Can inspiration allow the Rogue to make a Sneak Attack?Can a Rogue/Cleric multiclass doing sneak attack or using Rogue powers with an Radiant enchanted weapon?Does concealment allow a rogue to make sneak attack?Reckless Attack + Sneak Attack synergy?Why can I not sneak attack with Magic Missile?Can I Apply Sneak Attack Damage Twice in One Attack?Do the dwarf rogue substitution levels 1 and 3 incur a loss of sneak attack damage?Can swashbucklers sneak attack with disadvantage?Rogue and Investigator multi-class—Do Studied Combat and Sneak Attack stack?Does the Savage Attacker feat let you reroll Sneak Attack damage dice?Is sneak attack affected by resistance/immunity to weapon attacks?
Should I use acronyms in dialogues before telling the readers what it stands for in fiction?
Does the attack bonus from a Masterwork weapon stack with the attack bonus from Masterwork ammunition?
Pronounciation of the combination "st" in spanish accents
Is there a hypothetical scenario that would make Earth uninhabitable for humans, but not for (the majority of) other animals?
What is the term when voters “dishonestly” choose something that they do not want to choose?
Worshiping one God at a time?
Can a wizard cast a spell during their first turn of combat if they initiated combat by releasing a readied spell?
Dual Irish/Britsh citizens
What is the relationship between relativity and the Doppler effect?
Violin - Can double stops be played when the strings are not next to each other?
Differential and Linear trail propagation in Noekeon
What should I install to correct "ld: cannot find -lgbm and -linput" so that I can compile a Rust program?
HP P840 HDD RAID 5 many strange drive failures
A Ri-diddley-iley Riddle
Optimising a list searching algorithm
How is the partial sum of a geometric sequence calculated?
What does Deadpool mean by "left the house in that shirt"?
What is the significance behind "40 days" that often appears in the Bible?
Bash - pair each line of file
Using Past-Perfect interchangeably with the Past Continuous
In the 1924 version of The Thief of Bagdad, no character is named, right?
What are substitutions for coconut in curry?
Print a physical multiplication table
Do I need to consider instance restrictions when showing a language is in P?
Can inspiration allow the Rogue to make a Sneak Attack?
Can a Rogue/Cleric multiclass doing sneak attack or using Rogue powers with an Radiant enchanted weapon?Does concealment allow a rogue to make sneak attack?Reckless Attack + Sneak Attack synergy?Why can I not sneak attack with Magic Missile?Can I Apply Sneak Attack Damage Twice in One Attack?Do the dwarf rogue substitution levels 1 and 3 incur a loss of sneak attack damage?Can swashbucklers sneak attack with disadvantage?Rogue and Investigator multi-class—Do Studied Combat and Sneak Attack stack?Does the Savage Attacker feat let you reroll Sneak Attack damage dice?Is sneak attack affected by resistance/immunity to weapon attacks?
$begingroup$
I was creating a character for one of my players who has difficulty doing so. He is playing as a Rogue, but while I was reading the Sneak attack in the PHB, I noticed that it can be done any time the Rogue has advantage.
Once per turn, you can
deal an extra 1d6 damage to one creature you hit with
an attack if you have advantage on the attack roll.
I use inspiration in my games and was wondering if I give it to the rogue, and he would use it, is that a valid way to get advantage so that he can make a sneak attack?
dnd-5e sneak-attack advantage-and-disadvantage inspiration
$endgroup$
add a comment |
$begingroup$
I was creating a character for one of my players who has difficulty doing so. He is playing as a Rogue, but while I was reading the Sneak attack in the PHB, I noticed that it can be done any time the Rogue has advantage.
Once per turn, you can
deal an extra 1d6 damage to one creature you hit with
an attack if you have advantage on the attack roll.
