Can inspiration allow the Rogue to make a Sneak Attack?Can a Rogue/Cleric multiclass doing sneak attack or using Rogue powers with an Radiant enchanted weapon?Does concealment allow a rogue to make sneak attack?Reckless Attack + Sneak Attack synergy?Why can I not sneak attack with Magic Missile?Can I Apply Sneak Attack Damage Twice in One Attack?Do the dwarf rogue substitution levels 1 and 3 incur a loss of sneak attack damage?Can swashbucklers sneak attack with disadvantage?Rogue and Investigator multi-class—Do Studied Combat and Sneak Attack stack?Does the Savage Attacker feat let you reroll Sneak Attack damage dice?Is sneak attack affected by resistance/immunity to weapon attacks?

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Can inspiration allow the Rogue to make a Sneak Attack?


Can a Rogue/Cleric multiclass doing sneak attack or using Rogue powers with an Radiant enchanted weapon?Does concealment allow a rogue to make sneak attack?Reckless Attack + Sneak Attack synergy?Why can I not sneak attack with Magic Missile?Can I Apply Sneak Attack Damage Twice in One Attack?Do the dwarf rogue substitution levels 1 and 3 incur a loss of sneak attack damage?Can swashbucklers sneak attack with disadvantage?Rogue and Investigator multi-class—Do Studied Combat and Sneak Attack stack?Does the Savage Attacker feat let you reroll Sneak Attack damage dice?Is sneak attack affected by resistance/immunity to weapon attacks?













18












$begingroup$


I was creating a character for one of my players who has difficulty doing so. He is playing as a Rogue, but while I was reading the Sneak attack in the PHB, I noticed that it can be done any time the Rogue has advantage.




Once per turn, you can
deal an extra 1d6 damage to one creature you hit with
an attack if you have advantage on the attack roll.




I use inspiration in my games and was wondering if I give it to the rogue, and he would use it, is that a valid way to get advantage so that he can make a sneak attack?










share|improve this question











$endgroup$
















    18












    $begingroup$


    I was creating a character for one of my players who has difficulty doing so. He is playing as a Rogue, but while I was reading the Sneak attack in the PHB, I noticed that it can be done any time the Rogue has advantage.




    Once per turn, you can
    deal an extra 1d6 damage to one creature you hit with
    an attack if you have advantage on the attack roll.




    I use inspiration in my games and was wondering if I give it to the rogue, and he would use it, is that a valid way to get advantage so that he can make a sneak attack?










    share|improve this question











    $endgroup$














      18












      18








      18





      $begingroup$


      I was creating a character for one of my players who has difficulty doing so. He is playing as a Rogue, but while I was reading the Sneak attack in the PHB, I noticed that it can be done any time the Rogue has advantage.




      Once per turn, you can
      deal an extra 1d6 damage to one creature you hit with
      an attack if you have advantage on the attack roll.




      I use inspiration in my games and was wondering if I give it to the rogue, and he would use it, is that a valid way to get advantage so that he can make a sneak attack?










      share|improve this question











      $endgroup$




      I was creating a character for one of my players who has difficulty doing so. He is playing as a Rogue, but while I was reading the Sneak attack in the PHB, I noticed that it can be done any time the Rogue has advantage.




      Once per turn, you can
      deal an extra 1d6 damage to one creature you hit with
      an attack if you have advantage on the attack roll.




      I use inspiration in my games and was wondering if I give it to the rogue, and he would use it, is that a valid way to get advantage so that he can make a sneak attack?







      dnd-5e sneak-attack advantage-and-disadvantage inspiration






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 7 at 15:55









      SevenSidedDie

      209k31668948




      209k31668948










      asked Mar 7 at 15:37









      BookwyrmBookwyrm

      512416




      512416




















          2 Answers
          2






          active

          oldest

          votes


















          37












          $begingroup$

          Inspiration grants Advantage, and Advantage enables Sneak Attack. There are no requirements or specifications in Sneak Attack for how the advantage is gained, so yes... by RAW, Inspiration enables Sneak Attack.



