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How to implement drag shadow on JavaFX Canvas



The Next CEO of Stack OverflowHow do I efficiently iterate over each entry in a Java Map?How do I read / convert an InputStream into a String in Java?How do I generate random integers within a specific range in Java?“implements Runnable” vs “extends Thread” in JavaHow do I convert a String to an int in Java?Java - Dragging a Drawn ObjectJavaFX - draw rectangle in canvas with mouse (like in Windows paint app)implementing drag and drop for shapes JavaFXJavafx canvas vs paneJavaFX Canvas: Draw a shape exclusively within another shape










0















I'm making a project that consists in a simple image editor. You can draw, edit and delete simple shapes like squares, circles and triangles. The shapes are drawn by dragging and dropping.



The thing is: while drawing the figure (until the mouse is dropped), I wanted to display a shadow/ghost of it so the user can have an idea of how the figure will look, just like when you drag and drop on your desktop and those selected-area rectangles are shown. I'm using JavaFX for this project, and the area where the shapes are drawn is a Canvas.



Can somebody help me with this task?



Thanks in advance.










share|improve this question






















  • Put the Canvas in a Group. When you go to draw something add the appropriate Shape to the Group that gives a preview of what will be drawn to the Canvas. When the mouse is released draw the real shape onto the Canvas and remove the Shape from the Group (or just hide it).

    – Slaw
    Mar 8 at 23:12















0















I'm making a project that consists in a simple image editor. You can draw, edit and delete simple shapes like squares, circles and triangles. The shapes are drawn by dragging and dropping.



The thing is: while drawing the figure (until the mouse is dropped), I wanted to display a shadow/ghost of it so the user can have an idea of how the figure will look, just like when you drag and drop on your desktop and those selected-area rectangles are shown. I'm using JavaFX for this project, and the area where the shapes are drawn is a Canvas.



Can somebody help me with this task?



Thanks in advance.










share|improve this question






















  • Put the Canvas in a Group. When you go to draw something add the appropriate Shape to the Group that gives a preview of what will be drawn to the Canvas. When the mouse is released draw the real shape onto the Canvas and remove the Shape from the Group (or just hide it).

    – Slaw
    Mar 8 at 23:12













0












0








0








I'm making a project that consists in a simple image editor. You can draw, edit and delete simple shapes like squares, circles and triangles. The shapes are drawn by dragging and dropping.



The thing is: while drawing the figure (until the mouse is dropped), I wanted to display a shadow/ghost of it so the user can have an idea of how the figure will look, just like when you drag and drop on your desktop and those selected-area rectangles are shown. I'm using JavaFX for this project, and the area where the shapes are drawn is a Canvas.



Can somebody help me with this task?



Thanks in advance.










share|improve this question














I'm making a project that consists in a simple image editor. You can draw, edit and delete simple shapes like squares, circles and triangles. The shapes are drawn by dragging and dropping.



The thing is: while drawing the figure (until the mouse is dropped), I wanted to display a shadow/ghost of it so the user can have an idea of how the figure will look, just like when you drag and drop on your desktop and those selected-area rectangles are shown. I'm using JavaFX for this project, and the area where the shapes are drawn is a Canvas.



Can somebody help me with this task?



Thanks in advance.







java javafx shapes






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 8 at 19:25









AllanAllan

1




1












  • Put the Canvas in a Group. When you go to draw something add the appropriate Shape to the Group that gives a preview of what will be drawn to the Canvas. When the mouse is released draw the real shape onto the Canvas and remove the Shape from the Group (or just hide it).

    – Slaw
    Mar 8 at 23:12

















  • Put the Canvas in a Group. When you go to draw something add the appropriate Shape to the Group that gives a preview of what will be drawn to the Canvas. When the mouse is released draw the real shape onto the Canvas and remove the Shape from the Group (or just hide it).

    – Slaw
    Mar 8 at 23:12
















Put the Canvas in a Group. When you go to draw something add the appropriate Shape to the Group that gives a preview of what will be drawn to the Canvas. When the mouse is released draw the real shape onto the Canvas and remove the Shape from the Group (or just hide it).

– Slaw
Mar 8 at 23:12





Put the Canvas in a Group. When you go to draw something add the appropriate Shape to the Group that gives a preview of what will be drawn to the Canvas. When the mouse is released draw the real shape onto the Canvas and remove the Shape from the Group (or just hide it).

– Slaw
Mar 8 at 23:12












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