I use inspiration in my games and was wondering if I give it to the rogue, and he would use it, is that a valid way to get advantage so that he can make a sneak attack?
dnd-5e sneak-attack advantage-and-disadvantage inspiration
$endgroup$
add a comment |
$begingroup$
I was creating a character for one of my players who has difficulty doing so. He is playing as a Rogue, but while I was reading the Sneak attack in the PHB, I noticed that it can be done any time the Rogue has advantage.
Once per turn, you can
deal an extra 1d6 damage to one creature you hit with
an attack if you have advantage on the attack roll.
I use inspiration in my games and was wondering if I give it to the rogue, and he would use it, is that a valid way to get advantage so that he can make a sneak attack?
dnd-5e sneak-attack advantage-and-disadvantage inspiration
$endgroup$
I was creating a character for one of my players who has difficulty doing so. He is playing as a Rogue, but while I was reading the Sneak attack in the PHB, I noticed that it can be done any time the Rogue has advantage.
Once per turn, you can
deal an extra 1d6 damage to one creature you hit with
an attack if you have advantage on the attack roll.
I use inspiration in my games and was wondering if I give it to the rogue, and he would use it, is that a valid way to get advantage so that he can make a sneak attack?
dnd-5e sneak-attack advantage-and-disadvantage inspiration
dnd-5e sneak-attack advantage-and-disadvantage inspiration
edited Mar 7 at 15:55
SevenSidedDie♦
209k31668948
209k31668948
asked Mar 7 at 15:37
BookwyrmBookwyrm
512416
512416
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
Inspiration grants Advantage, and Advantage enables Sneak Attack. There are no requirements or specifications in Sneak Attack for how the advantage is gained, so yes... by RAW, Inspiration enables Sneak Attack.
You're the DM, so you're the ultimate arbiter on what is "allowed". You control the distribution of Inspiration, so it's all in your hands anyway. That said, I don't see any reason to not allow it. I'm a big fan of Inspiration, and hand it out like free candy, and I've never had a problem with Rogues using it to get a Sneak Attack in.
$endgroup$
$begingroup$
Does this mean inspiration is meant to be preemptively used? Or could the rogue roll, see the result, and then decide to use their inspiration and gain advantage + sneak attack?
$endgroup$
– Wharf Rat
Mar 8 at 5:43
2
$begingroup$
@WharfRat Inspiration grants advantage, not a reroll. It must be used before the roll.
$endgroup$
– T.J.L.
Mar 8 at 13:22
1
$begingroup$
To have this make more thematic sense, think of the increased damage from Sneak Attack as precision damage instead. The Rogue doesn't use his inspiration to sneak up on someone and then stab them, but instead to be able to put his dagger in the exact right spot for massive damage.
$endgroup$
– D.Spetz
Mar 8 at 19:35
add a comment |
$begingroup$
Yes
Under "Using inspiration" in the basic rules/Player's handbook, it says:
If you have inspiration you may expend it when you make an attack
roll, saving throw, or ability check. Spending your inspiration gives
you advantage on that roll
So, if a rogue attacks and decides to use his inspiration point, then the attack roll is with advantage and can trigger his sneak attack.
$endgroup$
$begingroup$
Wait... Inspiration gives advantage?? Does this include Bardic Inspiration?
$endgroup$
– Arkenstein XII
Mar 8 at 1:17
2
$begingroup$
@ArkensteinXII: No, Bardic inspiration is a different mechanic, where you add 1d6, 1d8, or whatever to a d20 roll. It's not advantage. I was surprised, too, I thought I remembered reading about a GM-granted inspiration that worked like bardic.
$endgroup$
– Peter Cordes
Mar 8 at 4:43
1
$begingroup$
@Peter Cordes Considering the sheer amount of rules one has to keep in mind when playing D&D, it's likely that someone, somewhere, implicitly made that assumption and was not corrected for a while. Or failed to mention that it was a house rule. I'd also wager that a lot of groups still play by Critical Role's hybrid rules from the first campaign without knowing where exactly they deviate from the official 5E.