          You're the DM, so you're the ultimate arbiter on what is "allowed". You control the distribution of Inspiration, so it's all in your hands anyway. That said, I don't see any reason to not allow it. I'm a big fan of Inspiration, and hand it out like free candy, and I've never had a problem with Rogues using it to get a Sneak Attack in.






          share|improve this answer









          $endgroup$












          • $begingroup$
            Does this mean inspiration is meant to be preemptively used? Or could the rogue roll, see the result, and then decide to use their inspiration and gain advantage + sneak attack?
            $endgroup$
            – Wharf Rat
            Mar 8 at 5:43







          • 2




            $begingroup$
            @WharfRat Inspiration grants advantage, not a reroll. It must be used before the roll.
            $endgroup$
            – T.J.L.
            Mar 8 at 13:22






          • 1




            $begingroup$
            To have this make more thematic sense, think of the increased damage from Sneak Attack as precision damage instead. The Rogue doesn't use his inspiration to sneak up on someone and then stab them, but instead to be able to put his dagger in the exact right spot for massive damage.
            $endgroup$
            – D.Spetz
            Mar 8 at 19:35


















          19












          $begingroup$

          Yes



          Under "Using inspiration" in the basic rules/Player's handbook, it says:




          If you have inspiration you may expend it when you make an attack
          roll, saving throw, or ability check. Spending your inspiration gives
          you advantage on that roll




          So, if a rogue attacks and decides to use his inspiration point, then the attack roll is with advantage and can trigger his sneak attack.






          share|improve this answer









          $endgroup$












          • $begingroup$
            Wait... Inspiration gives advantage?? Does this include Bardic Inspiration?
            $endgroup$
            – Arkenstein XII
            Mar 8 at 1:17






          • 2




            $begingroup$
            @ArkensteinXII: No, Bardic inspiration is a different mechanic, where you add 1d6, 1d8, or whatever to a d20 roll. It's not advantage. I was surprised, too, I thought I remembered reading about a GM-granted inspiration that worked like bardic.
            $endgroup$
            – Peter Cordes
            Mar 8 at 4:43






          • 1




            $begingroup$
            @Peter Cordes Considering the sheer amount of rules one has to keep in mind when playing D&D, it's likely that someone, somewhere, implicitly made that assumption and was not corrected for a while. Or failed to mention that it was a house rule. I'd also wager that a lot of groups still play by Critical Role's hybrid rules from the first campaign without knowing where exactly they deviate from the official 5E.
            $endgroup$
            – Ruther Rendommeleigh
            Mar 8 at 12:15










          • $begingroup$
            What I fail to comprehend is why the 5E team decided to have two mechanics with nearly identical names, intended to have essentially the same effect, but totally different implementations. I couldn't resist simplifying things by just stating that they work the same. Hmm, maybe it's a popular house rule for that very reason.
            $endgroup$
            – Ruther Rendommeleigh
            Mar 8 at 12:21










          • $begingroup$
            I had never even thought about this before (no bards in my group). Bardic inspiration has been around in some form for a while; maybe it started out as giving advantage and then the designers decided they wanted something that could improve over time so would be better as a dice bonus? Or the general "inspiration" feature was added later by someone else, mimicking the old Eberron feature which also added dice, but then changed to use the new advantage mechanic? One can only guess!
            $endgroup$
            – PJRZ
            Mar 8 at 13:27











          Your Answer





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          2 Answers
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          active

          oldest

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          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          37












          $begingroup$

          Inspiration grants Advantage, and Advantage enables Sneak Attack. There are no requirements or specifications in Sneak Attack for how the advantage is gained, so yes... by RAW, Inspiration enables Sneak Attack.



          You're the DM, so you're the ultimate arbiter on what is "allowed". You control the distribution of Inspiration, so it's all in your hands anyway. That said, I don't see any reason to not allow it. I'm a big fan of Inspiration, and hand it out like free candy, and I've never had a problem with Rogues using it to get a Sneak Attack in.






          share|improve this answer









          $endgroup$












          • $begingroup$
            Does this mean inspiration is meant to be preemptively used? Or could the rogue roll, see the result, and then decide to use their inspiration and gain advantage + sneak attack?
            $endgroup$
            – Wharf Rat
            Mar 8 at 5:43







          • 2




            $begingroup$
            @WharfRat Inspiration grants advantage, not a reroll. It must be used before the roll.
            $endgroup$
            – T.J.L.
            Mar 8 at 13:22






          • 1




            $begingroup$
            To have this make more thematic sense, think of the increased damage from Sneak Attack as precision damage instead. The Rogue doesn't use his inspiration to sneak up on someone and then stab them, but instead to be able to put his dagger in the exact right spot for massive damage.
            $endgroup$
            – D.Spetz
            Mar 8 at 19:35















          37












          $begingroup$

          Inspiration grants Advantage, and Advantage enables Sneak Attack. There are no requirements or specifications in Sneak Attack for how the advantage is gained, so yes... by RAW, Inspiration enables Sneak Attack.



