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Android audioTrack reproductor cracks


Is there a way to run Python on Android?How do save an Android Activity state using save instance state?Activity restart on rotation AndroidClose/hide the Android Soft KeyboardWhy is the Android emulator so slow? How can we speed up the Android emulator?“Debug certificate expired” error in Eclipse Android pluginsIs there a unique Android device ID?What is 'Context' on Android?Proper use cases for Android UserManager.isUserAGoat()?Lag in AudioTrack.write function android













0















I am devoloping sample application which is taking touch´s X and Y, equiling X to frequency and Y to amplitude. Then calculating simple sin wave and passing that throw thread. When I am generating my sound signal - between writing new data, the reproductor is making crack sound.



I was not working with sound never before, but can guess cracks are due value jump in sin wave, but why its cracking on the end of the track when its guaranteen the value will be zero? so thats why I need help. Crack is heard on the start and on the end of the sound-track.



audioTrack is created in onCreate method. The start() method will start audioTrack.



audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
sampleRate,
AudioFormat.CHANNEL_OUT_MONO,
AudioFormat.ENCODING_PCM_16BIT, numSamples,
AudioTrack.MODE_STREAM);
start();



This is my thread:




Runnable m_noiseGenerator = new Runnable() 
public void run()

Thread.currentThread().setPriority(Thread.MIN_PRIORITY);

while(!m_stop)

//rnd.nextBytes(noiseData);

try
if(playing)
//audioTrack.flush();
long startTime = System.currentTimeMillis();
audioTrack.write(generatedSnd, 0, generatedSnd.length);
if (audioTrack.getPlayState() == audioTrack.PLAYSTATE_STOPPED)
audioTrack.play();
long finish = System.currentTimeMillis() - startTime;
System.out.print("naudioTrackThread: WRITTEN IN " + finish + "msn");
genToneUpdate = false;

catch (Exception ex)
System.out.print("THREAD ERROR " + ex);


try
//Thread.sleep(50);
//Thread.sleep(1000);
catch (Exception ex)
System.out.print("THREAD ERROR sleep " + ex);



;



This is how I am calculating and editing data




for (int i = 0; i < numSamples; i++) 
samples[i] = ((double) amp / 100) * Math.sin(2 * Math.PI * i * (freq/sampleRate));

int idx = 0;
for (final double dVal : sample)
// scale to maximum amplitude
final short val = (short) ((dVal * 32767));
// in 16 bit wav PCM, first byte is the low order byte
generatedSnd[idx++] = (byte) (val & 0x00ff);
generatedSnd[idx++] = (byte) ((val & 0xff00) >>> 8);
genToneUpdate = true;



Whole application is avaible here:
soundGenerator application










share|improve this question


























    0















    I am devoloping sample application which is taking touch´s X and Y, equiling X to frequency and Y to amplitude. Then calculating simple sin wave and passing that throw thread. When I am generating my sound signal - between writing new data, the reproductor is making crack sound.



    I was not working with sound never before, but can guess cracks are due value jump in sin wave, but why its cracking on the end of the track when its guaranteen the value will be zero? so thats why I need help. Crack is heard on the start and on the end of the sound-track.



    audioTrack is created in onCreate method. The start() method will start audioTrack.



    audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
    sampleRate,
    AudioFormat.CHANNEL_OUT_MONO,
    AudioFormat.ENCODING_PCM_16BIT, numSamples,
    AudioTrack.MODE_STREAM);
    start();



    This is my thread:




    Runnable m_noiseGenerator = new Runnable() 
    public void run()

    Thread.currentThread().setPriority(Thread.MIN_PRIORITY);

    while(!m_stop)

    //rnd.nextBytes(noiseData);

    try
    if(playing)
    //audioTrack.flush();
    long startTime = System.currentTimeMillis();
    audioTrack.write(generatedSnd, 0, generatedSnd.length);
    if (audioTrack.getPlayState() == audioTrack.PLAYSTATE_STOPPED)
    audioTrack.play();
    long finish = System.currentTimeMillis() - startTime;
    System.out.print("naudioTrackThread: WRITTEN IN " + finish + "msn");
    genToneUpdate = false;

    catch (Exception ex)
    System.out.print("THREAD ERROR " + ex);


    try
    //Thread.sleep(50);
    //Thread.sleep(1000);
    catch (Exception ex)
    System.out.print("THREAD ERROR sleep " + ex);



    ;



    This is how I am calculating and editing data




    for (int i = 0; i < numSamples; i++) 
    samples[i] = ((double) amp / 100) * Math.sin(2 * Math.PI * i * (freq/sampleRate));

    int idx = 0;
    for (final double dVal : sample)
    // scale to maximum amplitude
    final short val = (short) ((dVal * 32767));
    // in 16 bit wav PCM, first byte is the low order byte
    generatedSnd[idx++] = (byte) (val & 0x00ff);
    generatedSnd[idx++] = (byte) ((val & 0xff00) >>> 8);
    genToneUpdate = true;



    Whole application is avaible here:
    soundGenerator application










    share|improve this question
























      0












      0








      0


      0






      I am devoloping sample application which is taking touch´s X and Y, equiling X to frequency and Y to amplitude. Then calculating simple sin wave and passing that throw thread. When I am generating my sound signal - between writing new data, the reproductor is making crack sound.