$endgroup$
– Ruther Rendommeleigh
Mar 8 at 12:15
$begingroup$
What I fail to comprehend is why the 5E team decided to have two mechanics with nearly identical names, intended to have essentially the same effect, but totally different implementations. I couldn't resist simplifying things by just stating that they work the same. Hmm, maybe it's a popular house rule for that very reason.
$endgroup$
– Ruther Rendommeleigh
Mar 8 at 12:21
$begingroup$
I had never even thought about this before (no bards in my group). Bardic inspiration has been around in some form for a while; maybe it started out as giving advantage and then the designers decided they wanted something that could improve over time so would be better as a dice bonus? Or the general "inspiration" feature was added later by someone else, mimicking the old Eberron feature which also added dice, but then changed to use the new advantage mechanic? One can only guess!
$endgroup$
– PJRZ
Mar 8 at 13:27
add a comment |
Your Answer
StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
);
);
, "mathjax-editing");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f142660%2fcan-inspiration-allow-the-rogue-to-make-a-sneak-attack%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Inspiration grants Advantage, and Advantage enables Sneak Attack. There are no requirements or specifications in Sneak Attack for how the advantage is gained, so yes... by RAW, Inspiration enables Sneak Attack.
You're the DM, so you're the ultimate arbiter on what is "allowed". You control the distribution of Inspiration, so it's all in your hands anyway. That said, I don't see any reason to not allow it. I'm a big fan of Inspiration, and hand it out like free candy, and I've never had a problem with Rogues using it to get a Sneak Attack in.
$endgroup$
$begingroup$
Does this mean inspiration is meant to be preemptively used? Or could the rogue roll, see the result, and then decide to use their inspiration and gain advantage + sneak attack?
$endgroup$
– Wharf Rat
Mar 8 at 5:43
2
$begingroup$
@WharfRat Inspiration grants advantage, not a reroll. It must be used before the roll.
$endgroup$
– T.J.L.
Mar 8 at 13:22
1
$begingroup$
To have this make more thematic sense, think of the increased damage from Sneak Attack as precision damage instead. The Rogue doesn't use his inspiration to sneak up on someone and then stab them, but instead to be able to put his dagger in the exact right spot for massive damage.
$endgroup$
– D.Spetz
Mar 8 at 19:35
add a comment |
$begingroup$
Inspiration grants Advantage, and Advantage enables Sneak Attack. There are no requirements or specifications in Sneak Attack for how the advantage is gained, so yes... by RAW, Inspiration enables Sneak Attack.
You're the DM, so you're the ultimate arbiter on what is "allowed". You control the distribution of Inspiration, so it's all in your hands anyway. That said, I don't see any reason to not allow it. I'm a big fan of Inspiration, and hand it out like free candy, and I've never had a problem with Rogues using it to get a Sneak Attack in.
$endgroup$
$begingroup$
Does this mean inspiration is meant to be preemptively used? Or could the rogue roll, see the result, and then decide to use their inspiration and gain advantage + sneak attack?
$endgroup$
– Wharf Rat
Mar 8 at 5:43
2
$begingroup$
@WharfRat Inspiration grants advantage, not a reroll. It must be used before the roll.
$endgroup$
– T.J.L.
Mar 8 at 13:22
1
$begingroup$
To have this make more thematic sense, think of the increased damage from Sneak Attack as precision damage instead. The Rogue doesn't use his inspiration to sneak up on someone and then stab them, but instead to be able to put his dagger in the exact right spot for massive damage.
$endgroup$
– D.Spetz
Mar 8 at 19:35
add a comment |
$begingroup$
Inspiration grants Advantage, and Advantage enables Sneak Attack. There are no requirements or specifications in Sneak Attack for how the advantage is gained, so yes... by RAW, Inspiration enables Sneak Attack.
You're the DM, so you're the ultimate arbiter on what is "allowed". You control the distribution of Inspiration, so it's all in your hands anyway. That said, I don't see any reason to not allow it. I'm a big fan of Inspiration, and hand it out like free candy, and I've never had a problem with Rogues using it to get a Sneak Attack in.
