them when they are called. In this case, add
is undefined
when the multiply
function is created, but is assigned a function before multiply
is called, so multiply
uses the new assigned function.
To see this more clearly, consider this code:
var multiply = function(num)
return add(num) * 2;
;
// Would be an error
// console.log(multiply(1));
var add = function(num)
return num + 1;
;
console.log(multiply(1)); // Prints 4
add = function(num)
return num + 2;
;
console.log(multiply(1)); // Prints 6
The last console.log
prints 6
because multiply used the new function in add
instead of keeping the one it had before.
add a comment |
You are correct in that the declarations are hoisted to the top, while the assignments are not.
However, functions don't keep the values of any variables outside of them from when they are created. Instead, they use whatever is in them when they are called. In this case, add
is undefined
when the multiply
function is created, but is assigned a function before multiply
is called, so multiply
uses the new assigned function.
To see this more clearly, consider this code:
var multiply = function(num)
return add(num) * 2;
;
// Would be an error
// console.log(multiply(1));
var add = function(num)
return num + 1;
;
console.log(multiply(1)); // Prints 4
add = function(num)
return num + 2;
;
console.log(multiply(1)); // Prints 6
The last console.log
prints 6
because multiply used the new function in add
instead of keeping the one it had before.
add a comment |
You are correct in that the declarations are hoisted to the top, while the assignments are not.
However, functions don't keep the values of any variables outside of them from when they are created. Instead, they use whatever is in them when they are called. In this case, add
is undefined
when the multiply
function is created, but is assigned a function before multiply
is called, so multiply
uses the new assigned function.
To see this more clearly, consider this code:
var multiply = function(num)
return add(num) * 2;
;
// Would be an error
// console.log(multiply(1));
var add = function(num)
return num + 1;
;
console.log(multiply(1)); // Prints 4
add = function(num)
return num + 2;
;
console.log(multiply(1)); // Prints 6
The last console.log
prints 6
because multiply used the new function in add
instead of keeping the one it had before.
You are correct in that the declarations are hoisted to the top, while the assignments are not.
However, functions don't keep the values of any variables outside of them from when they are created. Instead, they use whatever is in them when they are called. In this case, add
is undefined
when the multiply
function is created, but is assigned a function before multiply
is called, so multiply
uses the new assigned function.
To see this more clearly, consider this code:
var multiply = function(num)
return add(num) * 2;
;
// Would be an error
// console.log(multiply(1));
var add = function(num)
return num + 1;
;
console.log(multiply(1)); // Prints 4
add = function(num)
return num + 2;
;
console.log(multiply(1)); // Prints 6
The last console.log
prints 6
because multiply used the new function in add
instead of keeping the one it had before.
var multiply = function(num)
return add(num) * 2;
;
// Would be an error
// console.log(multiply(1));
var add = function(num)
return num + 1;
;
console.log(multiply(1)); // Prints 4
add = function(num)
return num + 2;
;
console.log(multiply(1)); // Prints 6
var multiply = function(num)
return add(num) * 2;
;
// Would be an error
// console.log(multiply(1));
var add = function(num)
return num + 1;
;
console.log(multiply(1)); // Prints 4
add = function(num)
return num + 2;
;
console.log(multiply(1)); // Prints 6
edited Mar 9 at 1:54
VLAZ
5,10742235
5,10742235
answered Mar 9 at 1:08
NicholasNicholas
30619
30619
add a comment |
add a comment |
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I think so, based on my admittedly flawed memory of reading this blog.bitsrc.io/…, which might teach you more than you wanted to know. The basics I remember include that each function gets its own execution context which includes a couple of internal lexical environments (one of which is specific to those identifiers declared with
var
) and these lexical environments can access the outer environment. Also, I thinkvar
andfunction
declarations get hoisted butlet
andconst
declarations don't...– Cat
Mar 9 at 1:32
The explanation is pretty simple. JS lets your functions reference variables that don't exist. So the potential for error only comes after the function is invoked. At the time of invocation, if the referenced variable doesn't exist, you get an error. As a test, remove the
add()
function, and updatemultiply()
so that it uses atry/catch
, where thetry
tries to calladd()
, and thecatch
creates it atwindow.add = function() ...
. You'll see that the ReferenceError is caught on the first invocation, but subsequent invocations succeed.– ziggy wiggy
Mar 9 at 1:50
...like this: jsfiddle.net/cpzj309w
– ziggy wiggy
Mar 9 at 1:53