          You're the DM, so you're the ultimate arbiter on what is "allowed". You control the distribution of Inspiration, so it's all in your hands anyway. That said, I don't see any reason to not allow it. I'm a big fan of Inspiration, and hand it out like free candy, and I've never had a problem with Rogues using it to get a Sneak Attack in.






          share|improve this answer









          $endgroup$












          • $begingroup$
            Does this mean inspiration is meant to be preemptively used? Or could the rogue roll, see the result, and then decide to use their inspiration and gain advantage + sneak attack?
            $endgroup$
            – Wharf Rat
            Mar 8 at 5:43







          • 2




            $begingroup$
            @WharfRat Inspiration grants advantage, not a reroll. It must be used before the roll.
            $endgroup$
            – T.J.L.
            Mar 8 at 13:22






          • 1




            $begingroup$
            To have this make more thematic sense, think of the increased damage from Sneak Attack as precision damage instead. The Rogue doesn't use his inspiration to sneak up on someone and then stab them, but instead to be able to put his dagger in the exact right spot for massive damage.
            $endgroup$
            – D.Spetz
            Mar 8 at 19:35













          37












          37








          37





          $begingroup$

          Inspiration grants Advantage, and Advantage enables Sneak Attack. There are no requirements or specifications in Sneak Attack for how the advantage is gained, so yes... by RAW, Inspiration enables Sneak Attack.



          You're the DM, so you're the ultimate arbiter on what is "allowed". You control the distribution of Inspiration, so it's all in your hands anyway. That said, I don't see any reason to not allow it. I'm a big fan of Inspiration, and hand it out like free candy, and I've never had a problem with Rogues using it to get a Sneak Attack in.






          share|improve this answer









          $endgroup$



          Inspiration grants Advantage, and Advantage enables Sneak Attack. There are no requirements or specifications in Sneak Attack for how the advantage is gained, so yes... by RAW, Inspiration enables Sneak Attack.



          You're the DM, so you're the ultimate arbiter on what is "allowed". You control the distribution of Inspiration, so it's all in your hands anyway. That said, I don't see any reason to not allow it. I'm a big fan of Inspiration, and hand it out like free candy, and I've never had a problem with Rogues using it to get a Sneak Attack in.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 7 at 15:52









          T.J.L.T.J.L.

          33.5k5117174




          33.5k5117174











          • $begingroup$
            Does this mean inspiration is meant to be preemptively used? Or could the rogue roll, see the result, and then decide to use their inspiration and gain advantage + sneak attack?
            $endgroup$
            – Wharf Rat
            Mar 8 at 5:43







          • 2




            $begingroup$
            @WharfRat Inspiration grants advantage, not a reroll. It must be used before the roll.
            $endgroup$
            – T.J.L.
            Mar 8 at 13:22






          • 1




            $begingroup$
            To have this make more thematic sense, think of the increased damage from Sneak Attack as precision damage instead. The Rogue doesn't use his inspiration to sneak up on someone and then stab them, but instead to be able to put his dagger in the exact right spot for massive damage.
            $endgroup$
            – D.Spetz
            Mar 8 at 19:35
















          • $begingroup$
            Does this mean inspiration is meant to be preemptively used? Or could the rogue roll, see the result, and then decide to use their inspiration and gain advantage + sneak attack?
            $endgroup$
            – Wharf Rat
            Mar 8 at 5:43







          • 2




            $begingroup$
            @WharfRat Inspiration grants advantage, not a reroll. It must be used before the roll.
            $endgroup$
            – T.J.L.
            Mar 8 at 13:22






          • 1




            $begingroup$
            To have this make more thematic sense, think of the increased damage from Sneak Attack as precision damage instead. The Rogue doesn't use his inspiration to sneak up on someone and then stab them, but instead to be able to put his dagger in the exact right spot for massive damage.
            $endgroup$
            – D.Spetz
            Mar 8 at 19:35















          $begingroup$
          Does this mean inspiration is meant to be preemptively used? Or could the rogue roll, see the result, and then decide to use their inspiration and gain advantage + sneak attack?
          $endgroup$
          – Wharf Rat
          Mar 8 at 5:43





          $begingroup$
          Does this mean inspiration is meant to be preemptively used? Or could the rogue roll, see the result, and then decide to use their inspiration and gain advantage + sneak attack?
          $endgroup$
          – Wharf Rat
          Mar 8 at 5:43