$endgroup$
Inspiration grants Advantage, and Advantage enables Sneak Attack. There are no requirements or specifications in Sneak Attack for how the advantage is gained, so yes... by RAW, Inspiration enables Sneak Attack.
You're the DM, so you're the ultimate arbiter on what is "allowed". You control the distribution of Inspiration, so it's all in your hands anyway. That said, I don't see any reason to not allow it. I'm a big fan of Inspiration, and hand it out like free candy, and I've never had a problem with Rogues using it to get a Sneak Attack in.
answered Mar 7 at 15:52
T.J.L.T.J.L.
33.5k5117174
33.5k5117174
$begingroup$
Does this mean inspiration is meant to be preemptively used? Or could the rogue roll, see the result, and then decide to use their inspiration and gain advantage + sneak attack?
$endgroup$
– Wharf Rat
Mar 8 at 5:43
2
$begingroup$
@WharfRat Inspiration grants advantage, not a reroll. It must be used before the roll.
$endgroup$
– T.J.L.
Mar 8 at 13:22
1
$begingroup$
To have this make more thematic sense, think of the increased damage from Sneak Attack as precision damage instead. The Rogue doesn't use his inspiration to sneak up on someone and then stab them, but instead to be able to put his dagger in the exact right spot for massive damage.
$endgroup$
– D.Spetz
Mar 8 at 19:35
add a comment |
$begingroup$
Does this mean inspiration is meant to be preemptively used? Or could the rogue roll, see the result, and then decide to use their inspiration and gain advantage + sneak attack?
$endgroup$
– Wharf Rat
Mar 8 at 5:43
2
$begingroup$
@WharfRat Inspiration grants advantage, not a reroll. It must be used before the roll.
$endgroup$
– T.J.L.
Mar 8 at 13:22
1
$begingroup$
To have this make more thematic sense, think of the increased damage from Sneak Attack as precision damage instead. The Rogue doesn't use his inspiration to sneak up on someone and then stab them, but instead to be able to put his dagger in the exact right spot for massive damage.
$endgroup$
– D.Spetz
Mar 8 at 19:35
$begingroup$
Does this mean inspiration is meant to be preemptively used? Or could the rogue roll, see the result, and then decide to use their inspiration and gain advantage + sneak attack?
$endgroup$
– Wharf Rat
Mar 8 at 5:43
$begingroup$
Does this mean inspiration is meant to be preemptively used? Or could the rogue roll, see the result, and then decide to use their inspiration and gain advantage + sneak attack?
$endgroup$
– Wharf Rat
Mar 8 at 5:43
2
2
$begingroup$
@WharfRat Inspiration grants advantage, not a reroll. It must be used before the roll.
$endgroup$
– T.J.L.
Mar 8 at 13:22
$begingroup$
@WharfRat Inspiration grants advantage, not a reroll. It must be used before the roll.
$endgroup$
– T.J.L.
Mar 8 at 13:22
1
1
$begingroup$
To have this make more thematic sense, think of the increased damage from Sneak Attack as precision damage instead. The Rogue doesn't use his inspiration to sneak up on someone and then stab them, but instead to be able to put his dagger in the exact right spot for massive damage.
$endgroup$
– D.Spetz
Mar 8 at 19:35
$begingroup$
To have this make more thematic sense, think of the increased damage from Sneak Attack as precision damage instead. The Rogue doesn't use his inspiration to sneak up on someone and then stab them, but instead to be able to put his dagger in the exact right spot for massive damage.
$endgroup$
– D.Spetz
Mar 8 at 19:35
add a comment |
$begingroup$
Yes
Under "Using inspiration" in the basic rules/Player's handbook, it says:
If you have inspiration you may expend it when you make an attack
roll, saving throw, or ability check. Spending your inspiration gives
you advantage on that roll
So, if a rogue attacks and decides to use his inspiration point, then the attack roll is with advantage and can trigger his sneak attack.