      I was not working with sound never before, but can guess cracks are due value jump in sin wave, but why its cracking on the end of the track when its guaranteen the value will be zero? so thats why I need help. Crack is heard on the start and on the end of the sound-track.



      audioTrack is created in onCreate method. The start() method will start audioTrack.



      audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
      sampleRate,
      AudioFormat.CHANNEL_OUT_MONO,
      AudioFormat.ENCODING_PCM_16BIT, numSamples,
      AudioTrack.MODE_STREAM);
      start();



      This is my thread:




      Runnable m_noiseGenerator = new Runnable() 
      public void run()

      Thread.currentThread().setPriority(Thread.MIN_PRIORITY);

      while(!m_stop)

      //rnd.nextBytes(noiseData);

      try
      if(playing)
      //audioTrack.flush();
      long startTime = System.currentTimeMillis();
      audioTrack.write(generatedSnd, 0, generatedSnd.length);
      if (audioTrack.getPlayState() == audioTrack.PLAYSTATE_STOPPED)
      audioTrack.play();
      long finish = System.currentTimeMillis() - startTime;
      System.out.print("naudioTrackThread: WRITTEN IN " + finish + "msn");
      genToneUpdate = false;

      catch (Exception ex)
      System.out.print("THREAD ERROR " + ex);


      try
      //Thread.sleep(50);
      //Thread.sleep(1000);
      catch (Exception ex)
      System.out.print("THREAD ERROR sleep " + ex);



      ;



      This is how I am calculating and editing data




      for (int i = 0; i < numSamples; i++) 
      samples[i] = ((double) amp / 100) * Math.sin(2 * Math.PI * i * (freq/sampleRate));

      int idx = 0;
      for (final double dVal : sample)
      // scale to maximum amplitude
      final short val = (short) ((dVal * 32767));
      // in 16 bit wav PCM, first byte is the low order byte
      generatedSnd[idx++] = (byte) (val & 0x00ff);
      generatedSnd[idx++] = (byte) ((val & 0xff00) >>> 8);
      genToneUpdate = true;



      Whole application is avaible here:
      soundGenerator application










      share|improve this question














      I am devoloping sample application which is taking touch´s X and Y, equiling X to frequency and Y to amplitude. Then calculating simple sin wave and passing that throw thread. When I am generating my sound signal - between writing new data, the reproductor is making crack sound.



      I was not working with sound never before, but can guess cracks are due value jump in sin wave, but why its cracking on the end of the track when its guaranteen the value will be zero? so thats why I need help. Crack is heard on the start and on the end of the sound-track.



      audioTrack is created in onCreate method. The start() method will start audioTrack.



      audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
      sampleRate,
      AudioFormat.CHANNEL_OUT_MONO,
      AudioFormat.ENCODING_PCM_16BIT, numSamples,
      AudioTrack.MODE_STREAM);
      start();



      This is my thread:




      Runnable m_noiseGenerator = new Runnable() 
      public void run()

      Thread.currentThread().setPriority(Thread.MIN_PRIORITY);

      while(!m_stop)

      //rnd.nextBytes(noiseData);

      try
      if(playing)
      //audioTrack.flush();
      long startTime = System.currentTimeMillis();
      audioTrack.write(generatedSnd, 0, generatedSnd.length);
      if (audioTrack.getPlayState() == audioTrack.PLAYSTATE_STOPPED)
      audioTrack.play();
      long finish = System.currentTimeMillis() - startTime;
      System.out.print("naudioTrackThread: WRITTEN IN " + finish + "msn");
      genToneUpdate = false;

      catch (Exception ex)
      System.out.print("THREAD ERROR " + ex);


      try
      //Thread.sleep(50);
      //Thread.sleep(1000);
      catch (Exception ex)
      System.out.print("THREAD ERROR sleep " + ex);



      ;



      This is how I am calculating and editing data




      for (int i = 0; i < numSamples; i++) 
      samples[i] = ((double) amp / 100) * Math.sin(2 * Math.PI * i * (freq/sampleRate));

      int idx = 0;
      for (final double dVal : sample)
      // scale to maximum amplitude
      final short val = (short) ((dVal * 32767));
      // in 16 bit wav PCM, first byte is the low order byte
      generatedSnd[idx++] = (byte) (val & 0x00ff);
      generatedSnd[idx++] = (byte) ((val & 0xff00) >>> 8);
      genToneUpdate = true;



      Whole application is avaible here:
      soundGenerator application







      android audio audiotrack cracking






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 7 at 21:58









      Jan RetychJan Retych

      64




      64






















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