          2




          2




          $begingroup$
          @WharfRat Inspiration grants advantage, not a reroll. It must be used before the roll.
          $endgroup$
          – T.J.L.
          Mar 8 at 13:22




          $begingroup$
          @WharfRat Inspiration grants advantage, not a reroll. It must be used before the roll.
          $endgroup$
          – T.J.L.
          Mar 8 at 13:22




          1




          1




          $begingroup$
          To have this make more thematic sense, think of the increased damage from Sneak Attack as precision damage instead. The Rogue doesn't use his inspiration to sneak up on someone and then stab them, but instead to be able to put his dagger in the exact right spot for massive damage.
          $endgroup$
          – D.Spetz
          Mar 8 at 19:35




          $begingroup$
          To have this make more thematic sense, think of the increased damage from Sneak Attack as precision damage instead. The Rogue doesn't use his inspiration to sneak up on someone and then stab them, but instead to be able to put his dagger in the exact right spot for massive damage.
          $endgroup$
          – D.Spetz
          Mar 8 at 19:35













          19












          $begingroup$

          Yes



          Under "Using inspiration" in the basic rules/Player's handbook, it says:




          If you have inspiration you may expend it when you make an attack
          roll, saving throw, or ability check. Spending your inspiration gives
          you advantage on that roll




          So, if a rogue attacks and decides to use his inspiration point, then the attack roll is with advantage and can trigger his sneak attack.






          share|improve this answer









          $endgroup$












          • $begingroup$
            Wait... Inspiration gives advantage?? Does this include Bardic Inspiration?
            $endgroup$
            – Arkenstein XII
            Mar 8 at 1:17






          • 2




            $begingroup$
            @ArkensteinXII: No, Bardic inspiration is a different mechanic, where you add 1d6, 1d8, or whatever to a d20 roll. It's not advantage. I was surprised, too, I thought I remembered reading about a GM-granted inspiration that worked like bardic.
            $endgroup$
            – Peter Cordes
            Mar 8 at 4:43






          • 1




            $begingroup$
            @Peter Cordes Considering the sheer amount of rules one has to keep in mind when playing D&D, it's likely that someone, somewhere, implicitly made that assumption and was not corrected for a while. Or failed to mention that it was a house rule. I'd also wager that a lot of groups still play by Critical Role's hybrid rules from the first campaign without knowing where exactly they deviate from the official 5E.
            $endgroup$
            – Ruther Rendommeleigh
            Mar 8 at 12:15










          • $begingroup$
            What I fail to comprehend is why the 5E team decided to have two mechanics with nearly identical names, intended to have essentially the same effect, but totally different implementations. I couldn't resist simplifying things by just stating that they work the same. Hmm, maybe it's a popular house rule for that very reason.
            $endgroup$
            – Ruther Rendommeleigh
            Mar 8 at 12:21










          • $begingroup$
            I had never even thought about this before (no bards in my group). Bardic inspiration has been around in some form for a while; maybe it started out as giving advantage and then the designers decided they wanted something that could improve over time so would be better as a dice bonus? Or the general "inspiration" feature was added later by someone else, mimicking the old Eberron feature which also added dice, but then changed to use the new advantage mechanic? One can only guess!
            $endgroup$
            – PJRZ
            Mar 8 at 13:27
















          19












          $begingroup$

          Yes



          Under "Using inspiration" in the basic rules/Player's handbook, it says:




          If you have inspiration you may expend it when you make an attack
          roll, saving throw, or ability check. Spending your inspiration gives
          you advantage on that roll




          So, if a rogue attacks and decides to use his inspiration point, then the attack roll is with advantage and can trigger his sneak attack.






          share|improve this answer









          $endgroup$












          • $begingroup$
            Wait... Inspiration gives advantage?? Does this include Bardic Inspiration?
            $endgroup$
            – Arkenstein XII
            Mar 8 at 1:17






          • 2




            $begingroup$
            @ArkensteinXII: No, Bardic inspiration is a different mechanic, where you add 1d6, 1d8, or whatever to a d20 roll. It's not advantage. I was surprised, too, I thought I remembered reading about a GM-granted inspiration that worked like bardic.
            $endgroup$
            – Peter Cordes
            Mar 8 at 4:43






          • 1




            $begingroup$
            @Peter Cordes Considering the sheer amount of rules one has to keep in mind when playing D&D, it's likely that someone, somewhere, implicitly made that assumption and was not corrected for a while. Or failed to mention that it was a house rule. I'd also wager that a lot of groups still play by Critical Role's hybrid rules from the first campaign without knowing where exactly they deviate from the official 5E.
            $endgroup$
            – Ruther Rendommeleigh
            Mar 8 at 12:15