$endgroup$
$begingroup$
Wait... Inspiration gives advantage?? Does this include Bardic Inspiration?
$endgroup$
– Arkenstein XII
Mar 8 at 1:17
2
$begingroup$
@ArkensteinXII: No, Bardic inspiration is a different mechanic, where you add 1d6, 1d8, or whatever to a d20 roll. It's not advantage. I was surprised, too, I thought I remembered reading about a GM-granted inspiration that worked like bardic.
$endgroup$
– Peter Cordes
Mar 8 at 4:43
1
$begingroup$
@Peter Cordes Considering the sheer amount of rules one has to keep in mind when playing D&D, it's likely that someone, somewhere, implicitly made that assumption and was not corrected for a while. Or failed to mention that it was a house rule. I'd also wager that a lot of groups still play by Critical Role's hybrid rules from the first campaign without knowing where exactly they deviate from the official 5E.
$endgroup$
– Ruther Rendommeleigh
Mar 8 at 12:15
$begingroup$
What I fail to comprehend is why the 5E team decided to have two mechanics with nearly identical names, intended to have essentially the same effect, but totally different implementations. I couldn't resist simplifying things by just stating that they work the same. Hmm, maybe it's a popular house rule for that very reason.
$endgroup$
– Ruther Rendommeleigh
Mar 8 at 12:21
$begingroup$
I had never even thought about this before (no bards in my group). Bardic inspiration has been around in some form for a while; maybe it started out as giving advantage and then the designers decided they wanted something that could improve over time so would be better as a dice bonus? Or the general "inspiration" feature was added later by someone else, mimicking the old Eberron feature which also added dice, but then changed to use the new advantage mechanic? One can only guess!
$endgroup$
– PJRZ
Mar 8 at 13:27
add a comment |
$begingroup$
Yes
Under "Using inspiration" in the basic rules/Player's handbook, it says:
If you have inspiration you may expend it when you make an attack
roll, saving throw, or ability check. Spending your inspiration gives
you advantage on that roll
So, if a rogue attacks and decides to use his inspiration point, then the attack roll is with advantage and can trigger his sneak attack.
$endgroup$
$begingroup$
Wait... Inspiration gives advantage?? Does this include Bardic Inspiration?
$endgroup$
– Arkenstein XII
Mar 8 at 1:17
2
$begingroup$
@ArkensteinXII: No, Bardic inspiration is a different mechanic, where you add 1d6, 1d8, or whatever to a d20 roll. It's not advantage. I was surprised, too, I thought I remembered reading about a GM-granted inspiration that worked like bardic.
$endgroup$
– Peter Cordes
Mar 8 at 4:43
1
$begingroup$
@Peter Cordes Considering the sheer amount of rules one has to keep in mind when playing D&D, it's likely that someone, somewhere, implicitly made that assumption and was not corrected for a while. Or failed to mention that it was a house rule. I'd also wager that a lot of groups still play by Critical Role's hybrid rules from the first campaign without knowing where exactly they deviate from the official 5E.
$endgroup$
– Ruther Rendommeleigh
Mar 8 at 12:15
$begingroup$
What I fail to comprehend is why the 5E team decided to have two mechanics with nearly identical names, intended to have essentially the same effect, but totally different implementations. I couldn't resist simplifying things by just stating that they work the same. Hmm, maybe it's a popular house rule for that very reason.
$endgroup$
– Ruther Rendommeleigh
Mar 8 at 12:21
$begingroup$
I had never even thought about this before (no bards in my group). Bardic inspiration has been around in some form for a while; maybe it started out as giving advantage and then the designers decided they wanted something that could improve over time so would be better as a dice bonus? Or the general "inspiration" feature was added later by someone else, mimicking the old Eberron feature which also added dice, but then changed to use the new advantage mechanic? One can only guess!