          • $begingroup$
            What I fail to comprehend is why the 5E team decided to have two mechanics with nearly identical names, intended to have essentially the same effect, but totally different implementations. I couldn't resist simplifying things by just stating that they work the same. Hmm, maybe it's a popular house rule for that very reason.
            $endgroup$
            – Ruther Rendommeleigh
            Mar 8 at 12:21










          • $begingroup$
            I had never even thought about this before (no bards in my group). Bardic inspiration has been around in some form for a while; maybe it started out as giving advantage and then the designers decided they wanted something that could improve over time so would be better as a dice bonus? Or the general "inspiration" feature was added later by someone else, mimicking the old Eberron feature which also added dice, but then changed to use the new advantage mechanic? One can only guess!
            $endgroup$
            – PJRZ
            Mar 8 at 13:27














          19












          19








          19





          $begingroup$

          Yes



          Under "Using inspiration" in the basic rules/Player's handbook, it says:




          If you have inspiration you may expend it when you make an attack
          roll, saving throw, or ability check. Spending your inspiration gives
          you advantage on that roll




          So, if a rogue attacks and decides to use his inspiration point, then the attack roll is with advantage and can trigger his sneak attack.






          share|improve this answer









          $endgroup$



          Yes



          Under "Using inspiration" in the basic rules/Player's handbook, it says:




          If you have inspiration you may expend it when you make an attack
          roll, saving throw, or ability check. Spending your inspiration gives
          you advantage on that roll




          So, if a rogue attacks and decides to use his inspiration point, then the attack roll is with advantage and can trigger his sneak attack.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 7 at 15:49









          PJRZPJRZ

          11.5k13256




          11.5k13256











          • $begingroup$
            Wait... Inspiration gives advantage?? Does this include Bardic Inspiration?
            $endgroup$
            – Arkenstein XII
            Mar 8 at 1:17






          • 2




            $begingroup$
            @ArkensteinXII: No, Bardic inspiration is a different mechanic, where you add 1d6, 1d8, or whatever to a d20 roll. It's not advantage. I was surprised, too, I thought I remembered reading about a GM-granted inspiration that worked like bardic.
            $endgroup$
            – Peter Cordes
            Mar 8 at 4:43






          • 1




            $begingroup$
            @Peter Cordes Considering the sheer amount of rules one has to keep in mind when playing D&D, it's likely that someone, somewhere, implicitly made that assumption and was not corrected for a while. Or failed to mention that it was a house rule. I'd also wager that a lot of groups still play by Critical Role's hybrid rules from the first campaign without knowing where exactly they deviate from the official 5E.
            $endgroup$
            – Ruther Rendommeleigh
            Mar 8 at 12:15










          • $begingroup$
            What I fail to comprehend is why the 5E team decided to have two mechanics with nearly identical names, intended to have essentially the same effect, but totally different implementations. I couldn't resist simplifying things by just stating that they work the same. Hmm, maybe it's a popular house rule for that very reason.
            $endgroup$
            – Ruther Rendommeleigh
            Mar 8 at 12:21










          • $begingroup$
            I had never even thought about this before (no bards in my group). Bardic inspiration has been around in some form for a while; maybe it started out as giving advantage and then the designers decided they wanted something that could improve over time so would be better as a dice bonus? Or the general "inspiration" feature was added later by someone else, mimicking the old Eberron feature which also added dice, but then changed to use the new advantage mechanic? One can only guess!
            $endgroup$
            – PJRZ
            Mar 8 at 13:27

















          • $begingroup$
            Wait... Inspiration gives advantage?? Does this include Bardic Inspiration?
            $endgroup$
            – Arkenstein XII
            Mar 8 at 1:17






          • 2




            $begingroup$
            @ArkensteinXII: No, Bardic inspiration is a different mechanic, where you add 1d6, 1d8, or whatever to a d20 roll. It's not advantage. I was surprised, too, I thought I remembered reading about a GM-granted inspiration that worked like bardic.
            $endgroup$
            – Peter Cordes
            Mar 8 at 4:43






          • 1




            $begingroup$
            @Peter Cordes Considering the sheer amount of rules one has to keep in mind when playing D&D, it's likely that someone, somewhere, implicitly made that assumption and was not corrected for a while. Or failed to mention that it was a house rule. I'd also wager that a lot of groups still play by Critical Role's hybrid rules from the first campaign without knowing where exactly they deviate from the official 5E.
            $endgroup$
            – Ruther Rendommeleigh
            Mar 8 at 12:15










          • $begingroup$
            What I fail to comprehend is why the 5E team decided to have two mechanics with nearly identical names, intended to have essentially the same effect, but totally different implementations. I couldn't resist simplifying things by just stating that they work the same. Hmm, maybe it's a popular house rule for that very reason.
            $endgroup$
            – Ruther Rendommeleigh
            Mar 8 at 12:21










          • $begingroup$
            I had never even thought about this before (no bards in my group). Bardic inspiration has been around in some form for a while; maybe it started out as giving advantage and then the designers decided they wanted something that could improve over time so would be better as a dice bonus? Or the general "inspiration" feature was added later by someone else, mimicking the old Eberron feature which also added dice, but then changed to use the new advantage mechanic? One can only guess!
            $endgroup$
            – PJRZ
            Mar 8 at 13:27
















          $begingroup$
          Wait... Inspiration gives advantage?? Does this include Bardic Inspiration?
          $endgroup$
          – Arkenstein XII
          Mar 8 at 1:17




          $begingroup$
          Wait... Inspiration gives advantage?? Does this include Bardic Inspiration?
          $endgroup$
          – Arkenstein XII
          Mar 8 at 1:17




          2




          2




          $begingroup$
          @ArkensteinXII: No, Bardic inspiration is a different mechanic, where you add 1d6, 1d8, or whatever to a d20 roll. It's not advantage. I was surprised, too, I thought I remembered reading about a GM-granted inspiration that worked like bardic.
          $endgroup$
          – Peter Cordes
          Mar 8 at 4:43




          $begingroup$
          @ArkensteinXII: No, Bardic inspiration is a different mechanic, where you add 1d6, 1d8, or whatever to a d20 roll. It's not advantage. I was surprised, too, I thought I remembered reading about a GM-granted inspiration that worked like bardic.
          $endgroup$
          – Peter Cordes
          Mar 8 at 4:43




          1




          1




          $begingroup$
          @Peter Cordes Considering the sheer amount of rules one has to keep in mind when playing D&D, it's likely that someone, somewhere, implicitly made that assumption and was not corrected for a while. Or failed to mention that it was a house rule. I'd also wager that a lot of groups still play by Critical Role's hybrid rules from the first campaign without knowing where exactly they deviate from the official 5E.
          $endgroup$
          – Ruther Rendommeleigh
          Mar 8 at 12:15




          $begingroup$
          @Peter Cordes Considering the sheer amount of rules one has to keep in mind when playing D&D, it's likely that someone, somewhere, implicitly made that assumption and was not corrected for a while. Or failed to mention that it was a house rule. I'd also wager that a lot of groups still play by Critical Role's hybrid rules from the first campaign without knowing where exactly they deviate from the official 5E.
          $endgroup$
          – Ruther Rendommeleigh
          Mar 8 at 12:15












          $begingroup$
          What I fail to comprehend is why the 5E team decided to have two mechanics with nearly identical names, intended to have essentially the same effect, but totally different implementations. I couldn't resist simplifying things by just stating that they work the same. Hmm, maybe it's a popular house rule for that very reason.
          $endgroup$
          – Ruther Rendommeleigh
          Mar 8 at 12:21




          $begingroup$
          What I fail to comprehend is why the 5E team decided to have two mechanics with nearly identical names, intended to have essentially the same effect, but totally different implementations. I couldn't resist simplifying things by just stating that they work the same. Hmm, maybe it's a popular house rule for that very reason.
          $endgroup$
          – Ruther Rendommeleigh
          Mar 8 at 12:21












          $begingroup$
          I had never even thought about this before (no bards in my group). Bardic inspiration has been around in some form for a while; maybe it started out as giving advantage and then the designers decided they wanted something that could improve over time so would be better as a dice bonus? Or the general "inspiration" feature was added later by someone else, mimicking the old Eberron feature which also added dice, but then changed to use the new advantage mechanic? One can only guess!
          $endgroup$
          – PJRZ
          Mar 8 at 13:27





          $begingroup$
          I had never even thought about this before (no bards in my group). Bardic inspiration has been around in some form for a while; maybe it started out as giving advantage and then the designers decided they wanted something that could improve over time so would be better as a dice bonus? Or the general "inspiration" feature was added later by someone else, mimicking the old Eberron feature which also added dice, but then changed to use the new advantage mechanic? One can only guess!
          $endgroup$
          – PJRZ
          Mar 8 at 13:27


















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