$endgroup$
– PJRZ
Mar 8 at 13:27
add a comment |
$begingroup$
Yes
Under "Using inspiration" in the basic rules/Player's handbook, it says:
If you have inspiration you may expend it when you make an attack
roll, saving throw, or ability check. Spending your inspiration gives
you advantage on that roll
So, if a rogue attacks and decides to use his inspiration point, then the attack roll is with advantage and can trigger his sneak attack.
$endgroup$
Yes
Under "Using inspiration" in the basic rules/Player's handbook, it says:
If you have inspiration you may expend it when you make an attack
roll, saving throw, or ability check. Spending your inspiration gives
you advantage on that roll
So, if a rogue attacks and decides to use his inspiration point, then the attack roll is with advantage and can trigger his sneak attack.
answered Mar 7 at 15:49
PJRZPJRZ
11.5k13256
11.5k13256
$begingroup$
Wait... Inspiration gives advantage?? Does this include Bardic Inspiration?
$endgroup$
– Arkenstein XII
Mar 8 at 1:17
2
$begingroup$
@ArkensteinXII: No, Bardic inspiration is a different mechanic, where you add 1d6, 1d8, or whatever to a d20 roll. It's not advantage. I was surprised, too, I thought I remembered reading about a GM-granted inspiration that worked like bardic.
$endgroup$
– Peter Cordes
Mar 8 at 4:43
1
$begingroup$
@Peter Cordes Considering the sheer amount of rules one has to keep in mind when playing D&D, it's likely that someone, somewhere, implicitly made that assumption and was not corrected for a while. Or failed to mention that it was a house rule. I'd also wager that a lot of groups still play by Critical Role's hybrid rules from the first campaign without knowing where exactly they deviate from the official 5E.
$endgroup$
– Ruther Rendommeleigh
Mar 8 at 12:15
$begingroup$
What I fail to comprehend is why the 5E team decided to have two mechanics with nearly identical names, intended to have essentially the same effect, but totally different implementations. I couldn't resist simplifying things by just stating that they work the same. Hmm, maybe it's a popular house rule for that very reason.
$endgroup$
– Ruther Rendommeleigh
Mar 8 at 12:21
$begingroup$
I had never even thought about this before (no bards in my group). Bardic inspiration has been around in some form for a while; maybe it started out as giving advantage and then the designers decided they wanted something that could improve over time so would be better as a dice bonus? Or the general "inspiration" feature was added later by someone else, mimicking the old Eberron feature which also added dice, but then changed to use the new advantage mechanic? One can only guess!
$endgroup$
– PJRZ
Mar 8 at 13:27
add a comment |
$begingroup$
Wait... Inspiration gives advantage?? Does this include Bardic Inspiration?
$endgroup$
– Arkenstein XII
Mar 8 at 1:17
2
$begingroup$
@ArkensteinXII: No, Bardic inspiration is a different mechanic, where you add 1d6, 1d8, or whatever to a d20 roll. It's not advantage. I was surprised, too, I thought I remembered reading about a GM-granted inspiration that worked like bardic.
$endgroup$
– Peter Cordes
Mar 8 at 4:43
1
$begingroup$
@Peter Cordes Considering the sheer amount of rules one has to keep in mind when playing D&D, it's likely that someone, somewhere, implicitly made that assumption and was not corrected for a while. Or failed to mention that it was a house rule. I'd also wager that a lot of groups still play by Critical Role's hybrid rules from the first campaign without knowing where exactly they deviate from the official 5E.
$endgroup$
– Ruther Rendommeleigh
Mar 8 at 12:15
$begingroup$
What I fail to comprehend is why the 5E team decided to have two mechanics with nearly identical names, intended to have essentially the same effect, but totally different implementations. I couldn't resist simplifying things by just stating that they work the same. Hmm, maybe it's a popular house rule for that very reason.
$endgroup$
– Ruther Rendommeleigh
Mar 8 at 12:21
$begingroup$
I had never even thought about this before (no bards in my group). Bardic inspiration has been around in some form for a while; maybe it started out as giving advantage and then the designers decided they wanted something that could improve over time so would be better as a dice bonus? Or the general "inspiration" feature was added later by someone else, mimicking the old Eberron feature which also added dice, but then changed to use the new advantage mechanic? One can only guess!
$endgroup$
– PJRZ
Mar 8 at 13:27
$begingroup$
Wait... Inspiration gives advantage?? Does this include Bardic Inspiration?
$endgroup$
– Arkenstein XII
Mar 8 at 1:17
$begingroup$
Wait... Inspiration gives advantage?? Does this include Bardic Inspiration?
$endgroup$
– Arkenstein XII
Mar 8 at 1:17
2
2
$begingroup$
@ArkensteinXII: No, Bardic inspiration is a different mechanic, where you add 1d6, 1d8, or whatever to a d20 roll. It's not advantage. I was surprised, too, I thought I remembered reading about a GM-granted inspiration that worked like bardic.
$endgroup$
– Peter Cordes
Mar 8 at 4:43
$begingroup$
@ArkensteinXII: No, Bardic inspiration is a different mechanic, where you add 1d6, 1d8, or whatever to a d20 roll. It's not advantage. I was surprised, too, I thought I remembered reading about a GM-granted inspiration that worked like bardic.
$endgroup$
– Peter Cordes
Mar 8 at 4:43
1
1
$begingroup$
@Peter Cordes Considering the sheer amount of rules one has to keep in mind when playing D&D, it's likely that someone, somewhere, implicitly made that assumption and was not corrected for a while. Or failed to mention that it was a house rule. I'd also wager that a lot of groups still play by Critical Role's hybrid rules from the first campaign without knowing where exactly they deviate from the official 5E.
$endgroup$
– Ruther Rendommeleigh
Mar 8 at 12:15
$begingroup$
@Peter Cordes Considering the sheer amount of rules one has to keep in mind when playing D&D, it's likely that someone, somewhere, implicitly made that assumption and was not corrected for a while. Or failed to mention that it was a house rule. I'd also wager that a lot of groups still play by Critical Role's hybrid rules from the first campaign without knowing where exactly they deviate from the official 5E.
$endgroup$
– Ruther Rendommeleigh
Mar 8 at 12:15
$begingroup$
What I fail to comprehend is why the 5E team decided to have two mechanics with nearly identical names, intended to have essentially the same effect, but totally different implementations. I couldn't resist simplifying things by just stating that they work the same. Hmm, maybe it's a popular house rule for that very reason.
$endgroup$
– Ruther Rendommeleigh
Mar 8 at 12:21
$begingroup$
What I fail to comprehend is why the 5E team decided to have two mechanics with nearly identical names, intended to have essentially the same effect, but totally different implementations. I couldn't resist simplifying things by just stating that they work the same. Hmm, maybe it's a popular house rule for that very reason.
$endgroup$
– Ruther Rendommeleigh
Mar 8 at 12:21
$begingroup$
I had never even thought about this before (no bards in my group). Bardic inspiration has been around in some form for a while; maybe it started out as giving advantage and then the designers decided they wanted something that could improve over time so would be better as a dice bonus? Or the general "inspiration" feature was added later by someone else, mimicking the old Eberron feature which also added dice, but then changed to use the new advantage mechanic? One can only guess!
$endgroup$
– PJRZ
Mar 8 at 13:27
$begingroup$
I had never even thought about this before (no bards in my group). Bardic inspiration has been around in some form for a while; maybe it started out as giving advantage and then the designers decided they wanted something that could improve over time so would be better as a dice bonus? Or the general "inspiration" feature was added later by someone else, mimicking the old Eberron feature which also added dice, but then changed to use the new advantage mechanic? One can only guess!
$endgroup$
– PJRZ
Mar 8 at 13:27
add a comment |
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f142660%2fcan-inspiration-allow-the-rogue-to-make-a-sneak-attack%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown